From Terrasphere
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<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:# | + | <span style="color:#a153d2">Black Magic</span> allows the user to wield a dark energy that often manifests as a dark purple or shadowy haze which causes damage to its target upon impact. It is a nefarious magic that corrupts nature and is used in rituals to curse, hex, or otherwise harm its targets. These rituals are often incredibly intricate and offer little to no use in close combat. |
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<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#a153d2">Damage over time</span></td> |
<td>These spells do not deal damage upfront, but over a period of time.</td> | <td>These spells do not deal damage upfront, but over a period of time.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td width="20%"><span style="color:# | + | <td width="20%"><span style="color:#a153d2">Drain</span></td> |
<td>These spells drain the target's various needs such as food, water, health, or energy.</td> | <td>These spells drain the target's various needs such as food, water, health, or energy.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#a153d2">Conditions</span></td> |
<td>Rot, fear, hex, curses, and disease are features of these spells.</td> | <td>Rot, fear, hex, curses, and disease are features of these spells.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#a153d2">Ritual</span></td> |
<td>These spells are best used out of combat because they take a long time to cast and require magical reagents. They are often strong curse or otherwise powerful, which as tainting a lake, or rotting a field.</td> | <td>These spells are best used out of combat because they take a long time to cast and require magical reagents. They are often strong curse or otherwise powerful, which as tainting a lake, or rotting a field.</td> | ||
</tr> | </tr> |
Revision as of 21:31, 15 January 2018

Standard
Energy
Range


- Condition
- Disruption

Awakened
Energy
Range


- Summon
- Utility
Skill Set
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
Damage over time | These spells do not deal damage upfront, but over a period of time. |
Drain | These spells drain the target's various needs such as food, water, health, or energy. |
Conditions | Rot, fear, hex, curses, and disease are features of these spells. |
Ritual | These spells are best used out of combat because they take a long time to cast and require magical reagents. They are often strong curse or otherwise powerful, which as tainting a lake, or rotting a field. |