Since Asch is occupied, I'll start this thread instead so we have a place to debate about the issue at hand. Please, please, please keep it civil! I am on the camp of maybe playing it by ear. I definitely think some sort of cap should be had, otherwise, everyone is going to join the most prominent familia and lose out on the whole god-child bond thing that's sepcial to this setting. What gods can do (I think) is buy NPC members with influence so they have a bigger family, but the player children are their best and favorite. Like Loki's familia from the show. And as you can see, 5 is already a lot, many gods struggle with having even 1. I think having a cap will spread out players so ALL gods have an equal opportunity to roleplay and have some kind of bond to the adventurers instead of having literally no one in their familia but NPC. It is really hard to beat an enigma like Zeus, and it's unfair to me. In short, having a cap increase RP opportunity, not take away from it EDIT: Crap, I can't edit choices... the first option should be Yes, I am okay with a definite 5 member cap.
Currently, what we face is the early stages of the roleplay. I know one argument that was made and will happen once again is that "Some gods won't have any members". I find this argument to not only be unfair but a poor one. When you choose the role of a God you are currently brought into the state of political interaction. In the future, we will all discuss as a Council but currently, we have the task of obtaining members. This leaves two things for us to do as Gods. When you cap how many members we are allowed to have, it hinders RP by stopping our interaction at a certain point. Not every god will run family businesses and not every god will find acceptance to being heavily involved in the mortal realm. It could be questioned as my own bias but I raise the argument of: If our council in lore is against interaction in the mortal realm, why should we only make characters that do just that? My side of the argument is in favor of no cap or a very large one if one must exist, though I do not believe it should. Another point that I'd like to address is the question of how realistic it'd be. Familias are to be ran as we please and not every God chooses to make humans their children and/or their children are Gods as well. If a familia is ran as anything but a family, to cap it would be unrealistic. In a world where Gods are playing the task of collecting people into their familia, 5 people would be quite small. If someone ran a business or even doing as I do and they choose to run a lightly associated group, it would be not only inefficient but hindering. As the roleplay grows, the cap will become less and less rational. I believe it is only favoured as of this minute because people want a chance to catch up on members. I argue this reasoning as unfair to those who put effort into their diplomatic approaches. You can argue that OOC or bias exists in joining groups but it is much alike to investments or religion in real life. When a religion is widely accepted, more people feel inclined to join that. Why should we punish Gods who put work or time into convincing people to join them?
I agree with this. I don't understand this. You can't RP with 5 people and build a relationship and then go off and do other things with your character? I get that you're trying to build an army of sheep and your plans were thwarted by this, but I think you can be a little more creative and find a way around all this. RPing shouldn't be a struggle with a cap of five people and a site that has so many others on it. You limited your character's personality to the way it is, honestly. Nobody else did that. I don't understand this either, what do you mean against interaction in the mortal realm? You don't have to stick a vacuum to someone's head and suck them into their familia to interact with them. Someone doesn't have to be in your Familia. There is clearly an overpopulation of Gods, so why not RP with the Gods? Why don't you do quests? The whole point of the cap is to spread out the adventurers and increase IC lationships within the familia. I do believe that the cap does hinder people from making a certain type of character if they wished for it to be something that would be most fitting to Ra and your Familia was full. Though I believe you're assuming that everyone is going to remain active on the site once they join your Familia. Which is completely not true. People will fall off the face of the Earth and you will likely never reach 5 members. As there are far too many Familia and reaching hands for such to happen. Perhaps if Ra was a more pivotal character in the storyline, but that would require you to actually RP with others outside of your Familia, which apparently your character doesn't do or something I'm not entirely too sure on that. Thus becoming a larger part of the story for your character seems impossible which brings the attractiveness of your Familia over others lower. I think you're shooting yourself in the foot honestly, because stacking a mass amount of members is likely not possible without a high amount of activity. How realistic would it be if there was one Familia that had 15+ members while all the others held 3-5 because majority is funneled into one Familia? Not very. I didn't know Gods were sent to collect people into their Familia, honestly. That is news to me. Hestia is failing hard. I'm not sure what you mean lightly associated, though. Like, little interaction? I plan to be completely immersive with the members of my Familia, honestly. Assuming it grows much more than it is now, I don't think you're taking into account the amount of people that are going to become inactive. As others join. I only want 3 members, so I'm satisfied with my 1 that I have for now. How does a member cap have anything to do with your diplomatic approach, though? You can buy NPC Familia members, you know? I haven't seen anyone do heavy recruiting, honestly. And if you are saying that you are by contacting people OOC then you're not as dedicated to that movement as you say you are. RP. An inactive leader. RP-wise, results in an inactive group. Just like an organization on a Bleach site or something. If the leader of the Familia just sits back and does nothing all the time then why are they rewarding that leader with their hard work? It's like leeching AP, honestly. Though I suppose me wanting only 3 members makes me rather indifferent to the cap as a whole, I'm trying to speak from an outside perspective if I didn't have a God. Though I am still able to reference my character in certain occasions because I do have one and it's related. And now I'll give my input. The whole thing is here, is that RP should be the goal and everyone should be granted the same opportunity to do so. Though things like AP leeching exist which is another different reason the cap should rise. Though I believe that if the Familia begin to run low on space or there is a high demand among the members to raise the cap then it should be done. Though as of right now this is an extremely useless thread as the site is literally less than a week old and things are still being felt out. We aren't sure if things are gonna blow up or not, despite how rapidly we have been gaining members we are sure to lose members as well. As of right now we have an influx of Gods and a lack of adventurers so if anyone thinks they're going to be obtaining five members in their Familia anytime soon without a high rate of activity on the forum RP-wise creating a plot for their Familia then I don't think they're going to be successful in finding those members they desire. Or they will join the Familia and realize there isn't anything to do within the Familia and then become discouraged by their choice while other familias are raving in the cbox about doing this and that. Eventually leading to them leaving the site because a lack of content as they shoved their character into an inactive organization. As of right now Zeus, Briareus, and Yanluowang are the only Gods that are actively doing things regularly or have established some sort of plot among their Familia or for the site. I know one of them is me, but I have done a lot to make sure people inside and outside of my Familia will have an enjoyable experience with my God.
I don't see why you think my only reasons for debating this are for my own character. I will ignore your personal argument in this because it is pointless. If you find need to debate this though, quote me on it again and continue from there. The council from what I was told is against the idea of Gods interfering with mortals. If there is an overpopulation of Gods, why allow them to continue to be created? Instead of punishing people for choosing something that is open as of this moment, we should be encouraging people to play adventurers instead. When you talk about the cap being in favor of spreading out adventurers, I find it absolutely ridiculous. If a god is popular between people, that is because they as a God appeal to the adventurers. Why must we railroad our adventurers to join a familia that is not popular? The point of your familia and your god are to convince people to join, much like it would be for a god in any other game/anime/scenario. If you believe that we should play the game of "Because A has 5 worshippers and B has 1, B is entitled to having 4" then what is the point of allowing people the idea of free will and Gods the idea of political and social campaigning? If a God is not doing well, they should work harder instead of trying to put breaks on a God that is doing well. This is not to say that fairness is in its entirety with all Gods. For example, Zeus is the King of Gods. By default, that would already appeal to people seeing how high he is in lore. It's a mental thing that can sometimes even be subconscious but it is not something that should be punished. That is only the matter of natural competition. For example, think of a business. Let's say Cottonelle and Charmin. Each have their own unique qualities but they are the same thing: Toilet Paper. People can buy either, but let's say Cottonelle is selling better than Charmin. Should we punish Cottonelle and tell them they can only sell so many? No. It means Charmin needs to improve and earn its buyers. It is entirely hypocritical and futile to argue assumptions. In-fact, you're assuming that I believe this when it's in-fact not true. I know people leave; I've been on sites for a long time. Once more, you argue my character like this cap debate is just about Ra. Yes, I made Ra to be a political/social God when I read the Wiki. That is because a Council was mentioned. Should I apologize to you for creating such a thing? Not every god has to be the right-hand man of another and not every god has to party. It is the same balance that you speak of which allows me to create a God that is the direct opposite. To your surprise, building my Familia and operating inside the Council are going to be how I become a larger part of the story. Your entire reply to me is based upon me trying to play "Familia Clicker" (edit: Bad joke about Cookie Clicker) and it's quite rude. Very likely; look at Religion today. Modern Religion is operated on word-of-mouth and competition to have believers. Refer to my previous point on population about this as well. ...What? Part of obtaining familia is by recruiting. As for your comment on my little interaction, you're reaching for an argument here. Reread my post to understand what I said. What I said here is if people are making their familia anything that's not a family, it would be difficult. Once more, this is a personal argument instead of a proper debate. My recruitment is done through private messages and before they are even placed into my Familia, an in-character scenario is made. Refer to my Calling Post in the Slums if you must. As for your "do nothing and leech AP", refer to my previous points about what Ra is going to do.
If you're voting for this thread you need to read the things that are said above. Minus the misinterpretation of the examples I made with our characters and what not, Ra has a solid point. Gods should not have a limit to their familia. However, I believe a system to mitigate AP leeching should be applied once so many members are within the familia. Nothing crazy you'd still be well rewarded over others, but it shouldn't be that exponential to where you'll end up being able to just take over the entire world with your character.
I as an adventurer think it would be rather hindering to have a familia cap as well. Lets say all the gods reach this cap expect for two and lets say I got to make a rough and tough character that would fit right into with Zeus and his horde. Why shouldn't I be allowed to become part of a familia I think my character will thrive in. Why should I be forced or pushed into a familia just because their god cannot recruit enough people. I also feel it hinders the interaction of gods as well. If a god has a members cap it limits the amount of RP that could happen between gods and mortals. not every god is going to want to party with humans all the time, some maybe a lot more diplomatic in their approach. I also feel one familia having more members I highly realistic as seen within Danmachi itself. Many familia were very large and had more members than others. This is just my opinion though Dogon out.
I see where everyone is coming from. In that case, I propose that we don't in a limit, buuuut, gods should not solicit members OOCly. I find this incredibly tacless and offputting. Do it through RPing instead. This will give members the ability to decide which familia is good for their roleplay. Or at least make some kind of familia advertising thread or something. Doing things through IC means is much more thematic anyways and should be how it's done. In DanMachi, it's almost always the adventurers who ask to join a familia based on their prestige.
Thanks everyone for contributing, I am closing this thread now. More details in this thead: http://dungeonrp.com/threads/new-and-exciting-things.222/