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Revision as of 00:01, 15 January 2018

Standard
Spellbane gives the user the ability to suppress, nullify, or defend themselves against magic using a variety of skills. Warriors use this ability to interrupt magic skills, whereas magic users negate incoming damage through spells and barriers. The user is able to detect and identify the source of magic, as well as make estimations towards its power.
Energy gauge Range gauge
  • Defense
Awakened
Magic Mimicry gives the user the ability to bolster their allies by removing debuffs and intimidating opponents. This ability also limits the effects of fear, making the user unlikely to shy away from danger. The aura itself wears off after a brief duration but its power remains in effect for quite some time.
Energy gauge Range gauge
  • Magic
  • Defense
  • AoE

Skill Set

Magic Defense These skills or spells allow the user to be able to endure magic damage more effectively.
Magic Suppression These skills or spells specializes in preventing the target from casting magic.
Anti-magic Aura These skills or spells provide area-wide protection against magic.
Magic Investigation This mechanic improves the user's investigation mode when they investigate all things magical in and out of combat. but they will be alerted that the spell is higher level than Spellbane.

Progression

Beginner Your investigation mode has been improved, you are starting to take notice of magic around you. You can nullify baby spells.
Novice You can nullify Novice-level spells now.
Trained You can nullify Trained-level spells now.
Proficient You can competently nullify Proficient-level spells now.
Adept You can quickly and competently nullify Adept-level spells now. Also, you can now steal spells you nullify and keep them for a few minutes.
Expert Same as Adept, but you can now hold up to 3 nullified spells for several hours.
Mastered Same as Adept, but you can now hold up to 5 nullified spells indefinitely. Your anti-spell fields will allow allies to cast spells within it now.