From Terrasphere
Line 1: | Line 1: | ||
− | <html><div class="bcontainer" style="height: | + | <html><div class="bcontainer" style="height: 470px"> |
− | <div class="bbox lbox" style="height: | + | <div class="bbox lbox" style="height: 470px"><div class="bcenter"> |
<img src="http://terrarp.net/resources/mastery/naturemagic.png" style="width: 128px;"> | <img src="http://terrarp.net/resources/mastery/naturemagic.png" style="width: 128px;"> | ||
<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:#a5d13f">Nature Magic</span> gives the user the ability to support allies by applying protective boons and imbuing plants with healing properties. The user can also summon forth powerful vines and plants to damage or capture their opponent. This magic bridges the gap between the user and nature, allowing them to sense changes and imbalances. | + | <span style="color:#a5d13f">Nature Magic</span> gives the user the ability to support allies by applying protective boons and imbuing plants with healing properties. The user can also summon forth powerful vines and plants to damage or capture their opponent. This magic bridges the gap between the user and nature, allowing them to sense changes and imbalances.<br /><br /> |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> | ||
Line 16: | Line 16: | ||
</div> | </div> | ||
− | <div class="bbox" style="height: | + | <div class="bbox" style="height: 470px"><div class="bcenter"> |
<img src="http://terrarp.net/resources/mastery/druidicmagic.png" style="width: 128px;"> | <img src="http://terrarp.net/resources/mastery/druidicmagic.png" style="width: 128px;"> | ||
<div class="bname">Awakened</div></div> | <div class="bname">Awakened</div></div> |
Revision as of 16:16, 15 January 2018

Standard
Energy
Range


- Support
- Creative

Awakened
Energy
Range


- Support
- Creative
- Shapeshift
Skill Set
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.
Plant Control | These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it. |
Domestic | These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent. |
Support | These spells is similar to other support magic, they heal, buff, and revive. Only, these spells are themed after plants, nature, or a green light. |
Hinder | These spells are very effective in hindering enemies, slowing them or binding them.. |