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===The siege on Dormont II=== | ===The siege on Dormont II=== |
Revision as of 12:04, 15 January 2018
Overview
Season 1 is a crucial series of events that resulted in the founding of the player nation, Astorea. It is the first time where the roleplayers' actions completely steered the direction of Terrasphere's main story and influenced the current landscape of the world.
The result of these events tie directly into Season 2, which is essentially a continuation of this storyline.
Contents
Important Characters
Jack Anders
Jack is one of the three co-leaders of one of the top leading guilds, Yulan Dragons [YULAN]. As a calculated pragmatist who is dedicated to his guild and those whom he considers his friends. Despite being a practitioner of White Magic, Jack's intention is never pure.
It was thanks to his smart planning that contributed toward the founding of a player nation.
Aaron Steele
Aaron is well-known for his grand ambition and obsession in becoming a hero that the world of Terrasphere would remember. Thanks to his huge fortune, he single-handedly established the Heroes of Falderen [VALOR], one of the three top guilds in Terrasphere.
Despite his righteous moral compass, he went along with Jack and Merkaba's plan, though not without a massive backlash from fellow guild members who thought that he had lost his mind.
Merkaba
Merkaba is a cold and quiet woman who was mad with delusion of Terrasphere being the 13th dimension. Thanks to her tenacity and obsessive grinding, she had enough wealth to single-handedly create the guild called the Cult of the Black Star [COVEN].
Aside from the occult and the prospect of being able to research demons in the north, Merkaba was indifferent to the war between Yladia and Falderen. It was ultimately her devious plan that lead to the result of the season 1 finale.
Events
Beyond the Mountains
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Against the Wind
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The Rescue Entourage
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas cursus ligula at efficitur tincidunt. Duis efficitur nulla et massa hendrerit, in tincidunt neque malesuada. Suspendisse sit amet diam accumsan, congue massa eget, congue eros. Ut posuere libero lacus, fringilla condimentum enim finibus at. Sed ac mauris ultrices lacus laoreet porttitor. Aenean et venenatis ante, sodales malesuada dolor. Praesent interdum tempor tellus eget malesuada.
The siege on Dormont II
Now on the other side of the fortress walls, the players had to figure out how to take it over. During the night, players got a chance to rest and come to terms with suddenly switching sides, while others began forming plans to attack. Inside Dormont, the few remaining players who, for whatever reason, did not go with the guilds' decision spent the night resting, and the NPC soldiers littered the fort with traps.
At dawn, the attack was launched. The living elven siege engines launched players into the air so they could land on the walls from the skies, while another group of players simultaneously climbed up the walls. Unable to stand before the tide of players, the walls were quickly overrun.
It was not all in vain, though, as the attack was mainly to delay the invaders just enough so that the civilians and injured within Dormont could be evacuated through underground tunnels that linked Dormont to the nearby mountains.
The invading players split into three groups to simultaneously take over the fort. Slowly but surely, they powered their way through the traps until all that was left was to destroy a teleportation circle so that Falderen could not send reinforcements to retake Dormont. To do this, they had to make their way through a trap-filled corridor to place explosive barrels by the teleportation circle. Unfortunately, due to an accident, the explosive barrels went off early, setting off an enormous explosion that destroyed half the fortress and awakened an enormous vampiric Wurm that was inhabiting the tunnels beneath Dormont.
After a frantic battle, the Wurm was finally defeated. The Wurm's emergence demolished most of what was left of Castle Dormont--teleportation circle included--but Castle Dormont was now a keep for the players. Not only that, but Adecus Forest had been conquered and turned into a player-run nation. The three guilds agreed that Astor Balthas, leader of Yulan, should be the king of the new nation, now named Astorea.