(Special Event) You Tripped

(Special Event) You Tripped
Discussion in 'Season 1' started by Asch, Jul 30, 2017.
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  1. Asch

    Asch

    Staff Member
    Don't Trip

    [​IMG]
    [ 0 / 18 ]
    This floor seems to be completely empty… there are no signs of enemies everywhere, it seemed all enemies in the 2nd level had retreated to the 1st level. From what you could gather, they had retreated through the stairwell that was half-intact after they blew up the central room on the top floor. All you need to do now is to work together with the other wing and use explosive barrels to get to the bottom floor. Considering how the enemies have been acting up until now, it seems this was likely your last hurdle before the castle is captured.​

    Your task now is to carry or levitate a barrel of alchemical explosive without dropping it from where an Elven master artisan and alchemist combo are busy making a barrel for each person. Although carrying one is easy enough… the entirety of the 2nd level is rigged with traps, flaming arrows, oil field, tar field, you name it, the defenders have spent the entire night to make this cycle as painful for you as possible.

    Each person’s goal is to roll above a 60 (with modifiers) to carry an explosive from one end of the wings to the spike-trapped center and then through the spike field and finally into a room where the teleportation stone is located. From what you identify, the teleportation stone can only be blown up with this alchemical solution. It is immune to all magic and all physical attacks.

    Blowing this up would mean you have successfully taken over the entire castle, since the rest of the enemies have either retreated or subdued and a report came in down at the castle's secret tunnel had suggested that the lord of the castle had escaped.

    • If you are with East Wing (Red) then you start on the Eastern end of the corridor.
    • If you are with West Wing (Blue) then you start on the Western end of the corridor.

    When you get to the 2nd level central chamber, you will be able to see the other team! All cool downs have been refreshed.

    Post cool down is 3 hours. No alt character for this!

    Damage
    • You must subtract 30 HP if you rolled below 60.
    • If you are a tank, then subtract 20 HP instead.
    • Subtract 30 EN if you post here.
    Support
    1 Revive with no death affliction per event per support.

    You cannot roll if you want to revive.


    Modifiers
    +5 per tier (except beginner) if you had any weapon mastery (including body combat) / +10 at expert. This signifies that you are physically fit enough to carry a barrel without struggling.

    +5 per tier (except beginner) if you had any magic mastery / +10 at expert. This signifies that you are using magic to levitate the barrel (one at a time).

    +5 per tier (except beginner) if you had: Beast Taming or Summoning / +10 at expert. This signifies that you are using a companion or familiar to bring it across. You still take damage while walking with it though.

    +10 per tier (except beginner) if you had Rogue / +10 at expert. You are mobile enough to complete the task, no problem.


    Only count one mastery!

    Posting Format:
    Code:
    [hp]100[/hp] [en]100[/en]
    
    Post here
    
    [CENTER][COLOR=#ff0080][SIZE=7] Your roll + mod = result (Success/Failure) [/SIZE][/color]
    Link to Roll
    
    # / 18[/CENTER]
    
    
     
    Last edited: Jul 31, 2017
  2. 83 HP

    MAX HP

  3. 40 EN

    MAX EN



  4. Having charged forth from their narrowly avoided waterlogged doom, Jack descended down the stairs sopping wet with a somewhat haggard demeanor. Much to his amazement, the entire floor had been abandoned, something that he hadn’t expected. That didn’t make things any easier however. As his eyes fell upon the booby-trapped layout, a groan sounded upon being handed a barrel.

    “The Elves are on our side, right?...”

    A dubious question formed in his mind as he’d laugh halfheartedly. Had the man not known any better (or not formed a contract), he’d begin to suspect foul play by their pointy eared friends. It was as if they were trying to blow the adventurers up.

    Shaking his head once, he’d grit his teeth while carefully meandering over with his alchemic barrel of explosions. His attention sorely split between the task of cautiously levitating the barrel while also managing his own steps to avoid the various lethal traps, he’d let out a heavy sigh after eventually setting the keg down upon the designated location.

    “One down! Fifteen more to go folks! Take your time! We don’t want an accident happening…”

    (57 + 30) = 87 Success
    Link to Roll
    1 / 18​
     
    Last edited by a moderator: Jul 30, 2017
  5. 33 HP

    MAX HP

  6. 45 EN

    MAX EN



  7. Sera sighed with relief when they were rescued, and given their task. Deliver barrels to a teleportation stone. The difficult part? Traps and shit were prepared in the way. Now she sighed with exasperation. "All this is going to do is slow us down," she muttered, before shaking her head. That was all it needed to do. They had to be gathering reinforcements at this very moment.

    With a brief incantation, Sera levitated one of the barrels and began to make her way further in, avoiding the first set of traps with ease. The second however was a different matter. As she jumped to the side to avoid a flaming arrow, her concentration broke, and the barrel fell to the ground in a fiery explosion. "Gods damn it!" Sera shouted. Even though she used the reduced pain setting, that hurt like hell!

    She whimpered her way back to where everyone else was. "Okay, so I was a bit unprepared for that.... I'll do better on the next one..." she said. She frowned. That attempt had been exhausting. She figured she could only get one more go of it herself before having to take a break. So her next one had to count.

    37 Failure
    Link to Roll

    1 / 18​
     
    Last edited by a moderator: Jul 30, 2017
  8. 75 HP

    MAX HP

  9. 60 EN

    MAX EN



  10. As the actions were made and the reinforcements arrived; the door crashing in and the two skidding across the ground he'd wrap his arms around @Sera Phim to take the brunt of the damage as the water bashed them into the wall. His eyes widened as his arm which held her held the shield trying to protect them as much as possible. Gasping for air he'd cough some as the water seemed to settle about he'd get up slowly with her, "You alright babe..." his hand rushing to rub the belly he'd shift an angry look to the mages who too appeared to swarm in from the waters.

    Eyes a crimson red he'd slash about in a berserk state; cutting up his enemies while those with magic aided the rest; playing his defensive state. Eyes filled with anger and hate he'd shout, "DIE YOU FUCKERS!"His blade shoving deep into the chest of an enemy he'd come upon as he slowly sliced up and into him; causing the body to split in two, his breathing heavy he was in a deeply berserk state. "Kill, me...dont.....my baby.." he'd say as he roared angrily about attacking what few amounts of enemy remained. Unleashing the rage in his blood shed; searching for the mage from before, "Where...baby killer..." he'd say as he'd bash his way about until he noted the barrels and then heard the others talking.

    His eyes shifting back to Sera he'd calm down, "I can't lose it now...but that mage will pay." he'd say watching @Sera Phim with some object and dropping it. "FUCK!" he'd shout as he ran over and tried to see what was wrong, "Baby, you okay. Leave the heavy lifting to me. Just watch the traps so I don't get hurt okay...don't need to lose you or the baby."As he continued to make his way down the eastern hall through sheer luck of his lover's aide he'd managed not to set off traps and bring forth the first item to designated area; thus setting up one of the barrels, "Alright, guess we go back for another round..." He'd say slightly exhausted but hoping to help.

    66+20= 86 (Success)
    Link to Roll

    2/ 18​
     
    Last edited by a moderator: Jul 30, 2017
  11. 46 HP

    MAX HP

  12. 55 EN

    MAX EN



  13. Finishing things up in their wing, the Admiral followed Steel and the rest of their group down the stairs to spy a host of traps littered about, prepared to bring the entire army down in horrific attacks of arrow and alchemical fire. She grinned wickedly at the elves that were preparing bombs for each person, to go and blow up the magical gateway that they had originally arrived through. Jack's question caught her attention and she raised an eyebrow, passing a bomb up to Aeiou on her shoulders before picking a second one up for herself.

    "Regardless of whether or not they're on our side after this, they've equipped us to take out the gate. That will be useful for securing the fortifications against the King's armies... So get throwing."

    Jack did, and Steel as well, damaging the arcane structure while others began to fail. Rolling her shoulders, the Admiral began to step through the traps that filled the corridors and made her way closer to the gateway to throw her explosive like a football at it, aiming right for its center. Her aim might have been better were it not for a loose stone she stepped on, triggering a volley of arrows to fire from below. Luckily she wore full heavy plate, but unluckily it had its gaps and several arrows lodged themselves in her legs and arms as she screamed and fell over backwards, Aeiou forced to remove himself least he crash into the ground. Dragging herself back to Jack and the others, she left a trail of blood, teeth clenched as she pulled several shafts from her body and stubbornly stood up again, tucking another explosive under her arm. She was going to have to try again...

    29 + 20 = 49 Failure
    Link to Roll

    2 / 18​
     
    Last edited by a moderator: Jul 30, 2017
  14. 75 HP

    MAX HP

  15. 55 EN

    MAX EN



  16. Roland's eyes rolled into the back of his head as the mages tried to describe what needed done. Something about a teleport-er, and crystals, and a broken staircase. He understood the stair case at the very least, but the magic mumbo jumbo went right over his head. However, he did understand, "carry this barrel so we can blow our way through." That was simple enough at least. Looking at the collection of barrels before him, he was confused as to how they were carried up the ladder, but he supposed it didn't matter, from what he understood this should be the last leg of this journey which was good since carrying the large containers up the stairs was likely going to be an exhausting task.

    He set to it as soon as he could, grabbing two barrels under both arms and hoisting them under his armpits he ran up the stairs, taking two or three in stride. Somehow he managed to move gracefully downwards, thanking the game's gods for not having to carrying them up. As soon as he delivered his two, an elf stopped him, advising him one was no good. Disappointed Roland leaned against the side of the wall, wiping the sweat of his brow taking a quick breather.

    (59 + 20) = 79 Success
    (Roll) Don't Trip

    3 / 18​
     
    Last edited by a moderator: Jul 30, 2017
  17. 73 HP

    MAX HP

  18. 60 EN

    MAX EN



  19. Tumbling out of the West Wing with the rest of the group to escape the poison, Nalani stopped for a minute to gasp for fresh air, coughing as she tried to get any remaining bit of poison out of her air ways. When everything went down, she spent the entire time focused on protecting her lynx, who wouldn't know any better than to breathe in the poison. Once there was a barrier up and the signal to leave had been let out, she hurried out with the rest.

    Thankfully, she and Asti were both fine, and both had made it out safely. She knelt down before moving onto the next task, pushing back the fur from her companions eyes and looking at her with concern, "Everything okay? Any injuries?" Other than her eyes watering, the Lynx purred and rubbed her face against her owners weakly, obviously tired. Nalani just planted a loving peck on the cats forehead, giving her a small pet before getting to her feet- Time to get down to business.

    Unfortunately, business was getting a big barrel of explosives down to the lower level. Fortunately, Nalani had saved the harness she used for herself and for Asti when they had been launched into the top floor. She set up the barrel after adjusting it, making sure it was kept in place, before beginning to move towards the next floor. It was tricky with all the traps, and she squeaked when @Sera Phim's blew up, giving her a look of concern before moving on, but finally she ended up at the goal, carefully getting the barrel off of Asti's back and setting it down, feeling quite proud of herself, ''Mission accomplished~" she announced cheerfully, looking over at @Jack Anders and giving him a cheeky grin.

    80 + 20(Beast Taming) = 100

    SUCCESS
    x
    4/18​
     
    Last edited by a moderator: Jul 30, 2017
  20. 70 HP

    MAX HP

  21. 80 EN

    MAX EN




  22. After coughing, wheezing, and just overall bad feeling in his lungs, Daren could help but laugh...loudly. They had lived through that chaos, the gaseous torture, the two floors. Taking a deep breath after having looked around, Daren's eyes looked at some of the obvious surface traps and he could only guess as to where the other traps were, for now. This castle...would be a nice establishment, but it would belong to the kingdom so that meant that whoever the king sent would be in control of it. Sighing slightly, Daren wished he had met the king already, but such was life. It was hard getting an appointment with a lord, let alone a king.

    As he listened to everyone talk and greet each other, Daren's eyes watched the female that had gone insane, the man he had healed and so many others. It wasn't until he saw and heard the first explosion that it made him giggle like a schoolboy. Daren walked toward the couple with a smile on his face, "You ought to be careful, bombs be a dangerous game."

    With that comment, Daren laughed as he walked past everyone and delivered the payload. Turning to look at the others, Daren simply sneered at them all. He was having far too much fun here with everyone. He almost wanted to break out in dance and song.

    79 Success
    Link to Roll

    5 / 18​
     
    Last edited by a moderator: Jul 30, 2017
  23. [​IMG]
  24. 61 HP

    MAX HP

  25. 50 EN

    MAX EN



  26. After some time in a completely different state of existence that none of these fools could ever fully comprehend. Merkaba was back in the 33rd dimension and again faced with a ridiculous trivial task. Honestly... barrels, explosives? These sheep and pretend to be giant apes all they want, she wanted nothing to do with it. It seemed that many people were using a lot of energy here. The witch was faced with a dilemma. Stand around for hours and get to enjoy witnessing people exploding morbidly... or help and get this done so she can get on with her plan already.

    Sighing she would gesture to a barrel and chant her grasping tendril magic. Several twisting energies ran down her shoulder and extended towards a barrel. It lifted the explosives and slowly began to rot away the wood. Her magic was not meant for such menial tasks! Moving along as she carried the barrel with her 'tentacles' she would avoid the traps without much trouble. Raising her step or shifting her hair and wings slightly to avoid the triggering dangers. She finally finished before the wood rotted to much.

    Completing the task left her looking back to see that there were still many left to deal with. By Babylon cannot this mission end?


    58 + 20 = 78 Success
    Link to Roll

    6 / 18​
     
  27. 60 HP

    MAX HP

  28. 60 EN

    MAX EN



  29. “Well, this is all kinds of fucked up isn’t it?” Astor muttered to himself as he opened his grimoire and began to chant the incantation of levitation, using his magic to deliver the lethally dangerous solution to the base of the teleportation stone. After taking a deep breath, he began his journey across the ridiculously rigged distance. Casting a nervous gaze backward at @Ilusa Nakhalee as he kept his face forward. When he came upon a field of sticky tar, which glued his feet into the floor… after a lot of struggling he managed to break free, only to run into a gassy trap. Taking the green fume into his lungs, every fiber in Astor’s body began to warm up as he elicited laughter inappropriate for this occasion.

    Astor laughed and laughed as he continued to levitate the barrel, eventually laughing some more as he walked through the trap fields, watching the flaming arrows lick his feet, dodging a swinging axe (how the fuck did they even install that in here?), tumbling over a smash trap. Eventually the spike traps just made him laugh some more. In fact, he was bursting into tears now as he did his best to lower the barrel, albeit as carefully as he can, to the ground, next to all of the other barrels.

    It seemed that it was a coincidence when he saw @Jack Anders reaching the destination at the same time as him. Though… from Jack’s perspective, it may have seemed like Astor was laughing at him… so much that he rolled over and started convulsing. That green gas was extremely potent it seemed, someone is going to need to come and retrieve Astor because he is out of commission now, laughing at every single blue-team members as they walk by and deposit their barrel.

    "Pftha-ha, fuck, hahaha, help-pfhaa, haha me, hapflease-haaaaah huuurr... I'm dying..."

    66 + 22 = 88 (Success)
    (Roll) Don't Trip

    7 / 18​
     
  30. 53 HP

    MAX HP

  31. 55 EN

    MAX EN



  32. Somehow, the barrier had held against the tidal wave. Somehow, they had made it out of the hall of arrows and swords and down the stairs. Somehow, they were expected to carry a bomb across what could only be explained as a doom pit and live. Some favor this was turning out to be. Aeiou swallowed the whimper scrambling up his throat as the Admiral handed him a bomb. It was the size of his head, easily. He clutched on to it like his life depended on it. Because it did. It was a good thing his legs weren’t on the ground, because he was pretty sure they were paralyzed with fear. Luckily (?) for him, the Admiral stepped forward. Every step sent another trail of sweat careening down the side of Aeiou’s face. The Admiral readied her arm. Aeiou shifted himself as best he could to give her full range. But then he was falling.

    A heavy thud and a searing pain. The barrel of explosives rolled out of his reach. When he tried to reach for it, his body seized in protest. They muscles felt searing hot. Trembling fingers reached down to the site and withdrew, sticky with blood. His own blood, this time. A small alert came up on the edge of his vision: "!!! DANGER !!!" Well, it was good to know the peripheral alerts worked with traps, too. Slowly, Aeiou removed his small body from the trap and hobbled back to the beginning.

    42 + 0 = 42 (FAILURE)
    (Roll) Don't Trip

    7 / 18​
     
  33. profile
  34. 55 HP

    MAX HP

  35. 50 EN

    MAX EN



  36. After the party was done with the gas-filled west wing and the mages cleared the enemy trap, Ju finally could breath properly and in peace. The wounds caused by the gas weren’t so bad as being suffocated by some kind of weird gas substance. She accompanied her team mates as they progressed to the second floor of the keep. Upon arriving at the second floor however, a chill ran down her spine.

    The empty scenery laid before them was a bit too familiar to situations that happened during her near- two years in Aincrad. An empty room with a shiny objective or treasure chest that would eventually lead to sweet loot. The thought that they might be closer to be done with the whole siege ordeal came to her mind, though Ju dismissed it as soon as possible by shaking her head in a very awkward manner.

    The last time a similar thought crossed her mind she was almost blown up by a bomb after all!

    Ju observed the elven master crafters work on the solution that would supposedly be capable of destroying the portal stone and sighed as she saw players of the alliance being tasked with getting it to the other side through a hellcorridor of traps. Of course! The ones that had to sacrifice their skin were the players. With utmost care and a the devil’s luck, Ju tried her best to get through some nasty tar traps and and boiling oil. She managed to somehow keep an eye out for the flaming arrows flying towards herself and finally reaching her destination.




    92 + 0 = 92 Success
    (Roll) Don't Trip
    8 / 18​
     
  37. Asch

    Asch

    Staff Member
    Don't Trip

    [​IMG]
    [ 8 / 18 ]
    Before you read this post, please be sure to read the first post in this thread.

    It seems with all of the traps going off at once and the castle's ceiling starting to crumble, some of the gasses from west wing began to fill the central chamber making it more difficult to deliver barrels... But at least you have got half of the barrels placed in the proper places.

    Although many people are aching to deliver another barrel... anyone who had delivered a barrel and headed back to their original position will find themselves rather exhausted by the entire ordeal as their food, drink, and energy meters plummeted after an entire day of fighting.

    Everyone who had posted once cannot post again as your needs must be fulfilled. This means that you cannot deliver another barrel until the DM says so.

    Alts cannot roll. Posting cool down is indefinite now. People who have not posted here can still post, but their cool down will be indefinite.


    Damage
    • Lose 10 HP if you post this cycle.
    • You must subtract 40 HP if you rolled below 60.
    • If you are a tank, then subtract 30 HP instead.
    • Subtract 40 EN if you post here.

    Support
    1 Revive with no death affliction per event per support. You cannot roll if you want to revive.


    Modifiers
    +5 per tier (except beginner) if you had any weapon mastery (including body combat) / +10 at expert. This signifies that you are physically fit enough to carry a barrel without struggling.

    +5 per tier (except beginner) if you had any magic mastery / +10 at expert. This signifies that you are using magic to levitate the barrel (one at a time).

    +5 per tier (except beginner) if you had: Beast Taming or Summoning / +10 at expert. This signifies that you are using a companion or familiar to bring it across. You still take damage while walking with it though.

    +10 per tier (except beginner) if you had Rogue / +10 at expert. You are mobile enough to complete the task, no problem.

    +10 per tier (except beginner) if you had: Tinker or Engineer (including body combat) / +20 at expert. This signifies that you can stop some of these traps or move around them.

    Only count one mastery!

    Posting Format:
    Code:
    [hp]100[/hp] [en]100[/en]
    
    Post here
    
    [CENTER][COLOR=#ff0080][SIZE=7] Your roll + mod = result (Success/Failure) [/SIZE][/color]
    Link to Roll
    
    # / 18[/CENTER]
    
    
     
    Last edited: Jul 31, 2017
  38. 90 HP

    MAX HP

  39. 60 EN

    MAX EN



  40. Valther's fingers danced cautiously along the lid of the barrel beside him. First they were rushing a castle with siege towers, now bombing it from the inside? This was some true castle siege shit, like the stuff in 'lords and knights' style movies. Gulping loudly, he wrapped his arms tightly around the barrel, hoisting it up to his chest.

    The corridor seemed to hiss at and taunt him, the eerie sounds of pained and stressful grunts and scraping traps echoing across the walls. Exhaling sharply, Val began the careful and clumsy waltz down the corridor, feet dancing around oil and tar traps, and spikes and arrows missing his flesh by mere inches, some even ripping through his flimsy beginner clothes.

    He started to hack and cough sharply as a pungent odor began to fill his nostrils and spread into his lungs, and he could feel the gas eating away at not only his conscience but his health bar too. He could see the spike-riddled center coming up quick, he had to stay conscious or he'd be dead - and likely fried - meat against the spikes. Daintily stepping around the spikes, he made it into the room with the strange, glowy stone and planted the barrel down nearby. If this was rigged to blow, it was about time he hauled ass out of the room and back to the end of the corridor.

    57 + 10 1H Slash = 67 (Success)
    Roll

    9 / 18​
     
  41. 70 HP

    MAX HP

  42. 55 EN

    MAX EN



  43. The water on the floor above could have been considered fairly fucking awful. For all her climbing, hiking, backpacking, camping, and the like? Sabine had never overly cared for swimming. Also, there were some freaky fucking things that lived in water. Gwyn nearly drowning simply cemented the fact that people and water should have a relationship limited to hydrating, cooking, and cleanliness. They had broken through and descended to the floor below where a ridiculous pile of nonsensical shit awaited them. The sheer amount of traps crammed into one floor was unnecessary. Well, perhaps not to the defenders, but the effort might as well have been spent fleeing earlier or negotiating a surrender. It certainly wasn't going to help them now.

    When the plan to destroy the teleporter reached her, Gwyn sighed heavily with a dull expression. Great, even more probable structural damage? At this rate the place would end up a ruin. An elf handed her one of the barrels of alchemical components for said explosion they planned and she fought hard to ignore the shudder down her spine at the thought of ruins. Fuck. Fuck this game and its death afflictions.

    She shook her head for a moment to clear it and set her sights ahead. "Focus, Gwyn, focus." Arms practiced in fighting the strain of a taut bow's line were more than fit enough to carry the damn load to its destination. Cries about traps located here or there, places to avoid, warnings for fools off path, sighs of relief, and yelps of pain were distracting more than helpful all in all. Instead she blocked it out and with sharp eyes picked out the best of places. Her skills with traps weren't useful enough to go removing any of the maze of death, but they were keen enough to give her necessary tips for avoiding the worst of it. Slow and steady would win this particular race. When she finally stepped primly over the last hazard in her path, she carefully handed it over to the professionals.

    68 + 15 = 83 [ Success ]
    (Roll) Don't Trip

    [ 10 / 18 ]​
     
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