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(Created page with "==Preface== __NOTOC__ <html><img src="http://terrarp.net/resources/mastery/aeromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html> Hydromancy directl...")
 
(Preface)
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<html><img src="http://terrarp.net/resources/mastery/aeromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
 
<html><img src="http://terrarp.net/resources/mastery/aeromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
  
Hydromancy directly deals with water and ice. This magic is loved by many for its utility, being able to manipulate water and summoning water. This magic can also mold water into objects or platform made from ice. There's much used for this magic and it is not always on the battlefield.
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Aeromancy controls air and lightning, which are vastly different from one another. While air provide the user with great utility and movement of themselves, others, or object, lightning is precise and best used for offensive purposes.  
  
Hydromancy is a highly adaptable magic with a lot of utility. Its is optimal at medium range and is accurate. However, it has low damage despite its average energy consumption rate.
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Air spells have medium range and comes with medium energy consumption, but does very low damage. Lightning spells on the other hand, is also medium range, but has medium energy consumption, and medium damage, it is highly disruptive (shock or stun), however.
  
<span class="b2a">Counters</span> Fire (water), solid (ice), physical damage (ice)
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<span class="b2a">Counters</span> None
<br><span class="b2a">Weaknesses</span> Fire (ice), low damage
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<br><span class="b2a">Strength</span> Movement, adaptable, disruptive
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<br><span class="b2a">Weaknesses</span> Highly reactive against other evocative magic, low damage, medium energy consumption
  
 
==Spell Types==
 
==Spell Types==

Revision as of 10:10, 23 December 2017

Preface

Aeromancy controls air and lightning, which are vastly different from one another. While air provide the user with great utility and movement of themselves, others, or object, lightning is precise and best used for offensive purposes.

Air spells have medium range and comes with medium energy consumption, but does very low damage. Lightning spells on the other hand, is also medium range, but has medium energy consumption, and medium damage, it is highly disruptive (shock or stun), however.

Counters None
Strength Movement, adaptable, disruptive
Weaknesses Highly reactive against other evocative magic, low damage, medium energy consumption

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Hydromancy have 2 modes, water and ice.

Ice Projectiles Sharp and deadly physical projectiles with average accuracy.
Ice Conjuration These spells allow the user to shape water how they want and turn it to ice.
Disruption These spells are meant to disrupt the target(s), either making them lose their footing with ice or blasting them away with a torrent of water.
Freezing These spells are meant to freeze the target(s), it is more effective if the target(s) was wet.