From Terrasphere
Jump to: navigation, search
Line 1: Line 1:
==Preface==
+
<html><div class="bcontainer" style="height: 450px">
__NOTOC__
+
<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/naturemagic.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
+
<img src="http://terrarp.net/resources/mastery/naturemagic.png" style="width: 128px;">
 +
<div class="bname">Standard</div></div>
  
Nature magic holds great power over the wilds, allowing its user to grow and manipulate plants and fungi. Although these speed grows are temporary, they are powerful while they last, giving the user a variety of tools to use in combat. The magic can also be used to rejuvenate and protect allies with magical plants. Nature magic also connect the user to nature, giving them magical senses when they are in the wilds.
+
<span style="color:#a5d13f">Nature Magic</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
  
Nature magic is low damage and best used at close range and in the wilds, but it more than makes up for its disadvantage with its energy efficiency, supportive effects, hindering capability, and incredible domestic applications.
+
<div class="gcontain" style="margin-top: 25px">
 +
<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
 +
<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
 +
</div>
 +
<ul class="mtag">
 +
<li>Support</li>
 +
<li>Creative</li>
 +
</ul>
 +
</div>
  
<span class="b2a">Strengths</span> Versatility, utility, hindering effects
+
<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Weaknesses</span> Low damage, close range, environment
+
<img src="http://terrarp.net/resources/mastery/druidicmagic.png" style="width: 128px;">
 +
<div class="bname">Awakened</div></div>
  
==Spell Types==
+
<span style="color:#d16646">Druidic Magic</span> allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
  
Below are some common spell types this magic features. You are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
+
<div class="gcontain" style="margin-top: 25px">
 +
<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
 +
<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
 +
</div>
 +
<ul class="mtag">
 +
<li>Support</li>
 +
<li>Creative</li>
 +
<li>Shapeshift</li>
 +
</ul>
 +
</div>
 +
</div></html><br>
 +
 
 +
==Skill Set==
 +
 
 +
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[magic]] and [[Magic#Magical Instruments|magical instruments]] for more information about the use of magic.
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
Line 20: Line 44:
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#7a45d0">Hinder</span></td>
+
       <td><span style="color:#87d045">Domestic</span></td>
       <td>These spells are very effective in hindering enemies, slowing them or binding them..</td>
+
       <td>These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4b9ec4">Domestic</span></td>
+
       <td><span style="color:#87d045">Support</span></td>
       <td>These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.</td>
+
       <td>These spells is similar to other support magic, they heal, buff, and [[revive]]. Only, these spells are themed after plants, nature, or a green light.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#51d0ce">Support</span></td>
+
       <td><span style="color:#45d09a">Hinder</span></td>
       <td>These spells is similar to other support magic, they heal, buff, and [[revive]]. Only, these spells are themed after plants, nature, or a green light.</td>
+
       <td>These spells are very effective in hindering enemies, slowing them or binding them..</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
 +
 +
[[Category: Mastery]][[Category: Magic]][[Category: Support]]

Revision as of 08:57, 14 January 2018

Standard
Nature Magic allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge
  • Support
  • Creative
Awakened
Druidic Magic allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Support
  • Creative
  • Shapeshift

Skill Set

Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.

Plant Control These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.
Domestic These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.
Support These spells is similar to other support magic, they heal, buff, and revive. Only, these spells are themed after plants, nature, or a green light.
Hinder These spells are very effective in hindering enemies, slowing them or binding them..