Trinity Combat Practice: Rank F
Trinity: The Mascot Girl
❰ 528 / 777 HP ❱
TIER = MINI BOSS [THEME]
Title: Mascot
Threat Level: Non Threatening
No Strength / Weakness
Gym Mode
Practice Zone: Death is deactivated.
Gym ZOC: Certain Powers/Abilities are nullified or lessened.
Limiter
Output: Rank F
AC: 1 (All roll results under 1 miss this target.)
Trinity did very much like the fact that these two swordsman hero type adventurers were pairing up for the training. Unfortunately she noticed a bit of lag on top of them not really doing much but just sorta swinging? That was great too! It was not tactically sound with Terrasphere's systems however and she did not think there was any romantic interest between these two to help draw out with drama so.... she had to do her job here.
"Is DPS the new meta? That's fun kay!? But doesn't it also mean....?"
Trinity in a sudden quick motion, leaped to the side and made one shooting motion with her finger in a kind of action movie way.The ensuing burst of energy from within Zelrius would prove that yeah, they neededmore than one role probably. Trinity was pretty sure the tutorial went over that... of course she had not actually run a beginner's cave instance in a while....
Bang!: (Physical/Magical) Pointing a finger like a gun, Trinity causes a target to burst from a invisible bullet?! 50 HP Damage to single target. @Zelrius
System Analytics: (Passive) Allows access to several statistics in the world data.
Mascot Soul: (Passive) Automatically recovers 25 HP per cycle.
Posting Rules:
- 100 word minimum and 300 word maximum, other than OOC stuff.
- Turn Order: Trinity - Ally Party - New Cycle
- Battle begins when first post is made by a player.
- You may cancel out of the battle at anytime.
- Party replacements are not allowed.
Lock into a role and use their sheet to perform actions. Current version: 1.17
- Heath - It's dangerous to go without HP! Use this!
- Tank - Protect allies, disrupt enemies, and mitigate zonal damage.
- DPS - Damage, damage, and more damage.
- Support - Heal, buff, and dispel conditions from allies.
- Hybrid - All of the above.
POSITION
You must keep track of your character's position at all time. The rule is that you can only move 1 space per turn (diagonal counts as 1) unless you are speed buffed.
- Moving to a new zone does not cause you to lose your action (unless slowed).
- You CANNOT move into or through a enemy occupied zone.
- All characters may select any zone EXCEPT zone 2 on their first turn as their starting point.
- Melee masteries may only hit adjacent zones (this includes diagonals).
Locations:
Trinity - 4
Alric - 5
Zelrius - 5
OOC
Roll at: Trinity Sparring Practice before posting. How to link rolls.
You count DOWN this time because you are reducing the enemy's HP.
Code:
[bg]
[health]### / ###[/health] [role]Tank/DPS/Support/Hybrid[/role] [zone]#[/zone]
[/bg][imgleft]200x300 (Optional)[/imgleft]
Post here
[CENTER][b2]WRITE ACTION HERE[/b2]
[score]Total[/score]
0000 / 0000
Roll[/CENTER]