Dungeon
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The BasicsThe dungeon is a massive and complex labyrinth beneath the tower of Babel in Orario. Long before the Gods came down to the lower world, heroes have been venturing into the depth and fighting the monsters; though, not many have been able to make it past the fifth floor.
Dungeon System- The dungeon is beneath the tower of Babel, the lower one descend, the more dangerous it becomes.
- Nobody knows how many floor the dungeon has, some theorizes 50 while others suspect at least 100.
- The dungeon is seemingly alive, birthing monsters from its wall and ceiling. Some speculates that the dungeon’s control weakens near the surface because it is far away from its power center.
- Monster respawns at different rate. The respawn time tend to be lower
- The dungeon is conscious and often lures inexperience Adventurers to nasty traps.
- Each floor is distinctive and features its own geography, biome, and monster.
- There is a guardian monster that is extremely dangerous every couple of floors, it respawns once every three days.
- The dungeon interior heals from damages.
- Each floor (except a few) rearranges itself every other day, though the path leading to the lower floor generally stay the same, making skillful navigation a crucial mean to survive.
- It is, however, possible to make camp inside the dungeon at night. The shifting terrain will not disturb camp.
- The dungeons monsters behave differently at night; some become more docile while the rest become insatiable. Some monsters evolve in shape as well. It is not recommended to camp inside the dungeon.
MonstersSoul stones are the core of monsters and are almost always contained within in their chest area. After a monster is slain, its physical body will dissipate, leaving behind a Soul Stone that can be gathered. Also, the size of the Soul Stone is directly proportionate to the size of the monster. Soul stones can be so massive it can’t be transported out of the dungeon without being broken down into smaller fragments.
Alternatively, if one were to break the Soul Stone while it’s still lodged inside a monster, the monster will die instantly. Adventurers should avoid killing monsters this way because doing so would destroy the Soul Stone, which is their main source of income.
When dungeon monsters escape to the surface, they can reproduce by splitting their soul stone. Because of this, dungeon monsters aren’t typically very strong. In order to replenish their energy, they feed on unsuspecting people. Depending on the type of monster, they may establish a nest and cause damage to the surrounding land. The Guild occasionally send parties to exterminate these monsters.
It is important to note that there are non-dungeon monsters and monstrous beasts as well that inhabited the world, though, they behave more like animals and do not contain soul stones. They also leave a physical body behind when they die.
LootThe majority of Adventurers enter the dungeon with the intent to harvest soul stones by slaying monsters. At the end of their work day, Adventurers all gather at The Guild’s headquarter (Pantheon) and trade the soul stones in for Valis. This is the adventurer’s main source of income.
Soul stones are incredibly valuable because they contain magical energy that can be used for things such as lighting, water purification, cooking stoves, refrigerators, among other things. However, only The Guild holds the technology to transform soul stones into a usable material. As such, they essentially own the soul stone monopoly.
Drop Items:
Although monsters dissipate when they die, on rare occasion, they may leave behind certain part of their body that had been cut out of them. These remains are often used in the making of weapon or armor and as such fetch a high price.
Dungeon Materials:
Depending on the floor, Adventurers may also come across natural resources within the dungeon such as ore, magical spring, etc. These nodes are often very valuable and entrepreneurs may contract Adventurers to harvest the material for them. Be warn that these are almost always situated in well-guarded or geographically dangerous Locations and will require a lot of effort to get to.
Since the Gods descended unto the mortal realm, the dungeon has become a literal gold mine. This has driven many desperate people and the poor into the dangerous depth as the last resort to feed themselves and their family. The majority of these people die and become fodders for other dungeon-delvers.
Given their unworldly profit from exchanging gold for Soul Stones with Adventurers, The Guild avoid painting the horrific reality of dungeon-delving. As such, most people do not realize that the danger of the job doesn’t come from just the dungeon itself, but also from other dungeon-delvers. Even within a party put together by The Guild, betrayal is the norm. If anything, the culture of dungeon-delving teach everyone to take care themselves.Every other day, you can hear gossips and stories of the poor being used as monster baits, or how careless parties are killed and robbed of their entire possession because killing people and taking their earnings is much more efficient than killing monsters. Furthermore, all of this excludes familial feuds between Gods who might very well order their familia members to off one another inside the dungeon. In this way, the Dungeon becomes a refuge for all those who are predisposed to crime.
All aspiring delvers should be weary at all time, given that there is neither law nor justice within the dungeon.


