(→Magical Instruments) |
(→Harmonic Instruments) |
||
Line 76: | Line 76: | ||
<td width="23%"><span style="color:#d95194">Musical Instruments</span></td> | <td width="23%"><span style="color:#d95194">Musical Instruments</span></td> | ||
<td><span class="b2a">(Two-handed)</span> These encompass all medieval style of musical instruments such as lyre, harp, viol, lute, gittern, bagpipe, flute, tabor, timbrel, tambourine. No modern musical instruments.</td> | <td><span class="b2a">(Two-handed)</span> These encompass all medieval style of musical instruments such as lyre, harp, viol, lute, gittern, bagpipe, flute, tabor, timbrel, tambourine. No modern musical instruments.</td> | ||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
</table><br> | </table><br> |
Revision as of 19:34, 14 January 2018
Preface
Magic is not common in the world of Terrasphere – the majority of people do not have access to it. Below are the four most common types of magic users.
- Magus These people are born with latent magical power and can often express magic naturally. Rather than learning magic, they feel it.
- Wizard These people are born with little to no magic and have to study it extensively to be able to use magic. Spellcasting often requires a large amount of memorization and practice.
- Devout These people receive magic from other worldly beings, divine or not. Instead of reciting incantation, they offer prayers. It still requires energy to cast spells, however.
- Commoner These people have no magic and can only cast spells because something else is enabling them to do so. This can be magical beings or items.
Spellcasting
Spellcasting requires an incantation specific to the spell being recited or written in the air. Powerful spells take longer to channel and consume more energy. Injuries or other distractions may interrupt the spell being cast. There are two methods of casting spells in Terrasphere.
- Assist Mode In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Selecting a spell will cause the user to automatically recite the spell. Once a spell is completed, the game will assist the user in aiming in order to reduce the chance of missing. It is not possible to combine spells using this mode.
- Free Mode In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not be cast. Once the spell is completed, the user will have to aim using their own skills. This mode allows the user to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly.
Miscellaneous
Energy Spellcasting consumes a great deal of energy (NPCs refer to it as mana). Given that the energy to cast spells is the same as stamina, spellcasters should avoid doing physical activities while performing magic.
Mind Down When a user's energy level reaches zero, they will fall unconscious until their energy recovers 10%. During this time, the user will be vulnerable to attacks.
Magical Instruments
Users of standard magic mastery are able to use any of the magical instruments in the table below. Although they all differ in theme and function, these tools make spellcasting more efficient. The various effects described are primarily for roleplay purposes.
Rod | (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use. |
Focus | (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting. |
Spell Ring | (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast. |
Rune Stone | (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance. |
Charms | (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management./td> |
Grimoire | (One or two-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed. |
Staff | (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings. |
Tarot Cards | (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV. |
Harmonic Instruments
Only those with Harmonic Magic may use these magical instruments.
Musical Instruments | (Two-handed) These encompass all medieval style of musical instruments such as lyre, harp, viol, lute, gittern, bagpipe, flute, tabor, timbrel, tambourine. No modern musical instruments. |
Progression
Beginner | You have about 1 or 2 useful spells that you struggle to control. |
Novice | Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know. |
Trained | You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par. |
Proficient | You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells. |
Adept | Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells. |
Expert | You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells. |
Mastered | You have mastered your craft and can now cast two different spells simultaneously without exploding. |