From Terrasphere
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<li>Utility</li> | <li>Utility</li> | ||
<li>Mobility</li> | <li>Mobility</li> | ||
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<li>Damage</li> | <li>Damage</li> | ||
</ul> | </ul> |
Revision as of 20:40, 15 January 2018

Standard
Energy
Range


- Utility
- Mobility
- Disruption

Awakened
Energy
Range


- Damage
Skill Set
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.
Air Movement | Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible. |
Air Alteration | These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc. |
Lightning Alteration | These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses. |
Disruption | These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning. |