Poisoned: Subtract 5 HP per turn. Lasts until cured.
Paralyzed: Unable to take action for up to 8 hours from turn of enemy that applied it, or until cured.
Confused: Roll a additional die when you roll. Lasts 2/3 Turns or until cured. Use 2xd100 and look at the 2nd die to determine the effects below.
- 50-100: Normal action.
- 25-49: Actions canceled due to mental disorientation.
- 1-24: Perform a attack on the last ally who posted based on 1/4 number rolled.
Disease: Unable to have HP restored until cured.