Aeromancy
Thunder Ball

(Heavy Attack) The user will focus lightning into a sphere like shape that is roughly the size of a basketball. It takes a moment to form seeing how he is placing a high amount of lightning energy into the sphere. Once release the attack will move at a quick pace in a linear fashion. The attack will slam into its enemy sending volts of electricity throughout their body causing sever damage small and medium size enemies will feel stunned for a moment due to the electricity. Due to its high impact damage the ability often cannot trigger a critical hit.
HTML:
[skill=https://i.imgur.com/JqaaJz6.png?1]Thunder Ball[/skill]
Glide

(Utility Movement) The user is able to manipulate the wind current around them in order to glide from heights to the ground in a safe manner. The more experienced the user is in areomancy the higher and longer they can utilize this skill.
HTML:
[skill=https://i.imgur.com/JvznXiK.png?1]Glide[/skill]
Chain Lightning

(AOE Attack) The user is able to release a bolt of lightning towards a target. Upon striking the target, the lightning is able to bounce onto another nearby enemy or target. While the starting strike is moderate in damage, with each bounce the lightning lowers in over all damage. The amount of arcs the lightning can have is highly based on the proximity of targets as well as the user's power.
HTML:
[skill=https://i.imgur.com/vrN2yzJ.png?1]Chained Lightning[/skill]
Stun Disruption

(Status Effect) Any attack that lands, be it by weapon or through magic is able to utilize the Stun Disruption feature. This is aeromancy's ability to stun a target momentarily, stopping them from whatever it may be that they are doing. The duration and effectiveness of this skill is greatly determined by the difference between the user's power and the target.
HTML:
[skill=https://i.imgur.com/51RGJzD.png?1]Stun Disruption[/skill]
Sky Dash

(Utility Movement) The user of this skill is able to manipulate the winds around them in order to seem to maneuver throughout the air. This is not flight and will just allow the user to create small gust of wing beneath their feet to act as solid footing. The duration and speed at from which these gust can form is determined by the user's skill in aeromancy.
HTML:
[skill=https://i.imgur.com/mZlWYrj.png?1]Sky Dask[/skill]
Knock Back

(Utility Attack) The user can create a powerful gust of wind before them causing those in a particular direction to be knocked back. The amount that the target is knocked back is greatly dependent on the target's size and weight versus the power of the caster. The ability causes minor damage.
HTML:
[skill=https://i.imgur.com/l6R0yXD.png?1]Knock Back[/skill]
Feathered Body

(Passive) Users of aeromancy have been noted to naturally have bodies that can move slightly faster and have increase agility than another. This speed and agility boost overall strength is determined by the user's aeromancy skill.
HTML:
[skill=https://i.imgur.com/YFwZF0b.png?1]Feathered Body[/skill]