System Update
- The mastery scale has been extended to 2000. The goal for this is to extend the end game. Specific mastery tier scaling changes will come in due time. Ideally, you should be rather powerful around Expert level. The master and illustrious level are optional to be optimal in the world of Terrasphere.
Mastery
- Mechanic has been removed. Lockpicking is how under rogue.
- Tinker has been demoted to regular mastery and now includes mechanical traps.
Advanced Mastery
- All of the mastery under pure magic had had their requirement reduced.
- A new mastery branching from Arcanamancy has been made: Magical Puppetry.
- A new mastery branching from Rogue has been made: Mudra.
- More requirement fiddling.
4th Class Slot
- To unlock a 4th slot, you must have earned and spent 1000 MP. Afterward, you need to write a 500 words solo in a group RP about your journey on learning the 4th mastery.
2 More Magical Tools
- Talismans are floating charms that can be used to cast and empower spells.
- Tarot Cards changes the spell casting process to something akin to Astrologian from FFXIV.
As usual, you can now change your mastery one time due to the patch, use the existing mastery change thread. Enjoy!
Last edited: Jun 27, 2017