From Terrasphere
Line 4: | Line 4: | ||
<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:#f1bb2b">Aeromancy</span> allows the user control of the | + | <span style="color:#f1bb2b">Aeromancy</span> allows the user control of the element of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat. |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> |
Revision as of 21:20, 14 January 2018

Standard
Energy
Range


- Magic
- Utility
- Mobility
- Disruption

Awakened
Energy
Range


- Magic
- Damage
Skill Set
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.
Air Movement | Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible. |
Air Alteration | These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc. |
Lightning Alteration | These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses. |
Disruption | These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning. |