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Items

Nov 6, 2016
Items

  • Items on DRP are ranked from low to high: I H G F E D C B A and S (Legendary). When you first create an adventurer, you are allowed to possess any number of i-ranked items. However, in order to obtain H-ranked items and up, you must buy the corresponding item in the shop.

    For example, you buy a 1H Weapon from the shop, after it appears in your inventory, you can go back to your profile and make a generic, blank item with a name and no description. If you would like more customization for your items, ask a crafter to make them for you. You need to purchase the generic shop items first, before you are allowed to use crafted item of the same rank.


    More Info

    Crafted Items: Crafted items have traits that crafters can distribute. For example, if you would like an accurate sword and are willing to forgo its durability, then the crafter can make that happen. Crafted items are the only item to have basic descriptions.

    Item Description: Only crafted items may have a description. Please do not describe your items at all. Glowing, sparkles, or anything that make your weapon look enchanted or magical or made out of something that isn’t metal are not allowed. Enchantment is the only way to give them special appearance.

    Enchantments: Enchantments give your items powerful properties and perhaps give them magical appearances as well. For example, Aerius’ Fang [1H sword, A] (e) a red mist emits from the blade and (e) the blade absorb blood to refresh its durability. Enchantments are only applicable to items D-ranked and above. It is currently not implemented at the moment.

    Consumables: There is currently no support for any kind of consumables. All consumables must be at i-rank. This feature will be implemented in the future.

    Special Items: These are items that can be earned from DM-ran quests, they are made and rewarded at the whim of the DM.

    Weapons

    1-H Weapons

    • Durability (/2) – self-explanatory
    • Speed – how fast the weapon can be used
    • Steadiness – increases accuracy

    2-H Weapons

    • Durability – self-explanatory
    • Utility – this stat increases the weapon potential to be used in a variety of situations
    • Speed (/2) - how fast the weapon can be used

    Magical Weapons

    • Durability (/2) – self-explanatory
    • Mind – how much the item helps mind management more efficient
    • Magic – how much it makes casting spells more efficient

    Ranged Weapons

    • Durability – self-explanatory
    • Speed (/2) – how fast the weapon can be used
    • Steadiness – increases accuracy

    Armor

    Heavy Armor

    • Durability – self-explanatory
    • Protection – self-explanatory
    • Mobility (/2) – how easy is it to move while worn

    Medium Armor

    • Durability – self-explanatory
    • Protection (/2) – self-explanatory
    • Mobility – how easy is it to move while worn

    Light Armor

    • Durability (/2) – self-explanatory
    • Mind – how much the item helps mind management more efficient
    • Magic – how much it makes casting spells more efficient