Pick one of these abilities and highlight it in your post like so [b2*]Single Healing[/b2*].
Attack: (cost 5 EN) You attack as normal. +15 to die roll.
Single Healing: base 5 + 3 per mastery tier (excluding beginner, but +6 for Expert) = final heal amount. Tag whomever you're healing
@System
- Cost: 2 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Adept Heal: 17 HP / costs 10 MP.
Group Healing (max 3 targets): base 5 + 3 per mastery tier (excluding beginner, but +5 if Expert) = final heal amount divided by 2 (Round up). Tag whomever you're healing
@System
- Cost: 3 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Adept Heal: 17/3 = 6 HP for 3 people / costs 15 MP.
Protective Barrier: (costs 0 EN) Requires 5
supports (including you) to use this powerful ability to cut damage next cycle by half for everyone in the group.
Revive: (costs 0 EN) Revive someone and put them at 50 HP and 50 EN, with no Death Affliction. One use per character per event. No character may be revived twice.