Battle System
Introduction
Guten Tag and Welcome to the introduction of this particular iteration of the Battlesystem that DM Skyswimsky may utilize. Some aspects may be familiar, others not so much, either way at the end of this everything should hopefully be cleared up! If not, always keep in mind, asking doesn't hurt.
The basics come down to this: You have masteries and MP spent. The higher the tier of your mastery, the stronger certain abilities. Every mastery unlocks a different set of so-called
Augments, Skills, and
Passives. They make the core of this system.
What are those weird terms? We're just about to find out!
Augments
Augments allow you to augment so-called
Customs and make them fit your needs. By default, an
empty Custom does nothing. You can use, for example, the
Standard Augment to have your standard attack action(d100+highest mastery mod+weapon mod).
Now, if you also put in a
Reckless Augment your
Custom, with the standard Augment, will instead use double the amount of die(2d100) in exchange for taking double damage. Sounds familiar? It is indeed.
Customs are essentially the various actions you may already be used to, but also much more - hence the different name.
- Player Characters have a limited amount of Customs available.
- Each Custom can only have a limited number of Augments.
- A single Augment can be put into multiple Customs but not more than once in a single Custom.
- Player Characters decide on their Customs when posting up their tracker for the DM Challenge.
Let's look at an actual
Augment itself. Jim has
Slash proficient. This gives Jim the Slash+ Augment.
Augment:
- First, we have the name of the Augment. Something to note here is the color and the underline. Some Augments only work with each other if they have matching colors.
- Red for Offense. Green for Defense. Blue for Support. White works with everything. And some are bi-colored. The underline means it is a 'Main Augment'. A Custom can only have a single Main Augment.
EN Cost:
- The amount of EN it will cost to use this Augment. Usually, the EN cost of every Augment is simply added to each other.
Range:
- The range of the Augment to hit others. Important: If different Augments applied to the same Custom have different ranges, the lowest range takes priority.
Effect:
- Technical description of what the Augment does. In this case, your attacks use 5d20.
Restrictions:
- Essentially a written out form of the color-coded Augment name. Slash+ can only be used with other Offense Augments and is a Main Augment.
Pretty simple, right? Now, before we continue on check the three other Augments below.