Seaside Cave
[ 994 / 1500 ]
Removing the boulder, you were able to continue on deeper. You were now entering a long and thin path that was only accessible with you boat, or maybe just great swimming skills. You would then notice taht the boat was moving a bit faster. The tides in the stream were increasing in speed steadily. Whether you were paddling or just letting the gentle current take you along. That was no longer possible! The boat began to speed out of control as the wtaer rushed through the tunnel. You were suddenly riding a underground rapids!
Then it gets worse... you look ahead to see that the path is splitting up ahead! You will have to think fast and guide your boat as well as you can or you will crash!
Options:
You must choose a direction with every new roll. All 4 rolls (one from each member) are added together (healing or item use rolls are added to DC but not counted towards successful boat navigation) will be used at the end of each cycle to determine if you make the turn in time or accidentally turn another direction. Falling to make a combined high enough roll will result in the boat crashing and taking HEAVY damage OR ending up on a path you did not select. Each cycle you will need to repeat this as you go through whichever route you try and take. Select the route and post each direction chosen as your action during your rolls (if you are not healing or using a item). Completing the DC before the paths are taken triggers a immediate end to this segment.
Route A: Head to the Left 3 - Center 2 - Right 1 - Left 4 - Right 1 - Left 1 - Center 3 - Left 2 - Right 1 - Center 3 - Left 2 - Right 2 - Left 2 - Center 1
Route B: Head to the Center 2 - Right 3 - Left 1 - Center 5 -Left 2 -Right 1 - Left 1 - Right 3- Left 2 - Right 1 - Center 1 - Left 3 - Right 1 - Center 2
Route C: Head to the Right 1 - Center 3 - Left 1 - Center 2 - Right 1 - Center 2 - Left 3 - Center 4 - Right 2 -Center 3 - Right 1 - Center 2 - Left 1
Roll at: (Roll) Seaside Cave before posting. How to link rolls.
Pick and use one modifier below
Highest mastery gets +5 per mastery tier excluding Beginner; +10 for Expert
OR if you used Seafaring or Hydromancy, get +10 per mastery tier excluding Beginner; +20 for Expert.
Code:
[hp]100[/hp] [en]100[/en]
[b2]Boat HP:[/b2] ---
Post here
[CENTER][COLOR=#9b9b9b][SIZE=7] Your roll + Modifier = Total [/SIZE][/COLOR]
0 / 1500
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