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(Skill Set)
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<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#408cc2">Air Movement</span></td>
+
       <td width="20%"><span style="color:#d09e33">Air Movement</span></td>
 
       <td>Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.</td>
 
       <td>Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4bccd8">Air Alteration</span></td>
+
       <td><span style="color:#d09e33">Air Alteration</span></td>
 
       <td>These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.</td>
 
       <td>These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d6bb27">Lightning Alteration</span></td>
+
       <td><span style="color:#d0c333">Lightning Alteration</span></td>
 
       <td>These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.</td>
 
       <td>These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#715ee4">Disruption</span></td>
+
       <td><span style="color:#d0c333">Disruption</span></td>
 
       <td>These spells are meant to disrupt the target, either by making them lose footing with air,
 
       <td>These spells are meant to disrupt the target, either by making them lose footing with air,
 
  or temporarily stunning them with lightning.</td>
 
  or temporarily stunning them with lightning.</td>

Revision as of 20:41, 15 January 2018

Standard
Aeromancy allows the user control of the element of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge
  • Utility
  • Mobility
  • Disruption
Awakened
Shifting Winds allows the user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Damage

Skill Set

Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.

Air Movement Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.
Air Alteration These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Lightning Alteration These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Disruption These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.