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		<updated>2026-06-21T15:10:29Z</updated>
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	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2436</id>
		<title>Mastery</title>
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				<updated>2022-03-14T08:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://spherical.link/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2435</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2435"/>
				<updated>2020-10-25T04:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Tank Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2434</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2434"/>
				<updated>2020-10-25T04:23:35Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Assist Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2433</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2433"/>
				<updated>2020-10-25T04:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Tank Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://spherical.link/terrarp/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2432</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2432"/>
				<updated>2020-10-25T04:19:04Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Tank Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“http://spherical.link/terrarp/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2431</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2431"/>
				<updated>2020-10-25T04:17:41Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Tank Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“/terrarp/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“/terrarp/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“/terrarp/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“/terrarp/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“/terrarp/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“/terrarp/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=“/terrarp/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2430</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2430"/>
				<updated>2020-10-25T04:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Tank Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Berserk&amp;diff=2429</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Berserk&amp;diff=2429"/>
				<updated>2020-10-13T15:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d13c3c&amp;quot;&amp;gt;Berserk&amp;lt;/span&amp;gt; derives its power from adrenaline and rage, increasing the user's combat capability depending on their health. This state will trigger at low health, causing the user to grow physically stronger and faster. The user will feel little to no pain during this time, enabling them to use skills unhampered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;/terrarp/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;/terrarp/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Supplement&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/championarmor.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9d74e5&amp;quot;&amp;gt;Champion Armor&amp;lt;/span&amp;gt; allows the user to summon forth a full-body armor on top of their existing equipment. Its design often reflects the user’s personality and actions, and no two armors are ever alike. The armor is identifiable by the presence of two glowing orbs in the eye sockets of the helmet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;/terrarp/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;/terrarp/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
 &amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#d13c3c&amp;quot;&amp;gt;Increased Speed&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;The user perform his or her action more quickly, which includes spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d13c3c&amp;quot;&amp;gt;Adrenal Rage&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Adrenaline allows the user to do more damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d13c3c&amp;quot;&amp;gt;Pain Tolerance&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;This allows the user to endure pain, which is replaced by a mildly uncomfortable sensation.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d13c3c&amp;quot;&amp;gt;Battle Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;This increases the user's concentration in combat, allowing them to pay more attention to their opponents. It also makes the user's spellcasting more difficult to interrupt.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#9d74e5&amp;quot;&amp;gt;Armor Manifestation&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to manifest his or her Champion Armor whenever they want. The armor is often a reflection of the user's true character, as such, it can be any color or design. The armor changes as the user experiences various things that may change their inner character.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#9d74e5&amp;quot;&amp;gt;Taunting Aura&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Personal]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2428</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2428"/>
				<updated>2020-10-13T15:23:26Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* DPS Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2427</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Mastery&amp;diff=2427"/>
				<updated>2020-10-13T15:21:54Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* DPS Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;pick three (3)&amp;lt;/span&amp;gt; from the list below. Click on them to learn more.__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==DPS Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Aeromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/aeromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Aeromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Air and lightning magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Arcanamancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/arcanamancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Arcanamancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Powerful arcane magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Berserk&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/berserk.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Berserk&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gain physical prowess and pain resistance&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Black_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/blackmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Black Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Insidious dark energy and conditions&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Bludgeon&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/bludgeon.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Bludgeon&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that crushes&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Cleave&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/cleave.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Cleave&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons that hack&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Heroic_Might&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/heroicmight.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Heroic Might&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Awe-inspiring strength&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Martial_Arts&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/martialarts.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Martial Arts&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hand-to-hand combat&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Pierce&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pierce.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pierce&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thrust weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Pyromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/pyromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Pyromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Destructive fire magic&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Range&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/range.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Range&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Long-distance weapons&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;/terrarp/wiki/Slash&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/terrarp/resources/mastery/slash.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Slash&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons used to cut&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tank Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Acrobat&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/acrobat.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Acrobat&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agile movements and dodging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Geomancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/geomancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Geomancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive earth magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Hydromancy&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hydromancy.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hydromancy&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Water and ice magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Illusion_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/illusionmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Illusion Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic trickery and deceit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Parry&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/parry.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Parry&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Deflecting attack and counterattack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Shield&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/shield.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Shield&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Blocks damage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Spellbane&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spellbane.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spellbane&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Defense techniques against magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assist Mastery==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;tcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Astral_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/astralmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Astral Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fate and cosmological magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Beast_Taming&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/beasttaming.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Beast Taming&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Animal care and empathy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Harmonic_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/harmonicmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic channeled through music, dance, or flow&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Hunting&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hunting.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Hunting&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stalking, trapping, and observing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Incognito&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/incognito.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Incognito&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stealth, pilfering, guise&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Nature_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/naturemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Nature Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that controls and conjure plant life&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Spirit_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spiritmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Spirit Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spiritual magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Summoning_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/summoningmagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Summoning Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magic that summons creatures&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/Tinkering&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/tinkering.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;Tinkering&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mechanical skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://terrarp.net/wiki/White_Magic&amp;quot; class=&amp;quot;mblock mastery-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/whitemagic.png&amp;quot; alt=&amp;quot;m&amp;quot; class=&amp;quot;mastery-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em class=&amp;quot;mastery-name&amp;quot;&amp;gt;White Magic&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Holy light magic&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Awakened Mastery==&lt;br /&gt;
&lt;br /&gt;
Awakened mastery is the evolved form of standard mastery. All characters are limited to &amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;one (1)&amp;lt;/span&amp;gt; awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; once the requirements below have been met. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3000 total MP spent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1500 of that must be spent on the mastery you're evolving&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;750 gold sent to System&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&lt;br /&gt;
&lt;br /&gt;
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.&lt;br /&gt;
&lt;br /&gt;
==Core Mastery==&lt;br /&gt;
&lt;br /&gt;
All characters come with four (4) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cf5b2f&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tier of [[Equipment|armor]] you can wear.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-armor.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca3737&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Health, HP, and constitution.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-wellness.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ebac26&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Energy, EN, and mental status.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-luck.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5154c6&amp;quot;&amp;gt;Riding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt;Tier of [[mounts]] you can ride.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/m-mount.png&amp;quot; alt=&amp;quot;g&amp;quot; class=&amp;quot;micon&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Progression==&lt;br /&gt;
&lt;br /&gt;
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. Once MP is earned, members can use the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/mastery-management.4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mastery management thread&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; to update their mastery. &lt;br /&gt;
&lt;br /&gt;
http://terrarp.net/resources/mastery.png&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional mastery slots are automatically unlocked once the conditions below are met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;4th slot&amp;lt;/span&amp;gt; 1000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;5th slot&amp;lt;/span&amp;gt; 2000 MP spent in total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Illustrious==&lt;br /&gt;
&lt;br /&gt;
This is the most tier rank in a mastery a person could ever obtain. Other than allowing the character to wield a legendary item, it does not provide any mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency|Earning MP]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vocation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/4082/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Mastery Management&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Cleave&amp;diff=2426</id>
		<title>Cleave</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Cleave&amp;diff=2426"/>
				<updated>2018-05-15T23:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/cleave.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ce6632&amp;quot;&amp;gt;Cleave&amp;lt;/span&amp;gt; weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/guardianspirit.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span  style=&amp;quot;color:#6edb9a&amp;quot;&amp;gt;Guardian Spirit &amp;lt;/span&amp;gt; gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ce6632&amp;quot;&amp;gt;Gore&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills involves repetitive cutting or chopping that is great for bigger targets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ce6632&amp;quot;&amp;gt;Sunder&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills excel at sundering heavily-armored targets, exposing them to more damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6edb9a&amp;quot;&amp;gt;Summon Spirit&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to summon guardian spirit that will add to his or her defense.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6edb9a&amp;quot;&amp;gt;Guardian&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; The summoned guardians can function without the user's input, though, they will mostly focus on keeping the user out of harm's way or to block incoming attacks. Guardians can hold a decent conversation when they are spoken to.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Cleaver&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Best type for sawing instead of hacking like axes.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Axe&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Versatile and powerful up close.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Great Axe&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Powerful and slow, great for sundering armor and goring opponents.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Poleaxe&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Longer reach and higher power than other axes, but attacks much more slowly.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Halberd&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Powerful but slow, great for attacking multiple enemies at the same time.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Scythe&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Weapon]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Season_1&amp;diff=2425</id>
		<title>Season 1</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Season_1&amp;diff=2425"/>
				<updated>2018-05-12T06:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Behind Enemy Line */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/season1.jpg&amp;quot; alt=&amp;quot;img&amp;quot; class=&amp;quot;rc&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 1 is a crucial series of events that resulted in the founding of the player nation, [[Astorea]]. It is the first time where the roleplayers' actions completely steered the direction of Terrasphere's main story and influenced the current landscape of the world.&lt;br /&gt;
&lt;br /&gt;
The result of these events tie directly into [[Season 2]], which is essentially a continuation of this storyline. __NOTOC__&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===The siege on Dormont===&lt;br /&gt;
&lt;br /&gt;
The woodlands neighboring Adecus Forest, the northernmost region of Falderen, were home to the Yladian elves. Things have always been tense between Falderen and the Yladians, and for a time they mutually kept a wary distance between them.&lt;br /&gt;
&lt;br /&gt;
This unspoken agreement was shattered one day, as the Yladians launched a surprise attack on Castle Dormont, a fortress and the center of Falderen's presence in Adecus Forest. King Theodore de Falder, monarch of Falderen, sent a request to all players asking for their aid in defending the fort. Those who accepted were teleported to Dormont right in the middle of the battle where they could join the defenses at the walls, aid the civilians and support from within, or be part of a smaller team that would sneak behind enemy lines to launch a devastating attack.&lt;br /&gt;
&lt;br /&gt;
===Behind Enemy Line===&lt;br /&gt;
&lt;br /&gt;
As the Yladian siege on Castle Dormont rages on, a party of players including the three guild leaders departed from the castle, intending on getting behind the enemy line where they will launch their counter-attack. The group encountered many obstacles in their journey. One of the party members melted at one point because of acidic plants. &lt;br /&gt;
&lt;br /&gt;
Once the group made it past the death field, they encountered a large Oakheart, which the Yladian army used as their living siege machine. After a lengthy battle with the Oakheart, the group managed to kill it, discovering that Oakhearts are Yladian druids. The naked woman who appeared when the Oakheart dissipated pleaded to the group to hear the Yladian's side of the story. The group decided to spare her. &lt;br /&gt;
&lt;br /&gt;
To express her gratitude, she took the group to one of the Yladian siege camps where they learned that her name was Vlethela and she was a Yladian priestess. Her father, a Yladian elder was mistrustful of the group, but told them about how King Theodore refused to let them escape the north, where they have lost the war against demons, and that they had no choice but to attack Castle Dormont so they can migrate southward.&lt;br /&gt;
&lt;br /&gt;
Hearing this story, the group was caught in a moral quandary. The members bickered with one another about which country was in the right and where their allegiance lies.&lt;br /&gt;
&lt;br /&gt;
===The Betrayal===&lt;br /&gt;
&lt;br /&gt;
After a lengthy discussion, Merkaba suggested that they join the Yladian's side, which would put her closer to uncovering the secrets of the demons from the elves with every intention of betraying Yladian afterward. Although the rest of the group was rather reluctant about said plan, Jack Anders convinced Aaron Steele and the majority of the group to go with Merkaba's plan. In private, he worked out the details with the other two guild leaders. Should the siege on Castle Dormont succeed, the Yulan Dragons would assume ownership of it and seize Adecus forest as the player nation ruled by Astor Balthas and not one of them to prevent corruption. The term was that Aaron, Merkaba, and their guilds would become first class citizens. After much debate, the three guild leaders came to an agreement. &lt;br /&gt;
&lt;br /&gt;
Finally, the three guild leaders used their position as guild leaders to pressure their guild members into betraying Falderen. They also sent out mass messages to all the players defending Castle Dormont, threatening to kill them if they don't join the Yladian forces. After these messages, a massive split started to happen on the wall, former defenders of the castle turned around and killed Falderen soldiers and players who did not comply with the order to turn their back on Falderen. &lt;br /&gt;
&lt;br /&gt;
Astor Balthas who had previously commanded the defense of the castle had no choice but to go along with Jack's selfish decision, ending up murdering his co-commander, who was another player. Although the betrayal took the Falderen forces by surprise, they managed to push the betrayers out and retreated to the inner keep. the assault halted as night fell.&lt;br /&gt;
&lt;br /&gt;
===The siege on Dormont II===&lt;br /&gt;
&lt;br /&gt;
Now on the other side of the fortress walls, the players had to figure out how to take it over. During the night, players got a chance to rest and come to terms with suddenly switching sides, while others began forming plans to attack. Inside Dormont, the few remaining players who, for whatever reason, did not go with the guilds' decision spent the night resting, and the NPC soldiers littered the fort with traps.&lt;br /&gt;
&lt;br /&gt;
At dawn, the attack was launched. The living elven siege engines launched players into the air so they could land on the walls from the skies, while another group of players simultaneously climbed up the walls. Unable to stand before the tide of players, the walls were quickly overrun.&lt;br /&gt;
&lt;br /&gt;
It was not all in vain, though, as the attack was mainly to delay the invaders just enough so that the civilians and injured within Dormont could be evacuated through underground tunnels that linked Dormont to the nearby mountains. &lt;br /&gt;
&lt;br /&gt;
The invading players split into three groups to simultaneously take over the fort. Slowly but surely, they powered their way through the traps until all that was left was to destroy a teleportation circle so that Falderen could not send reinforcements to retake Dormont. To do this, they had to make their way through a trap-filled corridor to place explosive barrels by the teleportation circle. Unfortunately, due to an accident, the explosive barrels went off early, setting off an enormous explosion that destroyed half the fortress and awakened an enormous vampiric Wurm that was inhabiting the tunnels beneath Dormont.&lt;br /&gt;
&lt;br /&gt;
After a frantic battle, the Wurm was finally defeated. The Wurm's emergence demolished most of what was left of Castle Dormont--teleportation circle included--but Castle Dormont was now a keep for the players. Not only that, but Adecus Forest had been conquered and turned into a player-run nation. The three guilds agreed that Astor Balthas, leader of Yulan, should be the king of the new nation, now named Astorea.&lt;br /&gt;
&lt;br /&gt;
==Important Characters==&lt;br /&gt;
&lt;br /&gt;
===Jack Anders===&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://i.imgur.com/AMzUvWc.png&amp;quot; style=&amp;quot;float: right;margin-left: 20px;&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Jack is one of the three co-leaders of one of the top leading guilds, Yulan Dragons [YULAN]. As a calculated pragmatist who is dedicated to his guild and those whom he considers his friends. Despite being a practitioner of [[White Magic]], Jack's intention is never pure.&lt;br /&gt;
&lt;br /&gt;
It was thanks to his smart planning that contributed toward the founding of a player nation. He became King Astor's main adviser after the war.&lt;br /&gt;
&lt;br /&gt;
===Aaron Steele===&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://i.imgur.com/pDHOyap.png&amp;quot; style=&amp;quot;float: right;margin-left: 20px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Aaron is well-known for his grand ambition and obsession in becoming a hero that the world of Terrasphere would remember. Thanks to his huge fortune, he single-handedly established the Heroes of Falderen [VALOR], one of the three top guilds in Terrasphere. &lt;br /&gt;
&lt;br /&gt;
Despite his righteous moral compass, he went along with Jack and Merkaba's plan, though not without a massive backlash from fellow guild members who thought that he had lost his mind. He disappeared without a trace after the war, leaving his guild to be disbanded.&lt;br /&gt;
&lt;br /&gt;
===Merkaba===&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://i.imgur.com/Hk6Nuic.png&amp;quot; style=&amp;quot;float: right;margin-left: 20px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Merkaba is a cold and quiet woman who was mad with delusion of Terrasphere being the 13th dimension. Thanks to her tenacity and obsessive grinding, she had enough wealth to single-handedly create the guild called the Cult of the Black Star [COVEN]. &lt;br /&gt;
&lt;br /&gt;
Aside from the occult and the prospect of being able to research demons in the north, Merkaba was indifferent to the war between Yladia and Falderen. It was ultimately her devious plan that lead to the result of the season 1 finale, yet she completely disappeared without a trace after the war. Her guild ended up disbanding without anyone heading it.&lt;br /&gt;
&lt;br /&gt;
===Vlethela===&lt;br /&gt;
&lt;br /&gt;
The female druid whom the assault team found. This elf woman is a very important figure since she is the 3rd princess and Sun Priestess. In Yladian culture, the Sun Priestess is one of the highest religious positions an elf could receive, with her being a Sun Priestess at such a young age, many questions could be raised about how she managed to obtain the title.&lt;br /&gt;
&lt;br /&gt;
===Arathos===&lt;br /&gt;
&lt;br /&gt;
Arathos is Vlethela's father, one of the high ranking Yladian elders who entered an agreement with the players. Not much is known about other than the fact that he is very mistrustful of human, given his interaction with the Falderen King. It was essentially his decision that led to the season 1 finale.&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]][[Category: Story Season]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Main_Page&amp;diff=2424</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Main_Page&amp;diff=2424"/>
				<updated>2018-04-28T00:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome to Terra RP==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/vrgear.png&amp;quot; style=&amp;quot;float: right; margin-top: 20px; margin-left: 15px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Terrasphere is a roleplay set in the year 2026. Technological advances have made it possible for players to fully immerse themselves in games, letting them experience virtual worlds as though they are really there. &lt;br /&gt;
&lt;br /&gt;
If you enjoy series such as Sword Art Online, .hack, Log Horizon, Fire Emblem, Grimgar of Fantasy and Ash,  etc, this is the roleplay for you!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
In a world of virtual reality gaming, heavy regulation by local authorities ensure the safety of the players by restricting certain harmful aspects of full dive technology. Physical pain, mental trauma, and overexertion were among those deemed hazardous to its users, and their removal from games made full immersion an impossibility - for better or worse.&lt;br /&gt;
&lt;br /&gt;
As the virtual reality consumer base grew sick and tired of the continuous regulation, rumors of an unregulated online game called Terrasphere started to circulate around the internet. According to these rumors, this game possessed none of the limitations imposed on others, providing players with the opportunity to fully immerse themselves in its world. But because Terrasphere was not a commercial product, the only way to access the game was to download the client from a seemingly glitched email sent by a unknown individual.&lt;br /&gt;
&lt;br /&gt;
In response, Virtual Regulation and Safety Authorities around the world warned people not to connect to the game, claiming that it was dangerous. However, many people had already shared the client in secret and began to join the game in droves. When the game was finally outlawed, information and discussion about it started to take root on underground message boards and private networks.&lt;br /&gt;
&lt;br /&gt;
Did you get an email from an unknown sender? Or did someone you know give you a copy of the illusive client?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;js-tingle-modal-1&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cm-bg cmbutton&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cm-alert&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;cm-mail jump&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
     &amp;lt;!-- Tingle tiny content --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;tingle-box tingle-tinybox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/kJnPCqA.jpg&amp;quot; alt=&amp;quot;email&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;!-- /Tingle tiny content --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Storyline&amp;lt;/span&amp;gt; Terrasphere's main storyline consists of seasons (1, 2, 3, and so forth). Each season has its own self-contained story, which makes it easy to jump in and involve yourself in the roleplay without knowing the story of previous seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Roleplaying Modes&amp;lt;/span&amp;gt; Terrasphere has two modes of roleplaying. Wiki pages discussing specific mechanics will often do so in regards to dice-based threads. Below is an explanation of each mode. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer mainpageb&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/dice.png&amp;quot; style=&amp;quot;width: 75px;float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot; style=&amp;quot;color:#6a71e2&amp;quot;&amp;gt;Dice Roll&amp;lt;/div&amp;gt;&lt;br /&gt;
Threads or events run by dungeon masters (DM) often use dice in order to add an element of unpredictability to the combat and story, as well as enhancing the character's combat capabilities. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some of these threads include things such as story events, dungeons, and world boss encounters. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/normal.png&amp;quot; style=&amp;quot;width: 75px;float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot; style=&amp;quot;color:#38bec1&amp;quot;&amp;gt;Free Form&amp;lt;/div&amp;gt;&lt;br /&gt;
Regular threads do not feature the use of dice. These threads involve at least two members or more and have plenty of creative freedom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended for those involved in threads featuring combat to come to an agreement in regards to how fights should progress before initiating any kind of attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rules &amp;amp; Guidelines==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Roleplay Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God-modding is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No double posting.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No one-liners or extremely poor grammar.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No animated gifs in RP posts.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Posts must be written in third-person.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threads containing sex scenes or heavy gore must be labelled &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;[18+]&amp;lt;/span&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Account Guidelines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create an OOC account when registering.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/resources/acc.jpg&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;sub-account&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; for each character.&lt;br /&gt;
&amp;lt;li&amp;gt;You start with 3 &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/meta-shop.4092/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;character slots&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inactive characters may lose their faceclaims.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If you are leaving temporarily or permanently, please let your RP partners know.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Characters may be no younger than 13 years of age.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Currencies may not be exchanged between characters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cheating and exploitation will result in heavy penalties.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No real life or 3D faceclaims.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Community Guidelines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Be respectful to each other and staff.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Avoid disruptive behavior in public areas.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do not link pornographic material.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do not advertise other RP sites.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;caution&amp;quot;&amp;gt;&lt;br /&gt;
If you have an issue with another player, dungeon master, or a member of the staff, please contact &amp;lt;a href=&amp;quot;http://terrarp.net/members/human-resources.240/&amp;quot; style=&amp;quot;color: #e1e1e1; text-decoration: underline !important;&amp;quot;&amp;gt;Human Resources&amp;lt;/a&amp;gt; with details regarding the situation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Important]][[Category:Important]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Main_Page&amp;diff=2423</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Main_Page&amp;diff=2423"/>
				<updated>2018-04-28T00:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Rules &amp;amp; Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome to Terra RP==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/vrgear.png&amp;quot; style=&amp;quot;float: right; margin-top: 20px; margin-left: 15px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Terrasphere is a roleplay set in the year 2026. Technological advances have made it possible for players to fully immerse themselves in games, letting them experience virtual worlds as though they are really there. &lt;br /&gt;
&lt;br /&gt;
If you enjoy series such as Sword Art Online, .hack, Log Horizon, Fire Emblem, Grimgar of Fantasy and Ash,  etc, this is the roleplay for you!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
In a world of virtual reality gaming, heavy regulation by local authorities ensure the safety of the players by restricting certain harmful aspects of full dive technology. Physical pain, mental trauma, and overexertion were among those deemed hazardous to its users, and their removal from games made full immersion an impossibility - for better or worse.&lt;br /&gt;
&lt;br /&gt;
As the virtual reality consumer base grew sick and tired of the continuous regulation, rumors of an unregulated online game called Terrasphere started to circulate around the internet. According to these rumors, this game possessed none of the limitations imposed on others, providing players with the opportunity to fully immerse themselves in its world. But because Terrasphere was not a commercial product, the only way to access the game was to download the client from a seemingly glitched email sent by a unknown individual.&lt;br /&gt;
&lt;br /&gt;
In response, Virtual Regulation and Safety Authorities around the world warned people not to connect to the game, claiming that it was dangerous. However, many people had already shared the client in secret and began to join the game in droves. When the game was finally outlawed, information and discussion about it started to take root on underground message boards and private networks.&lt;br /&gt;
&lt;br /&gt;
Did you get an email from an unknown sender? Or did someone you know give you a copy of the illusive client?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;js-tingle-modal-1&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cm-bg cmbutton&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cm-alert&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;cm-mail jump&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
     &amp;lt;!-- Tingle tiny content --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;tingle-box tingle-tinybox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/kJnPCqA.jpg&amp;quot; alt=&amp;quot;email&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;!-- /Tingle tiny content --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Storyline&amp;lt;/span&amp;gt; Terrasphere's main storyline consists of seasons (1, 2, 3, and so forth). Each season has its own self-contained story, which makes it easy to jump in and involve yourself in the roleplay without knowing the story of previous seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Roleplaying Modes&amp;lt;/span&amp;gt; Terrasphere has two modes of roleplaying. Wiki pages discussing specific mechanics will often do so in regards to dice-based threads. Below is an explanation of each mode. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer mainpageb&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/dice.png&amp;quot; style=&amp;quot;width: 75px;float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot; style=&amp;quot;color:#6a71e2&amp;quot;&amp;gt;Dice Roll&amp;lt;/div&amp;gt;&lt;br /&gt;
Threads or events run by dungeon masters (DM) often use dice in order to add an element of unpredictability to the combat and story, as well as enhancing the character's combat capabilities. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some of these threads include things such as story events, dungeons, and world boss encounters. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/normal.png&amp;quot; style=&amp;quot;width: 75px;float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot; style=&amp;quot;color:#38bec1&amp;quot;&amp;gt;Free Form&amp;lt;/div&amp;gt;&lt;br /&gt;
Regular threads do not feature the use of dice. These threads involve at least two members or more and have plenty of creative freedom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended for those involved in threads featuring combat to come to an agreement in regards to how fights should progress before initiating any kind of attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rules &amp;amp; Guidelines==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Roleplay Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God-modding is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No one-liners or extremely poor grammar.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No animated gifs in RP posts.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Posts must be written in third-person.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No double posting.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threads containing sex scenes or heavy gore must be labelled &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;[18+]&amp;lt;/span&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Account Guidelines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create an OOC account when registering.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/resources/acc.jpg&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;sub-account&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; for each character.&lt;br /&gt;
&amp;lt;li&amp;gt;You start with 3 &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/meta-shop.4092/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;character slots&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inactive characters may lose their faceclaims.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If you are leaving temporarily or permanently, please let your RP partners know.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Characters may be no younger than 13 years of age.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Currencies may not be exchanged between characters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cheating and exploitation will result in heavy penalties.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No real life or 3D faceclaims.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Community Guidelines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Be respectful to each other and staff.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Avoid disruptive behavior in public areas.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do not link pornographic material.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do not advertise other RP sites.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;caution&amp;quot;&amp;gt;&lt;br /&gt;
If you have an issue with another player, dungeon master, or a member of the staff, please contact &amp;lt;a href=&amp;quot;http://terrarp.net/members/human-resources.240/&amp;quot; style=&amp;quot;color: #e1e1e1; text-decoration: underline !important;&amp;quot;&amp;gt;Human Resources&amp;lt;/a&amp;gt; with details regarding the situation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Important]][[Category:Important]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Main_Page&amp;diff=2422</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Main_Page&amp;diff=2422"/>
				<updated>2018-04-27T08:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Rules &amp;amp; Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome to Terra RP==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/vrgear.png&amp;quot; style=&amp;quot;float: right; margin-top: 20px; margin-left: 15px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Terrasphere is a roleplay set in the year 2026. Technological advances have made it possible for players to fully immerse themselves in games, letting them experience virtual worlds as though they are really there. &lt;br /&gt;
&lt;br /&gt;
If you enjoy series such as Sword Art Online, .hack, Log Horizon, Fire Emblem, Grimgar of Fantasy and Ash,  etc, this is the roleplay for you!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
In a world of virtual reality gaming, heavy regulation by local authorities ensure the safety of the players by restricting certain harmful aspects of full dive technology. Physical pain, mental trauma, and overexertion were among those deemed hazardous to its users, and their removal from games made full immersion an impossibility - for better or worse.&lt;br /&gt;
&lt;br /&gt;
As the virtual reality consumer base grew sick and tired of the continuous regulation, rumors of an unregulated online game called Terrasphere started to circulate around the internet. According to these rumors, this game possessed none of the limitations imposed on others, providing players with the opportunity to fully immerse themselves in its world. But because Terrasphere was not a commercial product, the only way to access the game was to download the client from a seemingly glitched email sent by a unknown individual.&lt;br /&gt;
&lt;br /&gt;
In response, Virtual Regulation and Safety Authorities around the world warned people not to connect to the game, claiming that it was dangerous. However, many people had already shared the client in secret and began to join the game in droves. When the game was finally outlawed, information and discussion about it started to take root on underground message boards and private networks.&lt;br /&gt;
&lt;br /&gt;
Did you get an email from an unknown sender? Or did someone you know give you a copy of the illusive client?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;js-tingle-modal-1&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cm-bg cmbutton&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cm-alert&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;cm-mail jump&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
     &amp;lt;!-- Tingle tiny content --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;tingle-box tingle-tinybox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/kJnPCqA.jpg&amp;quot; alt=&amp;quot;email&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;!-- /Tingle tiny content --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Storyline&amp;lt;/span&amp;gt; Terrasphere's main storyline consists of seasons (1, 2, 3, and so forth). Each season has its own self-contained story, which makes it easy to jump in and involve yourself in the roleplay without knowing the story of previous seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Roleplaying Modes&amp;lt;/span&amp;gt; Terrasphere has two modes of roleplaying. Wiki pages discussing specific mechanics will often do so in regards to dice-based threads. Below is an explanation of each mode. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer mainpageb&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/dice.png&amp;quot; style=&amp;quot;width: 75px;float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot; style=&amp;quot;color:#6a71e2&amp;quot;&amp;gt;Dice Roll&amp;lt;/div&amp;gt;&lt;br /&gt;
Threads or events run by dungeon masters (DM) often use dice in order to add an element of unpredictability to the combat and story, as well as enhancing the character's combat capabilities. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some of these threads include things such as story events, dungeons, and world boss encounters. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/wiki/normal.png&amp;quot; style=&amp;quot;width: 75px;float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot; style=&amp;quot;color:#38bec1&amp;quot;&amp;gt;Free Form&amp;lt;/div&amp;gt;&lt;br /&gt;
Regular threads do not feature the use of dice. These threads involve at least two members or more and have plenty of creative freedom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended for those involved in threads featuring combat to come to an agreement in regards to how fights should progress before initiating any kind of attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rules &amp;amp; Guidelines==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Roleplay Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God-modding is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No one-liners or extremely poor grammar.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No animated gifs in RP posts.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Posts must be written in third-person.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threads containing sex scenes or heavy gore must be labelled &amp;lt;span style=&amp;quot;color: #da682f&amp;quot;&amp;gt;[18+]&amp;lt;/span&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Account Guidelines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create an OOC account when registering.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/resources/acc.jpg&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;sub-account&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; for each character.&lt;br /&gt;
&amp;lt;li&amp;gt;You start with 3 &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/threads/meta-shop.4092/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;character slots&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inactive characters may lose their faceclaims.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If you are leaving temporarily or permanently, please let your RP partners know.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Characters may be no younger than 13 years of age.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Currencies may not be exchanged between characters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cheating and exploitation will result in heavy penalties.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No real life or 3D faceclaims.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#da682f;margin-top: 25px;&amp;quot;&amp;gt;Community Guidelines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Be respectful to each other and staff.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Avoid disruptive behavior in public areas.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do not link pornographic material.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do not advertise other RP sites.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;caution&amp;quot;&amp;gt;&lt;br /&gt;
If you have an issue with another player, dungeon master, or a member of the staff, please contact &amp;lt;a href=&amp;quot;http://terrarp.net/members/human-resources.240/&amp;quot; style=&amp;quot;color: #e1e1e1; text-decoration: underline !important;&amp;quot;&amp;gt;Human Resources&amp;lt;/a&amp;gt; with details regarding the situation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Important]][[Category:Important]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2421</id>
		<title>Izzy</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2421"/>
				<updated>2018-04-27T00:21:42Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
__NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/dm/izzy.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin: 0 0 20px 10px;&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
The name’s Izzy! I’m a newbie DM here that likes to develop the world through lots of small, fun encounters with the citizens of Terrasphere. I tend to focus on what relationships people can build and what impact your actions can have on the development of the NPCs. &lt;br /&gt;
&lt;br /&gt;
I’m still pretty new to DMing, so I hope you all will have patience with me as &amp;lt;s&amp;gt;I bring you through hell&amp;lt;/s&amp;gt; lead you on adventures!&lt;br /&gt;
&lt;br /&gt;
==General Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Style:&amp;lt;/span&amp;gt; Fantasy RPG (think Bioware, Guild Wars 2, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Genre:&amp;lt;/span&amp;gt; Slice-of-life, Fantasy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Content:&amp;lt;/span&amp;gt; Side quests, Random Encounters, Dynamic Events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Interested Themes:&amp;lt;/span&amp;gt; The Daily Life of Terrasphere, NPC Interactions and Relationships, Actions Have Consequences&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;System:&amp;lt;/span&amp;gt; Relatively freeform with loose dice mechanics!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Difficulty Range:&amp;lt;/span&amp;gt; Easy to Medium. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Realism:&amp;lt;/span&amp;gt; ...Somewhat realistic? Consequences are everywhere.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Party Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Size:&amp;lt;/span&amp;gt; Small groups! Usually somewhere between 1 - 5 players. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Composition:&amp;lt;/span&amp;gt; Always approach events with the idea in mind that for some reason you are all working together. There will be no in-party combat on my watch!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Tone:&amp;lt;/span&amp;gt; Varies per event! Generally serious.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Creative Approach:&amp;lt;/span&amp;gt; I highly encourage really getting into your character’s shoes. Act how they would act, say what they would say. Get creative, try what you like, and if you’re ever uncertain, always feel free to contact me on Discord.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interested Plots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Daily Life of Terrasphere&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Random Character Development&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What players can expect==&lt;br /&gt;
&lt;br /&gt;
There’s a great amount of freedom in my events - you can try to do anything you want. But that comes with the consequence that you won’t always succeed. Rolling is only to be done if prompted by me and you find out the results of what happens in the DM post. Sometimes you will succeed even without rolling - sometimes you will fail without rolling - sometimes you have to leave it up to luck. That decision will be made by me.&lt;br /&gt;
&lt;br /&gt;
Everything has an impact on the future. Every NPC is part of a woven story and will be encountered more than once. I want my players to feel like this is a living, breathing world, and to feel like they are an actual part of it. &lt;br /&gt;
&lt;br /&gt;
==My expectation==&lt;br /&gt;
&lt;br /&gt;
I expect players to come to me if they have any questions or concerns. I am a friendly person, I promise! I ask that anybody involved in my events truly try to understand their own characters - it can be fun to mess around, but for me, these are ‘actual people’ you’re interacting with. Treat them so.&lt;br /&gt;
&lt;br /&gt;
While I’m still very new, I still expect a level of respect from my players towards each other and towards me. In terms of respect, that means going yes, and, rather than BUT NO! We’re all writing a story together - do your best to work with your group members rather than trying to be the solo star of the show.&lt;br /&gt;
&lt;br /&gt;
==My Inspiration==&lt;br /&gt;
&lt;br /&gt;
Tabletop (D&amp;amp;D, Pathfinder), Bioware Games (Dragon Age, Mass Effects)&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2420</id>
		<title>Izzy</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2420"/>
				<updated>2018-04-27T00:21:31Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
__NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/dm/izzy.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin: 0 0 20px 10px;&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
The name’s Izzy! I’m a newbie DM here that likes to develop the world through lots of small, fun encounters with the citizens of Terrasphere. &lt;br /&gt;
&lt;br /&gt;
I tend to focus on what relationships people can build and what impact your actions can have on the development of the NPCs. I’m still pretty new to DMing, so I hope you all will have patience with me as &amp;lt;s&amp;gt;I bring you through hell&amp;lt;/s&amp;gt; lead you on adventures!&lt;br /&gt;
&lt;br /&gt;
==General Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Style:&amp;lt;/span&amp;gt; Fantasy RPG (think Bioware, Guild Wars 2, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Genre:&amp;lt;/span&amp;gt; Slice-of-life, Fantasy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Content:&amp;lt;/span&amp;gt; Side quests, Random Encounters, Dynamic Events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Interested Themes:&amp;lt;/span&amp;gt; The Daily Life of Terrasphere, NPC Interactions and Relationships, Actions Have Consequences&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;System:&amp;lt;/span&amp;gt; Relatively freeform with loose dice mechanics!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Difficulty Range:&amp;lt;/span&amp;gt; Easy to Medium. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Realism:&amp;lt;/span&amp;gt; ...Somewhat realistic? Consequences are everywhere.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Party Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Size:&amp;lt;/span&amp;gt; Small groups! Usually somewhere between 1 - 5 players. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Composition:&amp;lt;/span&amp;gt; Always approach events with the idea in mind that for some reason you are all working together. There will be no in-party combat on my watch!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Tone:&amp;lt;/span&amp;gt; Varies per event! Generally serious.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Creative Approach:&amp;lt;/span&amp;gt; I highly encourage really getting into your character’s shoes. Act how they would act, say what they would say. Get creative, try what you like, and if you’re ever uncertain, always feel free to contact me on Discord.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interested Plots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Daily Life of Terrasphere&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Random Character Development&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What players can expect==&lt;br /&gt;
&lt;br /&gt;
There’s a great amount of freedom in my events - you can try to do anything you want. But that comes with the consequence that you won’t always succeed. Rolling is only to be done if prompted by me and you find out the results of what happens in the DM post. Sometimes you will succeed even without rolling - sometimes you will fail without rolling - sometimes you have to leave it up to luck. That decision will be made by me.&lt;br /&gt;
&lt;br /&gt;
Everything has an impact on the future. Every NPC is part of a woven story and will be encountered more than once. I want my players to feel like this is a living, breathing world, and to feel like they are an actual part of it. &lt;br /&gt;
&lt;br /&gt;
==My expectation==&lt;br /&gt;
&lt;br /&gt;
I expect players to come to me if they have any questions or concerns. I am a friendly person, I promise! I ask that anybody involved in my events truly try to understand their own characters - it can be fun to mess around, but for me, these are ‘actual people’ you’re interacting with. Treat them so.&lt;br /&gt;
&lt;br /&gt;
While I’m still very new, I still expect a level of respect from my players towards each other and towards me. In terms of respect, that means going yes, and, rather than BUT NO! We’re all writing a story together - do your best to work with your group members rather than trying to be the solo star of the show.&lt;br /&gt;
&lt;br /&gt;
==My Inspiration==&lt;br /&gt;
&lt;br /&gt;
Tabletop (D&amp;amp;D, Pathfinder), Bioware Games (Dragon Age, Mass Effects)&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2419</id>
		<title>Izzy</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2419"/>
				<updated>2018-04-27T00:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
__NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/dm/izzy.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin: 0 0 20px 10px;&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
The name’s Izzy! I’m a newbie DM here that likes to develop the world through lots of small, fun encounters with the citizens of Terrasphere. I tend to focus on what relationships people can build and what impact your actions can have on the development of the NPCs. I’m still pretty new to DMing, so I hope you all will have patience with me as &amp;lt;s&amp;gt;I bring you through hell&amp;lt;/s&amp;gt; lead you on adventures!&lt;br /&gt;
&lt;br /&gt;
==General Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Style:&amp;lt;/span&amp;gt; Fantasy RPG (think Bioware, Guild Wars 2, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Genre:&amp;lt;/span&amp;gt; Slice-of-life, Fantasy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Content:&amp;lt;/span&amp;gt; Side quests, Random Encounters, Dynamic Events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Interested Themes:&amp;lt;/span&amp;gt; The Daily Life of Terrasphere, NPC Interactions and Relationships, Actions Have Consequences&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;System:&amp;lt;/span&amp;gt; Relatively freeform with loose dice mechanics!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Difficulty Range:&amp;lt;/span&amp;gt; Easy to Medium. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Realism:&amp;lt;/span&amp;gt; ...Somewhat realistic? Consequences are everywhere.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Party Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Size:&amp;lt;/span&amp;gt; Small groups! Usually somewhere between 1 - 5 players. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Composition:&amp;lt;/span&amp;gt; Always approach events with the idea in mind that for some reason you are all working together. There will be no in-party combat on my watch!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Tone:&amp;lt;/span&amp;gt; Varies per event! Generally serious.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Creative Approach:&amp;lt;/span&amp;gt; I highly encourage really getting into your character’s shoes. Act how they would act, say what they would say. Get creative, try what you like, and if you’re ever uncertain, always feel free to contact me on Discord.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interested Plots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Daily Life of Terrasphere&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Random Character Development&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What players can expect==&lt;br /&gt;
&lt;br /&gt;
There’s a great amount of freedom in my events - you can try to do anything you want. But that comes with the consequence that you won’t always succeed. Rolling is only to be done if prompted by me and you find out the results of what happens in the DM post. Sometimes you will succeed even without rolling - sometimes you will fail without rolling - sometimes you have to leave it up to luck. That decision will be made by me.&lt;br /&gt;
&lt;br /&gt;
Everything has an impact on the future. Every NPC is part of a woven story and will be encountered more than once. I want my players to feel like this is a living, breathing world, and to feel like they are an actual part of it. &lt;br /&gt;
&lt;br /&gt;
==My expectation==&lt;br /&gt;
&lt;br /&gt;
I expect players to come to me if they have any questions or concerns. I am a friendly person, I promise! I ask that anybody involved in my events truly try to understand their own characters - it can be fun to mess around, but for me, these are ‘actual people’ you’re interacting with. Treat them so.&lt;br /&gt;
&lt;br /&gt;
While I’m still very new, I still expect a level of respect from my players towards each other and towards me. In terms of respect, that means going yes, and, rather than BUT NO! We’re all writing a story together - do your best to work with your group members rather than trying to be the solo star of the show.&lt;br /&gt;
&lt;br /&gt;
==My Inspiration==&lt;br /&gt;
&lt;br /&gt;
Tabletop (D&amp;amp;D, Pathfinder), Bioware Games (Dragon Age, Mass Effects)&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Shibs&amp;diff=2418</id>
		<title>Shibs</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Shibs&amp;diff=2418"/>
				<updated>2018-04-27T00:13:59Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
__NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/dm/shibs.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin: 0 0 20px 30px; width: 330px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Hey hey, my name is Shibs! I have been roleplaying for years, and immersing myself in various fantasy worlds for even longer. I am very new to DMing, however, and I am having a blast learning more from everyone that I work alongside.&lt;br /&gt;
&lt;br /&gt;
My challenges encourage teamwork, relationships, communication, and creativity - there is rarely only one way of doing things! I love putting players in trying situations, but I always provide the tools for them to find their way out. How they use those tools, that’s up to you!&lt;br /&gt;
&lt;br /&gt;
==General Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Style:&amp;lt;/span&amp;gt; Medieval Fantasy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Genre:&amp;lt;/span&amp;gt; Adventure, Mystery, Horror, Drama&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Content:&amp;lt;/span&amp;gt; Story, Puzzles, Teamwork&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Interested Themes:&amp;lt;/span&amp;gt; Survival, Paranormal, Religion, Mythology&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;System:&amp;lt;/span&amp;gt; Freeform, Loose Dice Mechanics&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Difficulty Range:&amp;lt;/span&amp;gt; Easy to Medium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Realism:&amp;lt;/span&amp;gt; Fairly Realistic&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Party Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Size:&amp;lt;/span&amp;gt; I prefer medium-size events, four to eight players.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Composition:&amp;lt;/span&amp;gt; Though specific roles are not important, players must work together to be successful in my challenges!&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Tone:&amp;lt;/span&amp;gt; From lighthearted to serious, but rarely downright silly or stressful, if it can be helped! &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Creative Approach:&amp;lt;/span&amp;gt; Every player, and every writer, is unique! Use this to your advantage. Consider your character’s masteries, vocations, strengths, weaknesses, and personality while you scheme. Then think about what YOU like, and go with it. Writing should be fun, especially during my challenges! &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interested Plots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Chasing after rumors to see what turns up.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Racing the clock to accomplish a goal before time runs out.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Exploring mysterious, possibly spooky new locations.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Meaningful interactions with special NPCs.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Basically, anything with animals!&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What players can expect==&lt;br /&gt;
&lt;br /&gt;
I like to see my challenges as adventures that players join me in. Therefore, my objectives are often reflections of where we’ve directed our story, together. I go in with an ending in mind, but I’m never opposed to letting you all take us somewhere else! I live for character development, teamwork, and the magic that comes from putting a bunch of talented, passionate writers in unique situations. &lt;br /&gt;
&lt;br /&gt;
You can expect situations that push your characters out of their comfort zones, but at the same time, give them the opportunity to do great things. Everyone who participates in one of my challenges is a valuable part of the whole, and I strive to give everyone an avenue to explore their character’s potential. This often manifests in the form of puzzles and problem solving.&lt;br /&gt;
&lt;br /&gt;
Expect a lot of collaboration, communication, freedom, and fun. And probably at least one horse!&lt;br /&gt;
&lt;br /&gt;
==My expectation==&lt;br /&gt;
&lt;br /&gt;
I ask that anyone who works with me does so with an abundance of respect - for me, fellow writers, our ideas, and the story we create together. Working together can be difficult, especially with as much freedom as you’ll see in my challenges, but being kind, understanding, and occasionally patient, is a must!&lt;br /&gt;
&lt;br /&gt;
Further, I ask that writers stay in-touch with me during the challenge. If you have any questions or concerns, I should be your first contact. This will also how you let me know if you will miss a posting cycle. I am lenient, to a degree, but only if you keep me posted. Otherwise, I will be expecting your timely participation!&lt;br /&gt;
&lt;br /&gt;
Finally, I require that you enjoy yourself. It sounds strange, I know, but I understand how crazy real-life can be. I recognize that Terrasphere, and writing, is something that you make time for. Therefore, it should be fun. As soon as the challenge starts feeling like a chore, please reach out! We are here to have fun, and perhaps adding that to my list of expectations will help us remember that.&lt;br /&gt;
&lt;br /&gt;
==My Inspiration==&lt;br /&gt;
&lt;br /&gt;
History, Board Games (Betrayal at House on the Hill &amp;amp; Near and Far), Videogames, Mythology, Countless Movies and Books&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Shibs&amp;diff=2417</id>
		<title>Shibs</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Shibs&amp;diff=2417"/>
				<updated>2018-04-27T00:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: Created page with &amp;quot;==Introduction== __NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/dm/shibs.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin: 0 0 20px 30px; width: 330px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt; Hey hey, my name is Shib...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
__NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;http://terrarp.net/resources/dm/shibs.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin: 0 0 20px 30px; width: 330px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Hey hey, my name is Shibs! I have been roleplaying for years, and immersing myself in various fantasy worlds for even longer. I am very new to DMing, however, and I am having a blast learning more from everyone that I work alongside.&lt;br /&gt;
&lt;br /&gt;
My challenges encourage teamwork, relationships, communication, and creativity - there is rarely only one way of doing things! I love putting players in trying situations, but I always provide the tools for them to find their way out. How they use those tools, that’s up to you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Style:&amp;lt;/span&amp;gt; Medieval Fantasy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Genre:&amp;lt;/span&amp;gt; Adventure, Mystery, Horror, Drama&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Content:&amp;lt;/span&amp;gt; Story, Puzzles, Teamwork&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Interested Themes:&amp;lt;/span&amp;gt; Survival, Paranormal, Religion, Mythology&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;System:&amp;lt;/span&amp;gt; Freeform, Loose Dice Mechanics&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Difficulty Range:&amp;lt;/span&amp;gt; Easy to Medium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Realism:&amp;lt;/span&amp;gt; Fairly Realistic&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Party Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Size:&amp;lt;/span&amp;gt; I prefer medium-size events, four to eight players.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Composition:&amp;lt;/span&amp;gt; Though specific roles are not important, players must work together to be successful in my challenges!&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Tone:&amp;lt;/span&amp;gt; From lighthearted to serious, but rarely downright silly or stressful, if it can be helped! &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Creative Approach:&amp;lt;/span&amp;gt; Every player, and every writer, is unique! Use this to your advantage. Consider your character’s masteries, vocations, strengths, weaknesses, and personality while you scheme. Then think about what YOU like, and go with it. Writing should be fun, especially during my challenges! &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interested Plots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Chasing after rumors to see what turns up.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Racing the clock to accomplish a goal before time runs out.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Exploring mysterious, possibly spooky new locations.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Meaningful interactions with special NPCs.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Basically, anything with animals!&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What players can expect==&lt;br /&gt;
&lt;br /&gt;
I like to see my challenges as adventures that players join me in. Therefore, my objectives are often reflections of where we’ve directed our story, together. I go in with an ending in mind, but I’m never opposed to letting you all take us somewhere else! I live for character development, teamwork, and the magic that comes from putting a bunch of talented, passionate writers in unique situations. &lt;br /&gt;
&lt;br /&gt;
You can expect situations that push your characters out of their comfort zones, but at the same time, give them the opportunity to do great things. Everyone who participates in one of my challenges is a valuable part of the whole, and I strive to give everyone an avenue to explore their character’s potential. This often manifests in the form of puzzles and problem solving.&lt;br /&gt;
&lt;br /&gt;
Expect a lot of collaboration, communication, freedom, and fun. And probably at least one horse!&lt;br /&gt;
&lt;br /&gt;
==My expectation==&lt;br /&gt;
&lt;br /&gt;
I ask that anyone who works with me does so with an abundance of respect - for me, fellow writers, our ideas, and the story we create together. Working together can be difficult, especially with as much freedom as you’ll see in my challenges, but being kind, understanding, and occasionally patient, is a must!&lt;br /&gt;
&lt;br /&gt;
Further, I ask that writers stay in-touch with me during the challenge. If you have any questions or concerns, I should be your first contact. This will also how you let me know if you will miss a posting cycle. I am lenient, to a degree, but only if you keep me posted. Otherwise, I will be expecting your timely participation!&lt;br /&gt;
&lt;br /&gt;
Finally, I require that you enjoy yourself. It sounds strange, I know, but I understand how crazy real-life can be. I recognize that Terrasphere, and writing, is something that you make time for. Therefore, it should be fun. As soon as the challenge starts feeling like a chore, please reach out! We are here to have fun, and perhaps adding that to my list of expectations will help us remember that.&lt;br /&gt;
&lt;br /&gt;
==My Inspiration==&lt;br /&gt;
&lt;br /&gt;
History, Board Games (Betrayal at House on the Hill &amp;amp; Near and Far), Videogames, Mythology, Countless Movies and Books&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2416</id>
		<title>Izzy</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2416"/>
				<updated>2018-04-26T19:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
__NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://preview.ibb.co/jjrmOc/izzyku.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;width: 400px; margin: 0 0 20px 10px;&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
The name’s Izzy! I’m a newbie DM here that likes to develop the world through lots of small, fun encounters with the citizens of Terrasphere. I tend to focus on what relationships people can build and what impact your actions can have on the development of the NPCs. I’m still pretty new to DMing, so I hope you all will have patience with me as &amp;lt;s&amp;gt;I bring you through hell&amp;lt;/s&amp;gt; lead you on adventures!&lt;br /&gt;
&lt;br /&gt;
==General Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Style:&amp;lt;/span&amp;gt; Fantasy RPG (think Bioware, Guild Wars 2, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Genre:&amp;lt;/span&amp;gt; Slice-of-life, Fantasy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Content:&amp;lt;/span&amp;gt; Side quests, Random Encounters, Dynamic Events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Interested Themes:&amp;lt;/span&amp;gt; The Daily Life of Terrasphere, NPC Interactions and Relationships, Actions Have Consequences&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;System:&amp;lt;/span&amp;gt; Relatively freeform with loose dice mechanics!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Difficulty Range:&amp;lt;/span&amp;gt; Easy to Medium. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Realism:&amp;lt;/span&amp;gt; ...Somewhat realistic? Consequences are everywhere.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Party Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Size:&amp;lt;/span&amp;gt; Small groups! Usually somewhere between 1 - 5 players. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Composition:&amp;lt;/span&amp;gt; Always approach events with the idea in mind that for some reason you are all working together. There will be no in-party combat on my watch!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Tone:&amp;lt;/span&amp;gt; Varies per event! Generally serious.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Creative Approach:&amp;lt;/span&amp;gt; I highly encourage really getting into your character’s shoes. Act how they would act, say what they would say. Get creative, try what you like, and if you’re ever uncertain, always feel free to contact me on Discord.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interested Plots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Daily Life of Terrasphere&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Random Character Development&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What players can expect==&lt;br /&gt;
&lt;br /&gt;
There’s a great amount of freedom in my events - you can try to do anything you want. But that comes with the consequence that you won’t always succeed. Rolling is only to be done if prompted by me and you find out the results of what happens in the DM post. Sometimes you will succeed even without rolling - sometimes you will fail without rolling - sometimes you have to leave it up to luck. That decision will be made by me.&lt;br /&gt;
&lt;br /&gt;
Everything has an impact on the future. Every NPC is part of a woven story and will be encountered more than once. I want my players to feel like this is a living, breathing world, and to feel like they are an actual part of it. &lt;br /&gt;
&lt;br /&gt;
==My expectation==&lt;br /&gt;
&lt;br /&gt;
I expect players to come to me if they have any questions or concerns. I am a friendly person, I promise! I ask that anybody involved in my events truly try to understand their own characters - it can be fun to mess around, but for me, these are ‘actual people’ you’re interacting with. Treat them so.&lt;br /&gt;
&lt;br /&gt;
While I’m still very new, I still expect a level of respect from my players towards each other and towards me. In terms of respect, that means going yes, and, rather than BUT NO! We’re all writing a story together - do your best to work with your group members rather than trying to be the solo star of the show.&lt;br /&gt;
&lt;br /&gt;
==My Inspiration==&lt;br /&gt;
&lt;br /&gt;
Tabletop (D&amp;amp;D, Pathfinder), Bioware Games (Dragon Age, Mass Effects)&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2415</id>
		<title>Izzy</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Izzy&amp;diff=2415"/>
				<updated>2018-04-26T19:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: Created page with &amp;quot;==Introduction== __NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://preview.ibb.co/jjrmOc/izzyku.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin: 0 0 20px 10px;&amp;quot;&amp;gt;&amp;lt;/html&amp;gt; The name’s Izzy! I’m a newbie DM h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
__NOTOC__&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://preview.ibb.co/jjrmOc/izzyku.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin: 0 0 20px 10px;&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
The name’s Izzy! I’m a newbie DM here that likes to develop the world through lots of small, fun encounters with the citizens of Terrasphere. I tend to focus on what relationships people can build and what impact your actions can have on the development of the NPCs. I’m still pretty new to DMing, so I hope you all will have patience with me as &amp;lt;s&amp;gt;I bring you through hell&amp;lt;/s&amp;gt; lead you on adventures! &lt;br /&gt;
&lt;br /&gt;
==General Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Style:&amp;lt;/span&amp;gt; Fantasy RPG (think Bioware, Guild Wars 2, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Genre:&amp;lt;/span&amp;gt; Slice-of-life, Fantasy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Content:&amp;lt;/span&amp;gt; Side quests, Random Encounters, Dynamic Events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Interested Themes:&amp;lt;/span&amp;gt; The Daily Life of Terrasphere, NPC Interactions and Relationships, Actions Have Consequences&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;System:&amp;lt;/span&amp;gt; Relatively freeform with loose dice mechanics!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Difficulty Range:&amp;lt;/span&amp;gt; Easy to Medium. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Realism:&amp;lt;/span&amp;gt; ...Somewhat realistic? Consequences are everywhere.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Party Preference==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Size:&amp;lt;/span&amp;gt; Small groups! Usually somewhere between 1 - 5 players. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Composition:&amp;lt;/span&amp;gt; Always approach events with the idea in mind that for some reason you are all working together. There will be no in-party combat on my watch!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Tone:&amp;lt;/span&amp;gt; Varies per event! Generally serious.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b2&amp;quot;&amp;gt;Creative Approach:&amp;lt;/span&amp;gt; I highly encourage really getting into your character’s shoes. Act how they would act, say what they would say. Get creative, try what you like, and if you’re ever uncertain, always feel free to contact me on Discord.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interested Plots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;orangediamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Daily Life of Terrasphere&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;b4&amp;quot;&amp;gt;Random Character Development&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What players can expect==&lt;br /&gt;
&lt;br /&gt;
There’s a great amount of freedom in my events - you can try to do anything you want. But that comes with the consequence that you won’t always succeed. Rolling is only to be done if prompted by me and you find out the results of what happens in the DM post. Sometimes you will succeed even without rolling - sometimes you will fail without rolling - sometimes you have to leave it up to luck. That decision will be made by me.&lt;br /&gt;
&lt;br /&gt;
Everything has an impact on the future. Every NPC is part of a woven story and will be encountered more than once. I want my players to feel like this is a living, breathing world, and to feel like they are an actual part of it. &lt;br /&gt;
&lt;br /&gt;
==My expectation==&lt;br /&gt;
&lt;br /&gt;
I expect players to come to me if they have any questions or concerns. I am a friendly person, I promise! I ask that anybody involved in my events truly try to understand their own characters - it can be fun to mess around, but for me, these are ‘actual people’ you’re interacting with. Treat them so.&lt;br /&gt;
&lt;br /&gt;
While I’m still very new, I still expect a level of respect from my players towards each other and towards me. In terms of respect, that means going yes, and, rather than BUT NO! We’re all writing a story together - do your best to work with your group members rather than trying to be the solo star of the show.&lt;br /&gt;
&lt;br /&gt;
==My Inspiration==&lt;br /&gt;
&lt;br /&gt;
Tabletop (D&amp;amp;D, Pathfinder), Bioware Games (Dragon Age, Mass Effects)&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Dungeon_Master&amp;diff=2414</id>
		<title>Dungeon Master</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Dungeon_Master&amp;diff=2414"/>
				<updated>2018-04-26T19:27:02Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Current DM's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://image.ibb.co/kaj7Mm/dungeon.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin-left: 15px; margin-bottom: 50px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Dungeon Masters (DM) are the storytellers of Terrasphere. They run in-character events that tie into the main story or take players through personal stories and dungeons. They bring the world of Terrasphere to life and play an important role in determining the effects and consequences of the players' actions.&lt;br /&gt;
&lt;br /&gt;
Detailed information about each DM and their roleplaying style can be found further below. As they all differ in various ways, players are advised to read up on the current team before joining events or challenges run by them. __NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Becoming a DM==&lt;br /&gt;
&lt;br /&gt;
To become a DM, members are required to contact &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/members/asch.1/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Asch&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; via PM or Discord. Seniority is not of any relevance as the staff primarily look for people with creative skills and compatibility with the rest of the team. &lt;br /&gt;
&lt;br /&gt;
Some DMs specialize in world building while others run dungeons or story events. If any of these areas appeal to you, please feel free to apply.&lt;br /&gt;
&lt;br /&gt;
Listed below are some of the things expected of DMs, as well as questions we would like you to answer. &lt;br /&gt;
===Expectations===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Decent grammar and writing skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Good communication skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Willingness to learn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Willingness to be cooperative.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do you have any prior experience?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Why do you want to become a DM for Terrasphere?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;What do you hope to bring to the table?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current DM's==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Asch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pandora]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ashifili]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Skyswimsky]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Zero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Izzy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shibs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DM Trainees==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Genji&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Dungeon_Master&amp;diff=2413</id>
		<title>Dungeon Master</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Dungeon_Master&amp;diff=2413"/>
				<updated>2018-04-26T19:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* DM Trainees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://image.ibb.co/kaj7Mm/dungeon.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin-left: 15px; margin-bottom: 50px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Dungeon Masters (DM) are the storytellers of Terrasphere. They run in-character events that tie into the main story or take players through personal stories and dungeons. They bring the world of Terrasphere to life and play an important role in determining the effects and consequences of the players' actions.&lt;br /&gt;
&lt;br /&gt;
Detailed information about each DM and their roleplaying style can be found further below. As they all differ in various ways, players are advised to read up on the current team before joining events or challenges run by them. __NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Becoming a DM==&lt;br /&gt;
&lt;br /&gt;
To become a DM, members are required to contact &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/members/asch.1/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Asch&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; via PM or Discord. Seniority is not of any relevance as the staff primarily look for people with creative skills and compatibility with the rest of the team. &lt;br /&gt;
&lt;br /&gt;
Some DMs specialize in world building while others run dungeons or story events. If any of these areas appeal to you, please feel free to apply.&lt;br /&gt;
&lt;br /&gt;
Listed below are some of the things expected of DMs, as well as questions we would like you to answer. &lt;br /&gt;
===Expectations===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Decent grammar and writing skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Good communication skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Willingness to learn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Willingness to be cooperative.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do you have any prior experience?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Why do you want to become a DM for Terrasphere?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;What do you hope to bring to the table?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current DM's==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Asch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pandora]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ashifili]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Skyswimsky]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Zero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Izzy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DM Trainees==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Genji&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Dungeon_Master&amp;diff=2412</id>
		<title>Dungeon Master</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Dungeon_Master&amp;diff=2412"/>
				<updated>2018-04-26T19:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Current DM's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://image.ibb.co/kaj7Mm/dungeon.png&amp;quot; class=&amp;quot;right&amp;quot; style=&amp;quot;margin-left: 15px; margin-bottom: 50px&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
Dungeon Masters (DM) are the storytellers of Terrasphere. They run in-character events that tie into the main story or take players through personal stories and dungeons. They bring the world of Terrasphere to life and play an important role in determining the effects and consequences of the players' actions.&lt;br /&gt;
&lt;br /&gt;
Detailed information about each DM and their roleplaying style can be found further below. As they all differ in various ways, players are advised to read up on the current team before joining events or challenges run by them. __NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Becoming a DM==&lt;br /&gt;
&lt;br /&gt;
To become a DM, members are required to contact &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://terrarp.net/members/asch.1/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Asch&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; via PM or Discord. Seniority is not of any relevance as the staff primarily look for people with creative skills and compatibility with the rest of the team. &lt;br /&gt;
&lt;br /&gt;
Some DMs specialize in world building while others run dungeons or story events. If any of these areas appeal to you, please feel free to apply.&lt;br /&gt;
&lt;br /&gt;
Listed below are some of the things expected of DMs, as well as questions we would like you to answer. &lt;br /&gt;
===Expectations===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Decent grammar and writing skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Good communication skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Willingness to learn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Willingness to be cooperative.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do you have any prior experience?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Why do you want to become a DM for Terrasphere?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;What do you hope to bring to the table?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current DM's==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Asch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pandora]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ashifili]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Skyswimsky]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Zero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Izzy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DM Trainees==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tealdiamond&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shibs&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Genji&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Izzy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Master]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=White_Magic&amp;diff=2411</id>
		<title>White Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=White_Magic&amp;diff=2411"/>
				<updated>2018-04-24T09:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/whitemagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#eee&amp;quot;&amp;gt;White Magic&amp;lt;/span&amp;gt; gives the user the ability to support allies by healing, resurrecting, and negating damage. This magic is particularly harmful against the undead but serve no other offensive purpose. The user can limit or negate damage through protection buffs and heal allies from a distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/puritymagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#61d9e4&amp;quot;&amp;gt;Purity Magic&amp;lt;/span&amp;gt; gives the user the ability to cast purifying spells that are especially harmful against dark magic and the undead. The user also gains access to skills capable of cancelling the effects of various debuffs and cause damage over time by smiting their opponent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ddd&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed around holiness or light.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ddd&amp;quot;&amp;gt;Holy Light&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells often burn targets with holy energy or blind them with light.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#72dae4&amp;quot;&amp;gt;Smite&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells have high damage capability and excels at expunging or cleansing undeath and evil spirit that inhabits the world.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#72dae4&amp;quot;&amp;gt;Purify&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to dispel one debuff or conditions from up to 5 targets, purifying them in the process.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=White_Magic&amp;diff=2410</id>
		<title>White Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=White_Magic&amp;diff=2410"/>
				<updated>2018-04-24T09:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/whitemagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#eee&amp;quot;&amp;gt;White Magic&amp;lt;/span&amp;gt; gives the user the ability to support allies by healing, resurrecting, and negating damage. This magic is particularly harmful against the undead but serve no other offensive purpose. The user can limit or negate damage through protection buffs and heal allies from a distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/puritymagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#61d9e4&amp;quot;&amp;gt;Purity Magic&amp;lt;/span&amp;gt; gives the user the ability to cast purifying spells that are especially harmful against dark magic and the undead. The user also gains access to skills capable of cancelling the effects of various debuffs and cause damage over time by smiting their opponent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ddd&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed around holiness or light.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ddd&amp;quot;&amp;gt;Holy Light&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells often burn targets with holy energy or blind them with light.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#72dae4&amp;quot;&amp;gt;Smite&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells have high damage capability and excels at expunging or cleansing undeath and evil spirit that inhabits the world.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#72dae4&amp;quot;&amp;gt;Purify&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to dispel one debuff or conditions from up to 5 targets, purifying them in the process.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Tinkering&amp;diff=2409</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Tinkering&amp;diff=2409"/>
				<updated>2018-04-24T09:44:45Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/tinkering.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#eeb92b&amp;quot;&amp;gt;Tinkering&amp;lt;/span&amp;gt; gives the user the ability to support their allies by utilizing small mechanical constructs and chemistry with a wide variety of uses. The user also gains the ability to extract information and data from existing mechanisms and chemicals. They appear unable to build firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Supplement&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/clocksmithing.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e45050&amp;quot;&amp;gt;Clocksmithing&amp;lt;/span&amp;gt; gives the user the ability to create perpetual automatons from gears and springs to aid them in and out of combat. These constructs require regular maintenance but can assist the user by performing menial tasks or protecting them from harm.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#eeb92b&amp;quot;&amp;gt;Supplement&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to supplement their damage without spending an entire turn buffing themselves. They achieve this though alchemy by drinking mysterious potions, or through the machination of their weapons.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#eeb92b&amp;quot;&amp;gt;Gadget Building&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to build gadgets that have many unique application.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#eeb92b&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; their allies through technology or chemistry at melee range.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e45050&amp;quot;&amp;gt;Cog Engineering&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to employ cog-based machine to many things, giving them the tool to creatively alter the world around them.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e45050&amp;quot;&amp;gt;Automaton&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to put springs and cogs together and create cog-based automatons that can be as simple or complex as they want, which they can use in and out of combat.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Support]][[Category: Summon]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Summoning_Magic&amp;diff=2408</id>
		<title>Summoning Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Summoning_Magic&amp;diff=2408"/>
				<updated>2018-04-24T09:44:11Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/summoningmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cd3245&amp;quot;&amp;gt;Summon Magic&amp;lt;/span&amp;gt; allows the user to temporarily summon a monstrous magical familiar. This familiar is physically present and require a constant flow of energy for the duration of its stay (flavor). Depending on its purpose, the familiar will take on a shape best suited an offensive, defensive, or supportive role.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/darksummoning.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#444d94&amp;quot;&amp;gt;Dark Summoning&amp;lt;/span&amp;gt; allows the user to temporarily summon a dark familiar. This familiar will reside within the user’s shadow, emerging only when attacking or defending. Its shape is entirely black and has no distinguishable features, stretching to perform various tasks. By detaching itself from the user’s shadow, it can operate autonomously for a short period of time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge4.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cd3245&amp;quot;&amp;gt;Magical Familiar&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells can summon different types of magical familiar that can assist the user in combat such as tanking for them or supplementing their damage. The summon can be a creature that fight up close or at a range. They also varies in appearances.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#cd3245&amp;quot;&amp;gt;Imbuing Summon&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;If the user had other magic, they may imbue their summon with said magic or summoning elemental familiars that encompass that magic's element, adding to their damage depending on the opponent's elemental weakness. Imbuing the familiar with additional magic may also make them stronger.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#444d94&amp;quot;&amp;gt;Brooding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to summon familiars that temporarily inhabits their shadow or dark places like underneath their clothes and only stretch out their black limbs when they attack. These limbs may manifest in a variety of forms depending on their origin, be it undead, demonic, or eldritch.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#444d94&amp;quot;&amp;gt;Dark Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; Dark familiars can grab a target of a reasonable size and pull them toward the user or pushing them away, which is highly effective at disrupting opponents.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#444d94&amp;quot;&amp;gt;Detachment&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; Dark familiars may also detach from its host to do things they are tasked with, although they are much weaker and malshapened in this form.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Summon]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Summoning_Magic&amp;diff=2407</id>
		<title>Summoning Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Summoning_Magic&amp;diff=2407"/>
				<updated>2018-04-24T09:44:04Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/summoningmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cd3245&amp;quot;&amp;gt;Summon Magic&amp;lt;/span&amp;gt; allows the user to temporarily summon a monstrous magical familiar. This familiar is physically present and require a constant flow of energy for the duration of its stay (flavor). Depending on its purpose, the familiar will take on a shape best suited an offensive, defensive, or supportive role.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/darksummoning.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#444d94&amp;quot;&amp;gt;Dark Summoning&amp;lt;/span&amp;gt; allows the user to temporarily summon a dark familiar. This familiar will reside within the user’s shadow, emerging only when attacking or defending. Its shape is entirely black and has no distinguishable features, stretching to perform various tasks. By detaching itself from the user’s shadow, it can operate autonomously for a short period of time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge4.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#cd3245&amp;quot;&amp;gt;Magical Familiar&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells can summon different types of magical familiar that can assist the user in combat such as tanking for them or supplementing their damage. The summon can be a creature that fight up close or at a range. They also varies in appearances.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#cd3245&amp;quot;&amp;gt;Imbuing Summon&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;If the user had other magic, they may imbue their summon with said magic or summoning elemental familiars that encompass that magic's element, adding to their damage depending on the opponent's elemental weakness. Imbuing the familiar with additional magic may also make them stronger.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#444d94&amp;quot;&amp;gt;Brooding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to summon familiars that temporarily inhabits their shadow or dark places like underneath their clothes and only stretch out their black limbs when they attack. These limbs may manifest in a variety of forms depending on their origin, be it undead, demonic, or eldritch.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#444d94&amp;quot;&amp;gt;Dark Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; Dark familiars can grab a target of a reasonable size and pull them toward the user or pushing them away, which is highly effective at disrupting opponents.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#444d94&amp;quot;&amp;gt;Detachment&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; Dark familiars may also detach from its host to do things they are tasked with, although they are much weaker and malshapened in this form.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Summon]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Spirit_Magic&amp;diff=2406</id>
		<title>Spirit Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Spirit_Magic&amp;diff=2406"/>
				<updated>2018-04-24T09:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spiritmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#67d5d8&amp;quot;&amp;gt;Spirit Magic&amp;lt;/span&amp;gt; allows the user to boost allies by commanding spirits to protect them in combat. This magic bridges the gap between the living and the dead, allowing the user to communicate with spirits and sense their presence. Restless spirits can become aggressive and cause damage to the user, while others can rejuvenate injured allies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/soulbinding.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7dcd3d&amp;quot;&amp;gt;Soul Binding&amp;lt;/span&amp;gt; allows the user to bind spirits to inanimate objects, such as empty suits of armor, marionettes, dolls, or weapons. This grants the spirit a physical form that allows it to aid the user in and out of combat. If these containers are not regularly replenished with magical energy, the spirit will return to their previous state.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#67d5d8&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed around spirits. An example for a buff spell is one where the user binds a spirit to a targets to buff their attack. The target is essentially haunted, but are buffed nontheless.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#67d5d8&amp;quot;&amp;gt;Communing&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells allow the user to sense and communicate with spirits inhabiting the world. Not all spirits are communicative or friendly, they may attack the user who disturbs them.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#7dcd3d&amp;quot;&amp;gt;Binding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to trap the soul or spirit of a former living being onto things such as mannequin, empty suit of armor, or doll, which can then assist the user in combat by tanking or supplementing their damage.&lt;br /&gt;
      &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#7dcd3d&amp;quot;&amp;gt;Bound Soul&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These beings persist outside of combat, giving the user a companion on their adventure. The soul or spirit have access to most of their memory and can communicate their wishes without defying the user's commands. Most souls gain incredible strength while they are bound to a solid body to make up for their lack of magic. Some souls will treat the user as a slaver and may try to escape, hinder the user, some may even attempt to kill the user.&lt;br /&gt;
      &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Spirit_Magic&amp;diff=2405</id>
		<title>Spirit Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Spirit_Magic&amp;diff=2405"/>
				<updated>2018-04-24T09:43:42Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spiritmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#67d5d8&amp;quot;&amp;gt;Spirit Magic&amp;lt;/span&amp;gt; allows the user to boost allies by commanding spirits to protect them in combat. This magic bridges the gap between the living and the dead, allowing the user to communicate with spirits and sense their presence. Restless spirits can become aggressive and cause damage to the user, while others can rejuvenate injured allies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/soulbinding.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7dcd3d&amp;quot;&amp;gt;Soul Binding&amp;lt;/span&amp;gt; allows the user to bind spirits to inanimate objects, such as empty suits of armor, marionettes, dolls, or weapons. This grants the spirit a physical form that allows it to aid the user in and out of combat. If these containers are not regularly replenished with magical energy, the spirit will return to their previous state.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#67d5d8&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed around spirits. An example for a buff spell is one where the user binds a spirit to a targets to buff their attack. The target is essentially haunted, but are buffed nontheless.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#67d5d8&amp;quot;&amp;gt;Communing&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells allow the user to sense and communicate with spirits inhabiting the world. Not all spirits are communicative or friendly, they may attack the user who disturbs them.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#7dcd3d&amp;quot;&amp;gt;Binding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to trap the soul or spirit of a former living being onto things such as mannequin, empty suit of armor, or doll, which can then assist the user in combat by tanking or supplementing their damage.&lt;br /&gt;
      &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#7dcd3d&amp;quot;&amp;gt;Bound Soul&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These beings persist outside of combat, giving the user a companion on their adventure. The soul or spirit have access to most of their memory and can communicate their wishes without defying the user's commands. Most souls gain incredible strength while they are bound to a solid body to make up for their lack of magic. Some souls will treat the user as a slaver and may try to escape, hinder the user, some may even attempt to kill the user.&lt;br /&gt;
      &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Nature_Magic&amp;diff=2404</id>
		<title>Nature Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Nature_Magic&amp;diff=2404"/>
				<updated>2018-04-24T09:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/naturemagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Nature Magic&amp;lt;/span&amp;gt; gives the user the ability to support allies by applying protective boons and imbuing plants with healing properties. The user can also summon forth powerful vines and plants to damage or capture their opponent. This magic bridges the gap between the user and nature, allowing them to sense changes and imbalances.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/druidicmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d16646&amp;quot;&amp;gt;Druid Form&amp;lt;/span&amp;gt; gives the user the ability to temporarily assume the form of a beast best suited specific purposes. During this time, the user becomes one with the beast and can make use of its traits and abilities without fear of losing themselves. This magic also grants the user access to the Emerald Garden just beyond the fabric of reality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shapeshift&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though themes involving plants.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Plant Control&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Domestic&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells are effective in disrupting enemies through the manipulation of plants, slowing them, binding them, or other effects.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d16646&amp;quot;&amp;gt;Shapeshifting&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to assume the form of a beast (wolf, bear, etc) and recieve all of the beast's physical characteristic and ability.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d16646&amp;quot;&amp;gt;Emerald Garden&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This spell allows the user to enter the Emerald Garden, a place exclusively for druids while they are deep asleep, giving them extra time to do what they want.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Nature_Magic&amp;diff=2403</id>
		<title>Nature Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Nature_Magic&amp;diff=2403"/>
				<updated>2018-04-24T09:42:58Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/naturemagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Nature Magic&amp;lt;/span&amp;gt; gives the user the ability to support allies by applying protective boons and imbuing plants with healing properties. The user can also summon forth powerful vines and plants to damage or capture their opponent. This magic bridges the gap between the user and nature, allowing them to sense changes and imbalances.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/druidicmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d16646&amp;quot;&amp;gt;Druid Form&amp;lt;/span&amp;gt; gives the user the ability to temporarily assume the form of a beast best suited specific purposes. During this time, the user becomes one with the beast and can make use of its traits and abilities without fear of losing themselves. This magic also grants the user access to the Emerald Garden just beyond the fabric of reality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shapeshift&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though themes involving plants.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Plant Control&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Domestic&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#a5d13f&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells are effective in disrupting enemies through the manipulation of plants, slowing them, binding them, or other effects.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d16646&amp;quot;&amp;gt;Shapeshifting&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to assume the form of a beast (wolf, bear, etc) and recieve all of the beast's physical characteristic and ability.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d16646&amp;quot;&amp;gt;Emerald Garden&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This spell allows the user to enter the Emerald Garden, a place exclusively for druids while they are deep asleep, giving them extra time to do what they want.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Incognito&amp;diff=2402</id>
		<title>Incognito</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Incognito&amp;diff=2402"/>
				<updated>2018-04-24T09:42:43Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/incognito.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e15391&amp;quot;&amp;gt;Incognito&amp;lt;/span&amp;gt; allows the user to mask their presence from their surroundings by amplifying various skills related to stealth and deception. This ability has many uses out of combat, such as spying, pilfering, and lock-picking. If the user is being actively watched, it may be difficult to escape detection.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Supplement&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/doppelganger.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span  style=&amp;quot;color:#8569d9&amp;quot;&amp;gt;Doppelganger&amp;lt;/span&amp;gt; gives the user the ability to assume the appearance of others indefinitely through touch. During this time, the user will look and sound like the original but possess none of their memories or skills. This form is never perfect and perceptive individuals may notice certain discrepancies if the user is too careless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shapeshifting&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#e15391&amp;quot;&amp;gt;Thieving&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to pick simple or complex locks, giving them access into private properties, tombs, or chests. Thieves tools can assist the user. Other skills will also include pick-pocketing humanoid that have valuable items on them, as the user cannot pilfer monsters.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e15391&amp;quot;&amp;gt;Sneaking&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to move while being concealed, effectively avoiding detection. Heavy armor and two-handed weapon will penalizes sneaking due to the noise these equipment generate.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e15391&amp;quot;&amp;gt;Hiding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to blend into their surroundings, the crowd, or temporarily erase their presence.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e15391&amp;quot;&amp;gt;Subterfuge&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to disguise themselves.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#8569d9&amp;quot;&amp;gt;Doppelganger&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to transform into any humanoid they touch indefinitely. However, no transformation is perfect as the doppelganger will always have some kind of flaw that can give them away, forcing the user to make up for it in some way. Since there is no time limit or energy cost aside from the initial transformation, doppelganger is an incredibly resourceful ability.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Personal]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Hunting&amp;diff=2401</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Hunting&amp;diff=2401"/>
				<updated>2018-04-24T09:42:21Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hunting.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#5fd091&amp;quot;&amp;gt;Hunting&amp;lt;/span&amp;gt; gives the user the ability to track, stalk, and capture their opponent by taking advantage of the environment. This ability greatly enhances the user’s perception and investigative skills, enabling them to identify their opponent’s weak spots with relative ease.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Supplement&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/seeker2.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span  style=&amp;quot;color:#d63b6a&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt; gives the user the ability to mark their opponent using various tracking skills. This enables them to track their opponent regardless of their location until they are found, or the mark is countered by dispel skills more powerful than what was used. The user gains extra speed and use less energy while in pursuit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mobility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#5fd091&amp;quot;&amp;gt;Trapping&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the players to detect, assemble, disarm, set up, and craft traps.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5fd091&amp;quot;&amp;gt;Stalking&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills help the user track their target without fear of being noticed. It is not full stealth like [[Incognito]].&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5fd091&amp;quot;&amp;gt;Inquisitive Eyes&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;This ability improves the Hunter's investigation skill, adding in the ability to track foot prints. It also enhances the user's listening skill, which allows them to assess their surroundings better and to spot enemies before they are noticed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d63b6a&amp;quot;&amp;gt;Marker&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These skills allow the user to mark a target by touching them or touching an item belonging to them. With the mark active, the user have enhanced senses that help them find the marked target no matter where they are or how far they have gone. The user can also enter a dream state and get vision of their marked target. The mark can be undone by dispelling skills that are equal to the user's mastery tier in Seeker.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d63b6a&amp;quot;&amp;gt;Pursuit&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These skills give the user extra speed and better energy management when they are actively pursuing their target.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Personal]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Harmonic_Magic&amp;diff=2400</id>
		<title>Harmonic Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Harmonic_Magic&amp;diff=2400"/>
				<updated>2018-04-24T09:42:05Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/harmonicmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/span&amp;gt; gives the user the ability to support their allies by applying powerful boons through rhythm and music. Spells are performed by dancing, singing, or playing an instrument. This magic can affect small groups and individuals within hearing distance of the user.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/symphonicconjuration.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#53c5b7&amp;quot;&amp;gt;Harmonic Symphony&amp;lt;/span&amp;gt; gives the user the ability to support their allies by conjuring an ensemble of magical instruments capable of boosting those within range of the user. These instruments can be played without the physical presence of the user, which allows them to engage in combat without losing the effect of their musical magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;23%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed around music, dance, or rhythm.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Mood Alteration&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells have powerful mood altering effects, aiding the user in tough negotiation or help change a target's receptiveness toward them.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Mass Dispel&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells have powerful dispelling effects that can clear hindering statuses from an entire group.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Tranquility&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells can temporarily neutralize enemies via sleep, pacify, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#53c5b7&amp;quot;&amp;gt;Conjured Symphony&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This skill allows the user to conjure an entire symphony of musical instruments with magical shapes that float near them and autonomously play music that can support the user and their allies, giving them the freedom to perform other tasks. While powerful, the conjured symphony has a different scaling than the user, since its magic is not comparable to the user.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;23%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Musical Instruments&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; These encompass all medieval style of musical instruments such as lyre, harp, viol, lute, gittern, bagpipe, flute, tabor, timbrel, tambourine. No modern musical instruments. &amp;lt;div class=&amp;quot;mspace&amp;quot;&amp;gt;Items that helps dancing also fall within this category.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Harmonic_Magic&amp;diff=2399</id>
		<title>Harmonic Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Harmonic_Magic&amp;diff=2399"/>
				<updated>2018-04-24T09:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/harmonicmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Harmonic Magic&amp;lt;/span&amp;gt; gives the user the ability to support their allies by applying powerful boons through rhythm and music. Spells are performed by dancing, singing, or playing an instrument. This magic can affect small groups and individuals within hearing distance of the user.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/symphonicconjuration.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#53c5b7&amp;quot;&amp;gt;Harmonic Symphony&amp;lt;/span&amp;gt; gives the user the ability to support their allies by conjuring an ensemble of magical instruments capable of boosting those within range of the user. These instruments can be played without the physical presence of the user, which allows them to engage in combat without losing the effect of their musical magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;23%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed around music, dance, or rhythm.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Mood Alteration&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells have powerful mood altering effects, aiding the user in tough negotiation or help change a target's receptiveness toward them.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Mass Dispel&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells have powerful dispelling effects that can clear hindering statuses from an entire group.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6abff2&amp;quot;&amp;gt;Tranquility&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells can temporarily neutralize enemies via sleep, pacify, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#53c5b7&amp;quot;&amp;gt;Conjured Symphony&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This skill allows the user to conjure an entire symphony of musical instruments with magical shapes that float near them and autonomously play music that can support the user and their allies, giving them the freedom to perform other tasks. While powerful, the conjured symphony has a different scaling than the user, since its magic is not comparable to the user.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;23%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Musical Instruments&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; These encompass all medieval style of musical instruments such as lyre, harp, viol, lute, gittern, bagpipe, flute, tabor, timbrel, tambourine. No modern musical instruments. &amp;lt;div class=&amp;quot;mspace&amp;quot;&amp;gt;Items that helps dancing also fall within this category.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Beast_Taming&amp;diff=2398</id>
		<title>Beast Taming</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Beast_Taming&amp;diff=2398"/>
				<updated>2018-04-24T09:41:44Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/beasttaming.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#dc834f&amp;quot;&amp;gt;Beast Taming&amp;lt;/span&amp;gt; gives the user the ability to turn wild beasts into loyal companions that will accompany them on their travels. Animal companions can provide the user with extra protection, damage, and support both in and out of combat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/beastkin.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e25b5b&amp;quot;&amp;gt;Beast Kin&amp;lt;/span&amp;gt; gives the user the ability to temporarily become part beast by merging with their animal companion. This grants the user access to the animal’s traits, strength, and other unique skills. The user will sometimes experience bestial changes to their appearance but will remain humanoid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Utility&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shapeshifting&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Supplement&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#dc834f&amp;quot;&amp;gt;Taming&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to tame an animal and turn them into dedicated and loyal companions. Since the taming process forges a special bond between the tamer and their beast, the user may only have one beast at any given time.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#dc834f&amp;quot;&amp;gt;Animal Companion&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Different animal companions have different traits and abilities that may be helpful for the user in and out of combat. They can essentially provide the user with extra damage, tanking for them, or supporting them.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e25b5b&amp;quot;&amp;gt;Bestial Form&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability physically merges the user and their animal companion into one form, that shares a lot of resemblance with the beast while still maintaining a humanoid shape. This gives the user the advantages of the beast's physical features, such as scales for skin, enhanced strength, or others.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e25b5b&amp;quot;&amp;gt;Bestial Skills&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These skills are inherited from the animal companion the user merged with, giving them unique skills that are specific to the beast, giving the user an entirely new style of combat.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Summon]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Astral_Magic&amp;diff=2397</id>
		<title>Astral Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Astral_Magic&amp;diff=2397"/>
				<updated>2018-04-24T09:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/astralmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ca60df&amp;quot;&amp;gt;Astral Magic&amp;lt;/span&amp;gt; gives the user the ability to make predictions based on the positioning of the stars and other celestial bodies. By predicting dangers ahead of time, the user is able to keep themselves and others safe from harm through warnings or supportive buffs. The accuracy of these predictions relies heavily on the user’s ability to concentrate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/cosmicretribution.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#647cd1&amp;quot;&amp;gt;Cosmic Retribution&amp;lt;/span&amp;gt; gives the user the ability to temporarily assume a celestial form capable of dealing significant damage. This transformation requires an incredible amount of energy, but allows the user to blast their opponents with explosive energy at range.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shapeshifting&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ca60df&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed around premonition or predicting the future. &amp;lt;div class=&amp;quot;mspace&amp;quot;&amp;gt;Some examples include (buffing) telling their target to attack in a certain direction, which would hit the opponents moving in that direction, or (healing) giving allies time to recover their health by pushing out of harm's way. These spells allow the user to be rather creative with their application.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca60df&amp;quot;&amp;gt;Augury&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give users vague hints about the future, which is useful for fortunetelling or other divining tasks.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#647cd1&amp;quot;&amp;gt;Cosmic Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells use cosmic energy to do a high amount of damage at a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#647cd1&amp;quot;&amp;gt;Celestial Form&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to shapeshift into a floating humanoid form coated in a celestial texture, something similar to stars and galaxies, allowing them to expel an incredible amount of cosmic energy to desvastate their opponents.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Astral_Magic&amp;diff=2396</id>
		<title>Astral Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Astral_Magic&amp;diff=2396"/>
				<updated>2018-04-24T09:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/astralmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ca60df&amp;quot;&amp;gt;Astral Magic&amp;lt;/span&amp;gt; gives the user the ability to make predictions based on the positioning of the stars and other celestial bodies. By predicting dangers ahead of time, the user is able to keep themselves and others safe from harm through warnings or supportive buffs. The accuracy of these predictions relies heavily on the user’s ability to concentrate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/cosmicretribution.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#647cd1&amp;quot;&amp;gt;Cosmic Retribution&amp;lt;/span&amp;gt; gives the user the ability to temporarily assume a celestial form capable of dealing significant damage. This transformation requires an incredible amount of energy, but allows the user to blast their opponents with explosive energy at range.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shapeshifting&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ca60df&amp;quot;&amp;gt;Support&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed around premonition or predicting the future. &amp;lt;div class=&amp;quot;mspace&amp;quot;&amp;gt;Some examples include (buffing) telling their target to attack in a certain direction, which would hit the opponents moving in that direction, or (healing) giving allies time to recover their health by pushing out of harm's way. These spells allow the user to be rather creative with their application.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#ca60df&amp;quot;&amp;gt;Augury&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells give users vague hints about the future, which is useful for fortunetelling or other divining tasks.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#647cd1&amp;quot;&amp;gt;Cosmic Energy&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells use cosmic energy to do a high amount of damage at a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#647cd1&amp;quot;&amp;gt;Celestial Form&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to shapeshift into a floating humanoid form coated in a celestial texture, something similar to stars and galaxies, allowing them to expel an incredible amount of cosmic energy to desvastate their opponents.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]][[Category: Support]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Spellbane&amp;diff=2395</id>
		<title>Spellbane</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Spellbane&amp;diff=2395"/>
				<updated>2018-04-24T09:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/spellbane.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f2c736&amp;quot;&amp;gt;Spellbane&amp;lt;/span&amp;gt; gives the user the ability to suppress, nullify, or defend themselves against magic using a variety of skills. Warriors use this ability to interrupt magic skills, whereas magic users negate incoming damage through spells and barriers. The user is able to detect and identify the source of magic, as well as make estimations towards its power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/magicmimicry.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span  style=&amp;quot;color:#e04889&amp;quot;&amp;gt;Spell Thief&amp;lt;/span&amp;gt; allows the user to replicate and execute spells being used against them by identifying the source and spell being cast. If the user’s mastery level is equal to or higher than that of the spellcaster, they will be able to successfully execute this countermeasure. Each spell has a one time use.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Magic&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#f2c736&amp;quot;&amp;gt;Magic Defense&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills or spells increases the user's magic damage physically or otherwise, making tem able to tank magic damage more effectively.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#f2c736&amp;quot;&amp;gt;Magic Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills or spells specializes in interfering with magic caster.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#f2c736&amp;quot;&amp;gt;Magic Investigation&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;This ability improves the user's ability to identify spells that are being cast and are observed by the user.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e04889&amp;quot;&amp;gt;Magic Inferrence&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to inspect traces of magical residue left behind by magic that linger about half an hour after it has been cast. With this skill, they can identify the magic in great details, though it is not an exact science as the user may have to decipher and infer information that crop up.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e04889&amp;quot;&amp;gt;Mimicry&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allows the user to copy an offensive spell targetting them if said spell is lesser or equal to their mastery tier. The user can then store this spell for however long they want, but stealing another spell will overwrite the spell they are saving.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Personal]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Shield&amp;diff=2394</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Shield&amp;diff=2394"/>
				<updated>2018-04-24T09:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/shield.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2fc5d1&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt; give the user the ability to block and deflect damage by equipping one in their off-hand. These offer excellent protection against attacks, but can also be used to interrupt and damage opponents. Shields are often heavy and are best suited close combat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/aegis.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span  style=&amp;quot;color:#6ab8ea&amp;quot;&amp;gt;Aegis&amp;lt;/span&amp;gt; gives the user the ability to wield their shield at a distance by imbuing it with magical energy. This allows the shield to circle the user and intercept attacks before they hit. The user can also command the shield to protect allies or stand its ground. The shield will remain in effect until it is broken or the user runs out of energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2fc5d1&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to lessen incoming damage by blocking or deflecting attacks.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#2fc5d1&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills are used to disrupt opponents in a number of way, though the resulting damage is low.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6ab8ea&amp;quot;&amp;gt;Aegis Summoning&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to summon an Aegis aura, which coats their shield, giving it a magical look. Since Aegis is the soul of the shield, each Aegis varies vastly in appearance; some are bluish while others may be violet, some may have embellishments like chains or horns. Because the Aegis has its own will and floats autonomously, the user do not physically wield their shield, but still take up one of their arms slots (weapon slots).&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6ab8ea&amp;quot;&amp;gt;Aegis Command&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; Aegis can be commanded to assist the user's ally, blocking attacks. It can also disrupt opponents without the user being anywhere near them, though with a single call, the Aegis can instantly return to the user's side.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;22%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Small Shield&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Does not offer much in terms of protection other than assisting in parrying, but it is light and can be strapped to the belt; often great in duels.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Standard Shield&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Offers more protection, but is bigger and can't be put away easily.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Great Shield&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Its large size covers most of the users' body,&lt;br /&gt;
 making it a great choice for defense, but is incredibly heavy.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Ultra Great Shield&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Its size nearly dwarfs the user, requiring a massive amount of strength to wield, but offers incredible offensive and defensive options in combat, particularly charge attacks.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Weapon]][[Category: Defense]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Shield&amp;diff=2393</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Shield&amp;diff=2393"/>
				<updated>2018-04-24T09:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/shield.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2fc5d1&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt; give the user the ability to block and deflect damage by equipping one in their off-hand. These offer excellent protection against attacks, but can also be used to interrupt and damage opponents. Shields are often heavy and are best suited close combat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/aegis.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span  style=&amp;quot;color:#6ab8ea&amp;quot;&amp;gt;Aegis&amp;lt;/span&amp;gt; gives the user the ability to wield their shield at a distance by imbuing it with magical energy. This allows the shield to circle the user and intercept attacks before they hit. The user can also command the shield to protect allies or stand its ground. The shield will remain in effect until it is broken or the user runs out of energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2fc5d1&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills allow the user to lessen incoming damage by blocking or deflecting attacks.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#2fc5d1&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These skills are used to disrupt opponents in a number of way, though the resulting damage is low.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6ab8ea&amp;quot;&amp;gt;Aegis Summoning&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to summon an Aegis aura, which coats their shield, giving it a magical look. Since Aegis is the soul of the shield, each Aegis varies vastly in appearance; some are bluish while others may be violet, some may have embellishments like chains or horns. Because the Aegis has its own will and floats autonomously, the user do not physically wield their shield, but still take up one of their arms slots (weapon slots).&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6ab8ea&amp;quot;&amp;gt;Aegis Command&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; Aegis can be commanded to assist the user's ally, blocking attacks. It can also disrupt opponents without the user being anywhere near them, though with a single call, the Aegis can instantly return to the user's side.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;22%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Small Shield&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Does not offer much in terms of protection other than assisting in parrying, but it is light and can be strapped to the belt; often great in duels.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Standard Shield&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Offers more protection, but is bigger and can't be put away easily.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Great Shield&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Its large size covers most of the users' body,&lt;br /&gt;
 making it a great choice for defense, but is incredibly heavy.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Ultra Great Shield&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Its size nearly dwarfs the user, requiring a massive amount of strength to wield, but offers incredible offensive and defensive options in combat, particularly charge attacks.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Weapon]][[Category: Defense]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Parry&amp;diff=2392</id>
		<title>Parry</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Parry&amp;diff=2392"/>
				<updated>2018-04-24T09:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/parry.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cb3739&amp;quot;&amp;gt;Parry&amp;lt;/span&amp;gt; allows the user to block physical attacks by interrupting the opponent’s skill and opening them up to a counter attack. This ability increases the user’s visual perception significantly, enabling them to read their opponent’s moves and prepare their defense accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/warding.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span  style=&amp;quot;color:#517cdf&amp;quot;&amp;gt;Warding&amp;lt;/span&amp;gt; gives the user the ability to create temporary magical barriers that negate physical damage against themselves or their allies. These barriers have a pale blue appearance and can be used to remove or apply debuffs to allies and opponents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge1.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Magic&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#d13939&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Parrying allows the user to stop physical attacks from harming them by deflecting, blocking,&lt;br /&gt;
 or locking the opponent's weapon with their own. Parrying does not work without a weapon.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d13939&amp;quot;&amp;gt;Visual Perception&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d13939&amp;quot;&amp;gt;Counterattack&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;In tandem with parrying, the user can also to retaliate, capitalizing on the opponent's mistakes to deal damage back at them. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#d13939&amp;quot;&amp;gt;Disrupt&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;The user disrupts or distracts the opponent with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the opponent's actions.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#517cdf&amp;quot;&amp;gt;Defense Wards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to summon an area-based ward that stops physical damage aimed at them and 3 other allies (maximum 4 targets) who are within said ward. Those who are protected by the ward take half of the damage they would otherwise. The ward can be summoned away from them as well, though they won't recieve its protective effects. Repeat use of wards will gradually cost more energy, however.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#517cdf&amp;quot;&amp;gt;Disrupt Wards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to summon an area-based ward that disrupt opponents, doing things such as slowing their movements or making them less likely to hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Personal]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Illusion_Magic&amp;diff=2391</id>
		<title>Illusion Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Illusion_Magic&amp;diff=2391"/>
				<updated>2018-04-24T09:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/illusionmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e73b89&amp;quot;&amp;gt;Illusion Magic&amp;lt;/span&amp;gt; gives the user the ability to deceive or distract the opponent by temporarily altering their perception through illusions. These illusions can alter the user’s appearance or create copies capable of doing low damage by attacking the mind of the opponent. The user can also create illusionary fields by expending copious amounts of energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/chronomancy.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e19826&amp;quot;&amp;gt;Chronomancy&amp;lt;/span&amp;gt; allows the user to alter fleeting moments in time and reverse the actions of anyone within their immediate vicinity. This ability also enables the user to temporarily pause or slow down time for anyone within proximity of the user, allowing them to escape to safety. Excessive use can cause the user to become permanently desynchronized from reality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge4.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#e73b89&amp;quot;&amp;gt;Illusion&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells create illusions that can trick any or a combination of the opponent's five senses. In combat, illusions can be used to avoid attacks, unless the opponent is unusually resilient to them. Illusion can also help in social situation.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e73b89&amp;quot;&amp;gt;Phantasm&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells target the opponent's psyche, inflicting illusory pain on them.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e73b89&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells excel at disrupting the opponent's concentration through the use of illusion.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e19826&amp;quot;&amp;gt;Rewind&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to turn back time by a few seconds, which can do things such as reversing a broken vase. Rewind only work on things that aren't too big like buildings. It cannot be used to duplicate item either.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e19826&amp;quot;&amp;gt;Support&amp;lt;br&amp;gt;(Time Alteration)&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; through altering time. A few examples include speeding up the taget's action, essentially buffing their damage. Or turning back time for someone, which equates to a heal. Chronomancy cannot use support multiple allies at the same time.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Illusion_Magic&amp;diff=2390</id>
		<title>Illusion Magic</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Illusion_Magic&amp;diff=2390"/>
				<updated>2018-04-24T09:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/illusionmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e73b89&amp;quot;&amp;gt;Illusion Magic&amp;lt;/span&amp;gt; gives the user the ability to deceive or distract the opponent by temporarily altering their perception through illusions. These illusions can alter the user’s appearance or create copies capable of doing low damage by attacking the mind of the opponent. The user can also create illusionary fields by expending copious amounts of energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 470px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/chronomancy.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e19826&amp;quot;&amp;gt;Chronomancy&amp;lt;/span&amp;gt; allows the user to alter fleeting moments in time and reverse the actions of anyone within their immediate vicinity. This ability also enables the user to temporarily pause or slow down time for anyone within proximity of the user, allowing them to escape to safety. Excessive use can cause the user to become permanently desynchronized from reality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge4.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#e73b89&amp;quot;&amp;gt;Illusion&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells create illusions that can trick any or a combination of the opponent's five senses. In combat, illusions can be used to avoid attacks, unless the opponent is unusually resilient to them. Illusion can also help in social situation.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e73b89&amp;quot;&amp;gt;Phantasm&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells target the opponent's psyche, inflicting illusory pain on them.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e73b89&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells excel at disrupting the opponent's concentration through the use of illusion.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e19826&amp;quot;&amp;gt;Rewind&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells allow the user to turn back time by a few seconds, which can do things such as reversing a broken vase. Rewind only work on things that aren't too big like buildings. It cannot be used to duplicate item either.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#e19826&amp;quot;&amp;gt;Support&amp;lt;br&amp;gt;(Time Alteration)&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; through altering time. A few examples include speeding up the taget's action, essentially buffing their damage. Or turning back time for someone, which equates to a heal. Chronomancy cannot use support multiple allies at the same time.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Hydromancy&amp;diff=2389</id>
		<title>Hydromancy</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Hydromancy&amp;diff=2389"/>
				<updated>2018-04-24T09:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hydromancy.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Hydromancy&amp;lt;/span&amp;gt; allows the user to control the element of water and ice through spells and incantations. The user’s ability to draw water from almost anywhere makes it possible for this element to serve multiple purposes both in and out of combat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/raincalling.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6cd8d2&amp;quot;&amp;gt;Rain Caller&amp;lt;/span&amp;gt; gives the user the ability to support their allies by removing debuffs and healing the fallen and wounded. Using spells to imbue bodies of water with mystical properties, the user can use this water to rejuvenate allies or restore life for those who come into contact with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Ice Projectiles&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells produce sharp and deadly physical projectiles with average accuracy.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Ice Conjuration&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells allow the user to shape water and ice. Magical ice will melt quickly in hot temperature if it doesn't receive a constant supply of energy.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells disrupt the opponents, either making them lose their footing with ice or blasting them away with a torrent of water. Though, those examples are only one of many ways to disrupt opponents with this element.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Cold&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells rapidly cool the opponents, some spells are strong enough to freeze them. Applying cold to opponents make them move and perform action more slowly. If an opponent is frozen, they are essentially stunned. These spells are more effective if the opponents were wet.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6cd8d2&amp;quot;&amp;gt;Support&amp;lt;br&amp;gt;(Mystic Water)&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed after water or ice.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Hydromancy&amp;diff=2388</id>
		<title>Hydromancy</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Hydromancy&amp;diff=2388"/>
				<updated>2018-04-24T09:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Skill Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/hydromancy.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Hydromancy&amp;lt;/span&amp;gt; allows the user to control the element of water and ice through spells and incantations. The user’s ability to draw water from almost anywhere makes it possible for this element to serve multiple purposes both in and out of combat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/raincalling.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6cd8d2&amp;quot;&amp;gt;Rain Caller&amp;lt;/span&amp;gt; gives the user the ability to support their allies by removing debuffs and healing the fallen and wounded. Using spells to imbue bodies of water with mystical properties, the user can use this water to rejuvenate allies or restore life for those who come into contact with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Support&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Ice Projectiles&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells produce sharp and deadly physical projectiles with average accuracy.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Ice Conjuration&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells allow the user to shape water and ice. Magical ice will melt quickly in hot temperature if it doesn't receive a constant supply of energy.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells disrupt the opponents, either making them lose their footing with ice or blasting them away with a torrent of water. Though, those examples are only one of many ways to disrupt opponents with this element.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#60bdf5&amp;quot;&amp;gt;Cold&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells rapidly cool the opponents, some spells are strong enough to freeze them. Applying cold to opponents make them move and perform action more slowly. If an opponent is frozen, they are essentially stunned. These spells are more effective if the opponents were wet.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#6cd8d2&amp;quot;&amp;gt;Support&amp;lt;br&amp;gt;(Mystic Water)&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells give the user access to all support spells including &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;heal&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;buff&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;dispel&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;tags&amp;quot;&amp;gt;[[revive]]&amp;lt;/span&amp;gt; though they are themed after water or ice.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

	<entry>
		<id>http://spherical.link/terrarp//wiki/index.php?title=Geomancy&amp;diff=2387</id>
		<title>Geomancy</title>
		<link rel="alternate" type="text/html" href="http://spherical.link/terrarp//wiki/index.php?title=Geomancy&amp;diff=2387"/>
				<updated>2018-04-24T09:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Asch: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;bcontainer&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox lbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/geomancy.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Standard&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#bd916b&amp;quot;&amp;gt;Geomancy&amp;lt;/span&amp;gt; allows the user to control the element of earth and rocks through spells and incantations. This element has many defensive applications but few offensive uses. Although difficult to wield, successful attacks will do high damage to opponents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge3.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge2.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Defense&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Protection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disruption&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbox&amp;quot; style=&amp;quot;height: 450px&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;bcenter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/obsidianmagic.png&amp;quot; style=&amp;quot;width: 128px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bname&amp;quot;&amp;gt;Awakened&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#5a4086&amp;quot;&amp;gt;Obsidian Charge&amp;lt;/span&amp;gt; gives the user the ability to extract obsidian crystals from deep within the earth. These crystals are durable and easily weaponized due to their razor like edges. By applying them to the surface of rocks and other items, the user can increase their damage output significantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gcontain&amp;quot; style=&amp;quot;margin-top: 25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge4.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gtype&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt; &amp;lt;img src=&amp;quot;http://terrarp.net/resources/mastery/gauge4.png&amp;quot; alt=&amp;quot;gauge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mtag&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Supplement&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Creative&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Examples==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#bd916b&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells set up wards around the user, forming physical barrier to block projectiles, or give user stoneskin that increases their defense.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#bd916b&amp;quot;&amp;gt;Earth Molding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells allow the user to mold earth, rock, and unprocessed mineral, how they want. It is very difficult to accurately shape rocks.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#bd916b&amp;quot;&amp;gt;Environmental Shift&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells alter the environment around the user, sundering the earth, earthquake, spiky rock protrusion, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#bd916b&amp;quot;&amp;gt;Disruption&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;These spells disrupt the target, such as rooting them with earth, blinding with dust, knocking down with quakes, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5a4086&amp;quot;&amp;gt;Manipulation&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; This ability allow the user to extract Obsidian from regular earth, stones, and ore and instantly coat the earthly material with it. Obsidian is a black crystallized material that is incredibly difficult to break and known for its razor-like sharpness. The user can manipulate Obsidian into anything they want, though, without a constant source of mana, the obsidian construct won't last long before it dissolves.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5a4086&amp;quot;&amp;gt;Obsidian Strikes&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; These spells weaponize the obsidian in a number of ways, mostly using the crystal's sharpness and durability to devastate the opponent at range with attacks such as obsidian barrage, obsidian tornado, among many others.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#5a4086&amp;quot;&amp;gt;Bleeding&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Awakened)&amp;lt;/span&amp;gt; Spells involving obsidian tend to do apply the bleeding condition.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;infobox progression&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rod&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Rod-like items such as wand, branch, etc. Rods often contain &amp;quot;Cantrips,&amp;quot; which are weak spells that cost little energy to use.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Spell Ring&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Rune Stone&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Charms&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Grimoire&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(One-handed)&amp;lt;/span&amp;gt; These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Staff&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:#239d85&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;b2a&amp;quot;&amp;gt;(Two-handed)&amp;lt;/span&amp;gt; To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mastery]][[Category: Magic]]&lt;/div&gt;</summary>
		<author><name>Asch</name></author>	</entry>

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