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(Faith)
(Social)
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<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td><span style="color:#4ca0e0">Leadership</span></td>
+
       <td><span style="color:#e04c84">Leadership</span></td>
 
       <td>Directing and managing others.</td>
 
       <td>Directing and managing others.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#eec62b">Commence</span></td>
+
       <td><span style="color:#e04c84">Commence</span></td>
 
       <td>Market knowledge, trade contact, haggling, etc.</td>
 
       <td>Market knowledge, trade contact, haggling, etc.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#6dc023">Negotiation</span></td>
+
       <td><span style="color:#e04c84">Negotiation</span></td>
 
       <td>Persuasion, arguments, speech skills, etc.</td>
 
       <td>Persuasion, arguments, speech skills, etc.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#9354d4">Politic</span></td>
+
       <td><span style="color:#e04c84">Politic</span></td>
 
       <td>Law, management, socialization, and other political skills.</td>
 
       <td>Law, management, socialization, and other political skills.</td>
 
     </tr>
 
     </tr>
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     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d24141">Vice</span></td>
+
       <td><span style="color:#e04c84">Vice</span></td>
 
       <td>Criminality, vice contacts, extortion, and other crime related skills.</td>
 
       <td>Criminality, vice contacts, extortion, and other crime related skills.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>

Revision as of 09:46, 14 January 2018

Preface

Vocations are essentially domestic skills that players develop within the game. In the game, mental vocations often carry over from the real world. For example, a player who works in finance in the real world would have commence, etc. Most players develop vocations that they learn from scratch while playing the game, however.

You are limited to 2 vocations. Considering that they don't have any mechanical benefit and are mostly meant to add to the roleplaying experience, you are not required to take them at all.

Arts

Glory Fighting Expertise in showy and extravagant fighting.
Painting Expertise in constructing pictures, paintings, portraits, etc.
Percussion Instruments Expertise in stringed musical instruments such as: tabor, timbrel, tambourine, etc.
Sculpting Expertise in arts carved from solid objects.
Pluck Instruments Expertise in stringed musical instruments such as: lyre, harp, etc.
Bowed Instruments Expertise in stringed musical instruments such as: viol, lute, gittern, etc.
Wind Instruments Expertise in stringed musical instruments such as: bagpipe, flute, etc.

Craft

Alchemy Expertise in producing potions with a variety of effects and knowledge of chemistry.
Armorsmithing Expertise in the forgery and modification of metal armor.
Artisan Expertise in producing or modifying furniture and other domestic items.
Brewing Expertise in producing alcohol.
Cooking Expertise in producing food.
Engineering Expertise in making and manipulating technology.
Jewelcrafting Expertise in crafting or modifying jewelry and worn accessory.
Leatherworking Expertise in skinning, refining leather, and crafting or modifying medium armor.
Machinist Expertise in the modifying and building machines.
Magecrafting Expertise in crafting magical instruments.
Shipbuilding Expertise in crafting, modifying, and maintaining ships
Tailoring Expertise in refining cloth and producing or modifying clothes and light armor.
Weaponsmithing Expertise in the forgery and modification of metal weapons.

Fieldwork

Construction Expertise in architecture and constructing buildings.
Fishing Expertise in catching fish through a number of ways.
Horticulture Knowledge in agriculture, raising crops and plant life.
Husbandry Expertise in breeding, raising, and domesticating animals.
Mining Knowledge of minerals, ores, and mining nodes, as well as the skills to find and mine them.

Knowledge

Archaeology Expertise in excavation, restoration, history, and lore.
Astronomy Knowledge of the sky, stars and beyond.
Cartography Expertise in drawing, reading, and deciphering maps.
Herbalism Knowledge and lore of plants, their property, and effects.
Investigation Deduction, observation, logic, etc.
Linguistics Knowledge of languages and their usage, also language-learning expertise.
Medicine Healing, curing, medical diagnosis, surgery, etc.
Rhetoric Reading and writing, scribing, bookkeeping, etc.

Faith

Astrology Expertise in fate, cosmologies, and spirituality of the heavenly bodies.
Occultism Expertise in dark rituals, eldritch knowledge, and other elements of the occult.
Spiritualism Expertise in ancient lore, nature, and the spirits that inhabit the world.
Ecclesiasticism Expertise in theology, faith leadership, and religious rituals.

Social

Leadership Directing and managing others.
Commence Market knowledge, trade contact, haggling, etc.
Negotiation Persuasion, arguments, speech skills, etc.
Politic Law, management, socialization, and other political skills.
Theatrics Acting, storytelling, stage performance, etc.
Vice Criminality, vice contacts, extortion, and other crime related skills.