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Rain's Blacksmith System

Discussion in 'Concepts & Feedback' started by Hephaestus, Sep 26, 2016.

  1. Simple and easy, then again all I care about is the blacksmith. :P

    | Crafting Materials |

    BlackSmithing:
    The idealism behind forging weapons, and armor alike with different material and resources. The rate of each craft will be valued by the ore collected and the ranking of the blacksmithing skill.

    In order to increase one's blacksmithing, a character would need to practice forging. Increasing one's blacksmithing can be done by doing a crafting quest which will determine the failure or success.

    Blacksmithing Ranks:


    I - Can craft low rate weapons and armor such as bronze, and copper.
    Failure 0%
    - Duration: Unlimited
    - Material Needs and how much

    ex. Raw Iron (50), Goblins heart (1) etc

    H - Can craft more suitable armor and weapons out of various material like iron.
    Failure 5%
    - Duration: Unlimited
    - Material Needs and how much

    ex. Raw Iron (50), Goblins heart (1) etc

    G - Can craft better rate armor that has higher chance of standing up against monsters.
    Failure 10%
    - Duration: Limited (Post count)
    - Needs 200 in STR before equipping
    - Material Needs and how much

    ex. Raw Iron (50), Goblins heart (1) etc

    F - Can crafter higher end rate armor and weapons consider to being dropped in dungeons
    Failure 15%
    - Duration: Limited
    - Needs 300 in STR before equipping
    - Material Needs and how much

    ex. Raw Iron (50), Goblins heart (1) etc


    E - Epic weapons and armor considerable crafted through long means and takes lot of energy to perform as well as taxing material supply. Some items may be enchanted but the increase of failure is a risk.
    Failure 20%
    Failure for enchanting 50%
    - Duration: Limited
    - Special Requirements base on the item.
    - Material Needs and how much
    ex. Raw Iron (50), Goblins heart (1) etc
     
    Asch likes this.