From Terrasphere
(→Skill Set) |
|||
Line 33: | Line 33: | ||
==Skill Set== | ==Skill Set== | ||
− | |||
− | |||
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#67d5d8">Spirit Binding</span></td> |
<td>These spells bind spirits to an area or targets to buff or support them. The target will feel very cold while they are haunted.</td> | <td>These spells bind spirits to an area or targets to buff or support them. The target will feel very cold while they are haunted.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td width="20%"><span style="color:# | + | <td width="20%"><span style="color:#67d5d8">Channeling</span></td> |
<td>These offensive spells require channeling, but have great offensive capability.</td> | <td>These offensive spells require channeling, but have great offensive capability.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#67d5d8">Communing</span></td> |
<td>These spells allow the user to sense and communicate with spirits.</td> | <td>These spells allow the user to sense and communicate with spirits.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#67d5d8">Support</span></td> |
<td>These spells is similar to other support magic, they heal, buff, and [[revive]].</td> | <td>These spells is similar to other support magic, they heal, buff, and [[revive]].</td> | ||
+ | </tr> | ||
+ | </table><br> | ||
+ | |||
+ | ==Weapon== | ||
+ | |||
+ | <table width="100%" border="0" class="infobox progression"> | ||
+ | <tr> | ||
+ | <td width="20%"><span style="color:#239d85">Rod</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Focus</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Spell Ring</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Rune Stone</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Charms</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Grimoire</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Staff</span></td> | ||
+ | <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Tarot Cards</span></td> | ||
+ | <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
[[Category: Mastery]][[Category: Magic]][[Category: Support]] | [[Category: Mastery]][[Category: Magic]][[Category: Support]] |
Revision as of 22:47, 15 January 2018

Standard
Energy
Range


- Support

Awakened
Energy
Range


- Utility
- Summon
Skill Set
Spirit Binding | These spells bind spirits to an area or targets to buff or support them. The target will feel very cold while they are haunted. |
Channeling | These offensive spells require channeling, but have great offensive capability. |
Communing | These spells allow the user to sense and communicate with spirits. |
Support | These spells is similar to other support magic, they heal, buff, and revive. |
Weapon
Rod | (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use. |
Focus | (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting. |
Spell Ring | (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast. |
Rune Stone | (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance. |
Charms | (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management. |
Grimoire | (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed. |
Staff | (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings. |
Tarot Cards | (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV. |