Skills
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The BasicsSkills are incredible talents that manifest in most if not all Adventurers the moment they receive the gift of Falna from their god. The adventurer’s personality and background directly affects what kind of skills manifest in them.
For example, someone who is very law-abiding may have a skill where they can detect criminal intent in an area; or a womanizing man whose vitality is increased when he is actively protecting a woman he finds attractive.Skills can also be an actual attack; however, it is based off the user’s personality. In addition, skills don’t exist solely for the purpose of fighting; many Adventurers find their skills much more useful outside of the Dungeon than within. For OOC purposes, skills have a lot of role-playing value, keep an open-mind when you make them.
Important: while a skill is triggered, it takes a lot more energy to perform any kind of actions and/or movements because skills can be taxing on a mortal body. As such, it is wise not to overuse or rely too much on skills.
During a Level up, you must choose a spell, a development ability, or a skill.
Making Skills
In order to make a skill, assemble it from the characteristics below. Format: Name: [trigger, type] description/limitation.
If you would like help coming up with a skill, or would like someone else to make you a skill, visit the character resource forum.
Trigger:
- Active – these are skills that you must consciously activate; they can be used on the demand if the conditions are met
- Passive – skills that activate when the conditions are met
Type:
- Offensive – direct attack skills or fighting moves; skills that affect more than one target are much weaker than those that are single-target
- Defensive – defensive skills
- Empower – buff skills; skills that affect more than one stat are much weaker than those that boost a single stat
- Crafting – related to Crafting
- Utility – anything else that doesn’t fit; e.g. search, navigate, etc.
Limitation:
All skills are required to have a limitation, which is basically the conditions that need to be met before the skill could be used. Take Berserk (increases strength stat when the user becomes angry) for example, it only works when the user becomes angry and will be ineffective the moment another emotion takes over, (fear, sadness, etc.). This section describes WHEN the skill can actively be used or passively activate on its own.
Here are a few example limitations:
- Location
- Time
- Weather
- Body status
- Health status
- Mental status
- Etc...
Banned Skills:
- Skills that raises the rate of gaining stats
- Defensive skills that completely nullify damage; you can only have skills that raises defense or defensive stats
- Skills that heal yourself or others; healing is purely magical or divine
- Skills that affect other people (exception: attack skills); skill applies mostly to the user and the user alone
- Mythical skills: teleportation, resurrection, reverse-causality, time manipulation, mind-control
- Fairy Cannon: the skill from the series that double the effectiveness of attack Magic
Example Skills
Here is a list of sample skills. You may write the skill narratively as demonstrated below or just make it a practical description; just make sure that skills are based on the character’s personality and/or background. Format: Name: [trigger, type] description/limitation.
Tranquil Mind: [active, empower] Eora often find time in the middle of the day to meditate to refresh her mind. Tranquil Mind allows her to increase her visual and auditory perception after a brief meditation. She can only use Tranquil Mind when she is quite stressed.
Blind Justice: [active, utility] Harte is an ally of the law, as such, this skill allows him to actively detect all criminal intent in a 50 feet radius and navigate to the source where the thought was emitted.
Rabbit Feet: [passive, empower] There’s no denying that Lina’s a big coward, but in her case, this skill gives her an increment in Agility when she is surrounded by enemies. She could use it to maneuver herself and pull off impressive combat moves, but it’s most likely just going to help her run away...
Unthirst: [active, utility] Being a curious alchemist sure is hard work. It would have been much harder if Wynden didn’t have this skill, which allows him to detect the what kind of effects alchemical solution will have without the need to test it. With this skill, Wynden perhaps saved the lives of countless lab mice and human test subjects. Thanks, Wynden!
God’s Tongue: [active, utility] Cooking is harder than sin when you’re stuck inside the Dungeon. Given her love for cooking, Lilia’s ability allows her to make the nastiest ingredients in the Dungeon taste like a 4-stars restaurant meal.
Crimson Storm: [active, offensive] Vance is no stranger to violence, his tendency to desecrate his enemies’ corpse gave form to his monstrous attack that can only be used when the target is close to death and bleeding a lot. If the attack connects, Vance would deliver the sword into the target’s midsection and draw a huge circle before he disembowels them, giving the target a slow and agonizing death.
Artel Assist: [passive, utility] With her rotten luck and bad upbringing, this rare skill makes Liliruca an extremely valuable supporter in any party. Artel Assist allows Liliruca to carry an incredible amount of weight on her back by compensating.


