If you had Naturamancy, Illumancy, or Muse, you may cast perform
one of the following actions instead of rolling to attack on your turn.
Pick one of these actions to do, you can flavor it however you want. Support spells scale off of support mastery.
Single Healing: base 5 + 5 per mastery tier (excluding beginner) = final heal amount.
- Cost: 2 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Adept Heal: 20 HP / costs 10 MP.
- Note: Tag the person you are healing and write the amount.
Group Healing (max 3 targets): base 5 + 5 per mastery tier (excluding beginner) = final heal amount divided by 3 (Round up).
- Cost: 3 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Adept Heal: 20/3 = 7 HP for 3 people / costs 15 MP.
- Note: Tag the people you are healing and write the amount.
Revive: (costs 20 EN) Revive someone and put them at 20 HP and 40 EN, with no Death Affliction. One use per Support per event. No character may be revived twice.