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(Progression)
(Preface)
 
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==Preface==
 
==Preface==
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Magic is not common in the world of Terrasphere; the majority of people do not have access to it. Magic comes from a variety of different sources. Below are the 4 most common ones.
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Weapon mastery such as pierce, slash, cleave, bludgeon, range, and shield allow you have game-like skills which you can discover and tweak to fit your fighting style in addition to letting you wield said weapon types.  
  
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As you develop your master, you can come up with more complex attacks and intricate combos to use on your opponents.
<li><span class="b4">Natural</span> These people are born with latent magical power and can often express magic naturally. Rather than learning magic, they feel it.</li>
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<li><span class="b4">Academic</span> These people are born with little to no magic and have to study it extensively to be able to use magic. Spellcasting often requires a large amount of memorization and practice.</li>
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Keep in mind that each weapon have a unique skill set, speed, weight, impact, strength and weaknesses. Certain weapons are better suited depending on the situations.
<li><span class="b4">Faithful</span> These people receive magic from their patron or matron gods. Instead of reciting incantation, they offer prayers. These people still expend their energy to cast spells, however.</li>
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<li><span class="b4">Enabled</span> These people have little to no magic and can only cast spells because something else is enabling them to do so. These may be different beings or a magical item. These types are incredibly rare, however.</li>
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==Modes==
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In your settings, you have two combat options: Assist Mode and Free Mode. You may freely switch between them, but only out of combat.
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<table width="100%" border="0" class="infobox progression">
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    <tr>
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      <td width="20%"><span style="color:#3ea3b2">Assist Mode</span></td>
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      <td>To execute a skill, simply start the motion and your body will automatically carry through with the complete skill. This is similar to how Mages have to open their UI and tap a spell to cast it.</td>
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      <td><span style="color:#3e5ab2">Free Mode</span></td>
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      <td>In this mode, you must memorize all of the motions of a particular skill to execute it. This mode gives you a lot more movement options, allowing you to transition into other skills or perform combos more easily. If you mess up a motion, your skill won't be as effective and you open yourself up to retaliation. This is similar to how you can cast magic without opening the UI by memorizing the incantation and reciting it correctly.</td>
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==Progression==
 
==Progression==
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[[Category:Mastery]][[Category:Weapon]]

Latest revision as of 08:16, 14 January 2018

Preface

Weapon mastery such as pierce, slash, cleave, bludgeon, range, and shield allow you have game-like skills which you can discover and tweak to fit your fighting style in addition to letting you wield said weapon types.

As you develop your master, you can come up with more complex attacks and intricate combos to use on your opponents.

Keep in mind that each weapon have a unique skill set, speed, weight, impact, strength and weaknesses. Certain weapons are better suited depending on the situations.

Modes

In your settings, you have two combat options: Assist Mode and Free Mode. You may freely switch between them, but only out of combat.

Assist Mode To execute a skill, simply start the motion and your body will automatically carry through with the complete skill. This is similar to how Mages have to open their UI and tap a spell to cast it.
Free Mode In this mode, you must memorize all of the motions of a particular skill to execute it. This mode gives you a lot more movement options, allowing you to transition into other skills or perform combos more easily. If you mess up a motion, your skill won't be as effective and you open yourself up to retaliation. This is similar to how you can cast magic without opening the UI by memorizing the incantation and reciting it correctly.

Progression

Beginner You can wave your weapon around; that ought to hit something in front of you.
Novice You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.
Trained Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.
Proficient You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.
Adept You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.
Expert You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.
Mastered You now have powerful combos and series of attacks that leave your opponent devastated if not dead.