Gwyn's Kit

Gwyn's Kit
Discussion in 'Skill' started by Gwyn ap Herne, Jan 29, 2018.
  1. Range


    Power Shot

    img (Heavy Attack) With a heavier set arrowhead and a more solid shaft, this arrow is made to hit and hit hard. The attack pushes back medium and small sized enemies a distance proportional to how long the shot is charged. It has a near nonexistent critical hit chance due to the lack of accuracy behind the charged attack.

    The fletching is made of eagle feathers.

    HTML:
    [skill=https://i.imgur.com/zns7ctR.png]Power Shot[/skill]
    

    Precision Shot

    img (Accurate Attack) Boasting a thin arrowhead, nearly fragile in appearance, as well as a lighter and more flexible shaft, the Precision Shot has an incredibly high critical hit chance. However, it does little base damage.

    The fletching is made of falcon feathers.

    HTML:
    [skill=https://i.imgur.com/MuHpNSd.png]Precision Shot[/skill]
    

    Bleeding Shot

    img (Status Attack) It isn't difficult to tell an object of torture at a glance and one look at this arrow is much the same. It is wickedly made with jagged, serrated portions and a long arrowhead with the purpose of causing much more damage coming out than in. It severs all it touches to induce the Bleeding status effect.

    The fletching is made of mockingbird feathers.

    HTML:
    [skill=https://i.imgur.com/aqmt4LE.png]Bleeding Shot[/skill]
    

    Sunder Shot

    img (Status Attack) Another simple arrow, easily missed in the clutter of a quiver, but a clever tool all the same. This arrow is not made to kill, but rather to maim. It is far smaller than its kin and lacks the distance and damage they have. Instead, the Sunder Shot is made to blind and cripple. It is made to knock a sword from a hand, a plate from armor, or an eye from a head.

    The fletching is made of swan feathers.

    HTML:
    [skill=https://i.imgur.com/nAkqqeE.png]Sunder Shot[/skill]
    

    Pinning Shot

    img (Status Attack) No quarry escapes its hunter. You cannot hide- in fact, you cannot begin to run to hide with this buried in your calf. The Pinning Shot's arrowhead is sturdy and boasts hooks to set into wherever it makes its mark. The shaft is longer and more powerful than most, fashioned to withstand slamming into and through its archer's target.

    The fletching is made of crow feathers.

    HTML:
    [skill=https://i.imgur.com/zBPD0xu.png]Pinning Shot[/skill]
    
     
    Last edited: Jan 29, 2018
  2. Imagined Marksmanship


    Volley Shot

    img (AOE Attack) What at first appears to be a simple and single arrow turns into a dangerous tempest. This arrow is designed to shatter mid-arch, creating a brutal shower of arrows to rain down upon foes unlucky enough to group together.

    The fletching is made of magpie feathers.

    HTML:
    [skill=https://i.imgur.com/n6v9wv4.png]Volley Shot[/skill]
    

    Willful Shot

    img (Attack Buff) The demands of the archer act upon a fired arrow. Regardless of type, the fired ammunition can be forced to twist along a path to reach targets behind cover, find those that attempt to dodge, or to feint a miss only to strike from behind. The fine control of its course is more difficult the farther away the bolt travels.

    HTML:
    [skill=https://i.imgur.com/TEGDf4O.png]Willful Shot[/skill]
    

    Grappling Shot

    img (Utility) While the other arrows feature wooden shafts and feathered fletching, the grappling hook does not. The odd arrow out, this tool is simple in design. The sturdy metal piece of equipment does exactly as one might expect. Fire, anchor, climb, done.

    HTML:
    [skill=https://i.imgur.com/JsRWqFC.png]Grappling Shot[/skill]
    

    Enchanted Shot

    img (Buffed Attack) The numerous schools of magic have even more numerous uses. When a caster deigns to buff an arrow or otherwise imbue it, it is acted upon and changed by their mana to represent the school of magic used.

    HTML:
    [skill=https://i.imgur.com/YwazRXA.png]Kindled Shot[/skill]
    
    [skill=https://i.imgur.com/MZV2ruI.png]Frozen Shot[/skill]
    
    [skill=https://i.imgur.com/tYwmVX3.png]Tempest Shot[/skill]
    
    [skill=https://i.imgur.com/7ddo9h6.png]Dusted Shot[/skill]
    
    [skill=https://i.imgur.com/uQ5j32q.png]Arcane Shot[/skill]
    
    [skill=https://i.imgur.com/82Pna8n.png]Thorned Shot[/skill]
    
    [skill=https://i.imgur.com/Pyw6P7J.png]Resonant Shot[/skill]
    
    [skill=https://i.imgur.com/BsEsaO1.png]Solar Shot[/skill]
    
    [skill=https://i.imgur.com/jcAuitN.png]Blighted Shot[/skill]
    
    [skill=https://i.imgur.com/AM2WGsd.png]Illusory Shot[/skill]
    
     
  3. Hunting


    Investigation Mode+

    img (Utility) An improved and empowered version of the standard Investigation Mode, backed by the skill and insight that the Hunting mastery offers. The tracks, weaknesses, whispered conversations, hidden locations, and the like of enemies and allies one and all are easy pickings.

    HTML:
    [skill=https://i.imgur.com/KHKm3dF.png]Investigation Mode+[/skill]
    

    Stealth Mode

    img (Utility) While not as advanced as Incognito's Stealth Mode, Hunting's version is still more adept than others by leaps and bounds. Staying out of sight, leaving no trace, and skulking in the shadows of prey are easy tasks given time and training.

    HTML:
    [skill=https://i.imgur.com/wAZ8LjJ.png]Stealth Mode[/skill]
    

    Bear Trap

    img (Single Target Trap) An awful creation boasting cruel, metal teeth, the Bear Trap is the most simple and brutal of the traps. Once it clamps shut around the unfortunate target to trigger it, it refuses to let go. Only breaking the trap itself or prying oneself loose will offer freedom. It is used to lock down opponents or cripple them enough to restrict movement even once free.

    HTML:
    [skill=https://i.imgur.com/D9Gl2rM.png]Bear Trap[/skill]
    

    Barbed Net

    img (AOE Trap) While not the most painful of traps, the Barbed Net can be a troubling hindrance to anything lacking the intelligence or limbs necessary to remove it. Every shift, shake, or shiver digs the metal barbs deeper and deeper into the flesh. It's primary purpose to slow down enemies or trap smaller prey.

    HTML:
    [skill=https://i.imgur.com/75DbJ5C.png]Barbed Net[/skill]
    

    Pitfall

    img (Versatile Trap) Be it one or many, any who step over the hidden mouth to this trap will be given a one-way trip down to hell. Or, rather, will be dropped a good ten or more feet. The size, depth, and damage of the trap itself are highly modifiable given available time and effort. Some traps can be harmless with a bed of ferns below, used only for catching, while other Pitfalls can offer a bed of stakes at their bottom.

    HTML:
    [skill=https://i.imgur.com/MFlB1Rv.png]Pitfall[/skill]
    

    Tripline

    img (Versatile Trap) Triplines only take one to trip them, but any number of foes can fall under its effect depending on the trap attached. Deadfall traps can descend with great force to crush or pin targets. Spring traps can be set off to release blades, arrows, tree limbs, bolas, and all sorts of nasty additions. And sometimes they just trip you, like a nerd with their shoelaces tied together.

    HTML:
    [skill=https://i.imgur.com/CWrRNMA.png]Tripline[/skill]
    

    Pocket Sand!

    img (Pocket Sand!) Listen, sometimes you happen to be in a bit of pickle and need a quick out. An extra second, an improvised weapon, etc. Who you gunna call? What you gunna do when they come for you? When in doubt-

    Pocket Sand!

    HTML:
    [skill=https://i.imgur.com/aQVIkuZ.png?1]Pocket Sand![/skill]
    
     
  4. Martial Arts


    Fighting Style

    img (Utility) There exist many kinds of martial arts, but only one that connects all people. Dirty fighting. When forced into melee combat, Gwyn abandons her bow and turns into a bare-knuckled brawler. She prefers to mimic boxing, focusing on using her upper body strength already honed from archery. Low blows are fair game.

    HTML:
    [skill=https://i.imgur.com/y05Q3zK.png]Fighting Style[/skill]
    

    Daze

    img (Status Attack) Gwyn aims to stun her opponents to give herself an opening, breathing room, or to offer allies a better strike. From powerful haymakers to clapping enemies over their ears, she'll do what needs to be done.

    HTML:
    [skill=https://i.imgur.com/YP9WNCR.png]Daze[/skill]
    

    Disarm

    img (Utility Attack) If she has to abandon her longbow, then you'll be losing your weapon as well. To level the playing field, or put it in her own favor, Gwyn makes attempts to twist swords from hands, knock aside shields, or break wrists and arms entirely.

    HTML:
    [skill=https://i.imgur.com/WbFGt9U.png]Disarm[/skill]
    
     
  5. Spellbane


    Mage Hunter

    img (Utility) A further advancement to Investigation Mode, this passive bonus allows the user to decipher the spells about to be cast, in the process of being cast, or actively functioning. This does not allow the reading of magical signatures of lingering spells.

    HTML:
    [skill=https://i.imgur.com/Ch1O13E.png]Mage Hunter[/skill]
    

    Denial

    img (Defense Utility) Magic is worked by convincing the world something is different and so it is thwarted by refusing to see it as so. This passive allows for effectively tanking magical damage.

    HTML:
    [skill=https://i.imgur.com/f5EHU8K.png]Denial[/skill]
    

    Silence

    img (Status Effect) Any attack, be it by a weapon or by the body, can be Silenced. This Spellbane feature allows the user to interrupt and interfere with a caster's spells and magical ability. It's effectiveness is heavily decided by the respective difference in powers of the attacker and caster.

    HTML:
    [skill=https://i.imgur.com/b54JRFD.png]Silence[/skill]
    
     
  6. Beast Taming


    Tame

    img (Utility) The ability to tame creatures of a proper rarity and power level according to the user's current tier. This skill, if successful, bonds the tamed companion to the user and creates a connection of Animal Empathy.

    HTML:
    [skill=https://i.imgur.com/cnu4Jhs.png]Tame[/skill]
    

    Nathair

    img (Anaconda - Large) A massive green anaconda who wants to eat Roland Rutledge if it kills it. The snake is easily twenty-five feet long and enjoys nothing more than swimming, eating, and grappling an enemy to crush the life out of it. Well, nothing besides eating said enemy afterward. It is incredibly clever and independent in planning, making it a more common companion despite its slower speed over land.

    Nathair was tamed in If You Give a Panda Some Bamboo, where three beast tamers set out to each tame their first partner. Gwyn hunted down the anaconda based on local reports and wrestled it in the river, nearly drowning to it, before she earned its respect.




    Grapple

    img (Utility) Driven by hunger or protectiveness, Nathair lashes out to grab onto a foe with fangs or with a powerful tail. Immediately it begins to coil around the foe to root them where they stand and begin a series of crushing or biting attacks. It can also be used to prevent allies from falling or enemies from fleeing.

    HTML:
    [skill=https://i.imgur.com/DVSbEiO.png]Grapple[/skill]
    

    Swallow

    img (Tame Attack) A grappled foe faces the immediate danger of this attack. The massive snake attempts to either crush the life out of its prey, or at least suffocate it into sleep. Should either be successful, the anaconda immediately begins its feast unless otherwise interrupted.

    HTML:
    [skill=https://i.imgur.com/CoJSgnE.png]Swallow[/skill]
    

    Hati

    img (Dog - Medium) The female of the twin Kangal mixes once belonging to Hadrian Spooner. Far more aggressive than her brother, but more prone to fear once injured, Hati is the bully of the two. Her intelligence makes her more self-serving when her life is in danger, but loyalty to her tamer and her protective nature over her brother keep her cowardice in check.

    Hati and her twin brother were tamed during Gwyn's fight with the abusive beast tamer Hadrian Spooner in Tournament of Skulls. She has worked hard ever since to regrow their trust in people.




    Skoll

    img (Dog - Medium) The male of the twin Kangal mixes once belonging to Hadrian Spooner. Despite his sister being the meaner of them, Skoll is larger. With more muscle to add to his bulk and a far worse bite, Skoll is a stocky tank. He is slow to act, but once he has a target he is loathed to release it. While Hati harries, Skoll grapples.

    Skoll and his twin sister were tamed during Gwyn's fight with the abusive beast tamer Hadrian Spooner in Tournament of Skulls. She has worked hard ever since to regrow their trust in people.




    Fetch

    img (Tame Crowd Control) One or both of the twin canines are sent to fetch a man or monster. Neither will attack to cause harm outright and instead are tasked with herding an enemy or biting to pin them down or slow their movement. They will attack to defend themselves if too severely harmed.

    HTML:
    [skill=https://i.imgur.com/mDbBQzQ.png?1]Fetch[/skill]
    

    Bloodlust

    img (Tame Buff) Driven by ravenous instinct and learned behavior, the twin hounds fall into a furious frenzy! While they still obey commands, the two become hyper-aggressive, ignore pain, and will attack to maul rather than to grapple.

    HTML:
    [skill=https://i.imgur.com/nuArh8m.png]Bloodlust[/skill]
    

    Maul

    img (Tame Attack) One or both of the twin canines attack! With the powerful jaws only their mix of bully and livestock guardian breed blood can claim, the dogs tear into anything and everything not allied against them and their master. Should you survive the fight, be ready to treat your wounds for infections. You never know what they were chewing on before your knee or neck.

    HTML:
    [skill=https://i.imgur.com/JUqWugh.png]Maul[/skill]
    

    Krait

    img (Mutant Snake - Large) A mutated snake featuring the tail of a fish, though distinctly not an eel or sea snake by species. Whatever cause, be it a genetic mutation or magical manipulation, it doesn't seem hindered by the addition. In fact, it moves across land nearly as fast as it does in the water. The amphibious creature is prone to melancholy and clings tightly to those it trusts. It also packs a paralytic venomous bite for those it doesn't.

    Krait was found without a master in the stables of the prison set just before the Imprisoned Finale fight with the Warden. Gwyn, without a tame there and witnessing the reunion of others, felt for the serpent and tamed it to her side.




    Undertow

    img (Utility) Many snakes are deadly in the water, but Krait was made for it. Any enemies unfortunate enough to join it in the depths will find themselves a watery grave if they are unable to fight off the tame's attempts to pull under and drown its foes.

    HTML:
    [skill=https://i.imgur.com/FIiOSTH.png]Undertow[/skill]
    

    Envenom

    img (Tame Attack) The snake strikes! Krait lashes out to bite into a foe, attempting to inject a powerful dose of its venom. Should it be successful, the enemy quickly suffers from creeping paralysis as their muscles tense and seize. A powerful enough bite can stop the cause cardioplegia and death.

    HTML:
    [skill=https://i.imgur.com/vDD4Oug.png]Envenom[/skill]
    

    Irene

    img (Fire Swan - Medium) A large bird with a fowl temper who is quick to fly off the handle. Her white feathers have long been terned black by the soot she produces. With each ruffle or flap of her wide wingspan, the flames that flicker from where the quills pierce Irene's flesh leap up to greedily consume oxygen and leave plumes of smoke in their wake. Like her master, Irene refuses to quail in the face of a threat.

    Irene was tamed in Titanius Rift V after Gwyn and other players resonated with the rifts the boss opened as a final swansong. This particular one leading to the avian's home in The Firelands where she lost her place in the pecking order to Gwyn after a Fire Elemental got its goose cooked.

    I really egret writing this, but I hope you enjoyed your gander at it, Asch.
     
    Last edited: Apr 14, 2018