Rein
80% HP
MAX HP
70% EN
MAX EN
Conditions - Normal
Search - 3/3
Progress - 100%
Earley
100% HP
MAX HP
60% EN
MAX EN
Conditions - Normal
Search - 3/3
Progress - 100%
Gwyn
100% HP
MAX HP
75% EN
MAX EN
Conditions - Normal
Search - 3/3
Progress - 100%
Alpha Wolf
90% HP
MAX HP
Conditions - Normal
Not Investigated
Wolf
25% HP
MAX HP
Conditions - Normal
Not Investigated
Wolf
100% HP
MAX HP
Conditions - Normal
Not Investigated
Wolf
100% HP
MAX HP
Conditions - Normal
Not Investigated
Wolf
100% HP
MAX HP
Conditions - Normal
Not Investigated
Gwyn would release her Scatter Shot special move and aim it at a good angle to avoid hitting her companions. Rein launched himself to attack the closest wolf, which was to the right of the Alpha. The arrows fell landing on Rein's target and the Alpha! The wolf had a arrow stuck in it's back and a claw ripped into it's throat. Drawing blood. However the Aplha easily shook off the arrow and howled a
Resistance Howl to keep the pack from losing themselves to the action. The role of the Alpha was to lead and control... it was not going to allow it's kin and family to fall victim here to these intrusive hunters. Earley made a attempt to levitate the wolf leader, unfortunately he was lacking mastery for the task as well as the wrong magic school! He would need at least aeromancy to mix with his magic if he wanted to do the action he chose! His magic fizzled and faded but did not use much mana for the faulty spell.
Now... the den would become much more active. In a flurry of fur the wolves listened to the
Rampage Howl of the Alpha! They all in a unison of furry flurry fury charged the trio and ravaged with tooth and claw. They would then end up on the other sides of where they were originally prowling. The Alpha would not participate in this attack, remaining in front of the cubs.
Entire Party must Roll for defense against this attack!
@Gwyn ap Herne
1=critically hit
2-80=hit
81-95=blocked
96-99=dodged
100=evade and counter
@Earley
1=critically hit
2-80=hit
81-95=blocked
96-99=dodged
100=evade and counter
@Rein
1=critically hit
2-80=hit
81-95=blocked
96-99=dodged
100=evade and counter