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__NOTOC__<html><img src="http://i.imgur.com/ssqHzRp.png" class="right" style="margin-left: 10px"></html>
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==Preface==
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<html><img src="https://i.imgur.com/A428pfG.png" class="right" style="margin: 0 0 20px 0"></html>__NOTOC__
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Magic is not common in the world of Terrasphere – the majority of people do not have access to it. Below are the four most common types of magic users.
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<ul class="vspace orangediamond">
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<li><span class="b4">Magus</span> These people are born with latent magical power and can often express magic naturally. Rather than learning magic, they feel it.</li>
  
==Preface==
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<li><span class="b4">Wizard</span> These people are born with little to no magic and have to study it extensively to be able to use magic. Spellcasting often requires a large amount of memorization and practice.</li>
  
Magic is not common in the world of Terrasphere. The majority of people do not have access to it.
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<li><span class="b4">Devout</span> These people receive magic from other worldly beings, divine or not. Instead of reciting incantation, they offer prayers. It still requires energy to cast spells, however.</li>
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<li><span class="b4">Commoner</span> These people have no magic and can only cast spells because something else is enabling them to do so. This can be magical beings or items.</li>
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</ul>
  
 
==Spellcasting==
 
==Spellcasting==
  
Spellcasting requires an incantation specific to the spell be recited or written in the air. Powerful spells take longer to channel and consume more energy. Injury or other distraction may interrupt spellcasting. There are two methods to cast spells in TS.
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Spellcasting requires an incantation specific to the spell being recited or written in the air. Powerful spells take longer to channel and consume more energy. Injuries or other distractions may interrupt the spell being cast. There are two methods of casting spells in Terrasphere.
  
 
<ul class="vspace tealdiamond">
 
<ul class="vspace tealdiamond">
<li>Swipe your hand in a direction to bring up a panel with your available spells. Tap on the spell and your character will begin reciting or drawing</li>
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<li><span style="color:#3ea3b2">Assist Mode</span> In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Selecting a spell will cause the user to automatically recite the spell. Once a spell is completed, the game will assist the user in aiming in order to reduce the chance of missing. It is not possible to combine spells using this mode.</li>
<li>The player can also memorize the oral incantation or the written version themselves and manually cast the spell that way</li>
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<li><span style="color:#3e5ab2">Free Mode</span> In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not be cast. Once the spell is completed, the user will have to aim using their own skills. This mode allows the user to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly.</li>
 
</ul>
 
</ul>
  
===Mana===
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==Miscellaneous==
  
Spellcasting consumes energy (NPCs call it mana), which is the same as stamina in the game. Players should avoid depleting their energy bar, because a Mind Down will be triggered.  
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<span class="b4">Energy</span> Spellcasting consumes a great deal of energy (NPCs refer to it as mana). Given that the energy to cast spells is the same as stamina, spellcasters should avoid doing physical activities while performing magic.  
  
Mind Down is a state where the user will fall unconscious until energy recovers (if energy is fully depleted, it will take longer to recover naturally). Given this, physical fighters who use magic at the same time must carefully manage their energy.
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<span class="b4">Mind Down</span> When a user's energy level reaches zero, they will fall unconscious until their energy recovers 10%. During this time, the user will be vulnerable to attacks.
 
 
==Progression==
 
 
 
This is the general progression scaling for ALL magic.
 
  
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==Growth==
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#9a9a9a">0-29 Beginner</span></td>
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       <td width="23%"><span style="color:#9a9a9a">Beginner</span></td>
 
       <td>You have about 1 or 2 useful spells that you struggle to control.</td>
 
       <td>You have about 1 or 2 useful spells that you struggle to control.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#dadadb">30-99 Novice</span></td>
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       <td><span style="color:#dadadb">Novice</span></td>
 
       <td>Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.</td>
 
       <td>Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#2c82d2">100-199 Trained</span></td>
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       <td><span style="color:#2c82d2">Trained</span></td>
 
       <td>You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.</td>
 
       <td>You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43b8b2">200-499 Proficient</span></td>
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       <td><span style="color:#43b8b2">Proficient</span></td>
 
       <td>You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.</td>
 
       <td>You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">500-999 Adept</span></td>
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       <td><span style="color:#82c04b">Adept</span></td>
 
       <td>Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.</td>
 
       <td>Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">1000-1499 Expert</span></td>
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       <td><span style="color:#d0bf2d">Expert</span></td>
 
       <td>You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.</td>
 
       <td>You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">1500 Mastered</span></td>
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       <td><span style="color:#cd2b3e">Mastered</span></td>
 
       <td>You have mastered your craft and can now cast two different spells simultaneously without exploding.</td>
 
       <td>You have mastered your craft and can now cast two different spells simultaneously without exploding.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
==Magical Tools==
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[[Category: Mastery]][[Category: Magic]]
 
 
Magical tools provide great utility for spellcasting. Each tool provide a different kind of benefit toward spellcasting. From rare onward, magical tools may not necessarily match the properties listed below. Unless an item specify otherwise, always go with the effects on this list.
 
 
 
<span class="b2">Important: You do not need Dual-wielding to use these items in the off-hand with a weapon, or to wield one of these items on each hand.</span>
 
 
 
<html><img src="http://terrarp.net/resources/mastery/mtool.png" class="right" style="margin: 0 0 20px 10px"></html>
 
<ul class="vspace tealdiamond">
 
<li><span class="b2a">Grimoire</span> (Two-handed) These tomes act as a mana collector, once all of the mana has been expended, the tome must spend time recovering (RP only).</li>
 
<li><span class="b2a">Staff</span> (Two-handed) Empowers spells.</li>
 
<li><span class="b2a">Charms</span> (Two-handed) Empower spells; they often come in a set of 1-3 and float around the user.</li>
 
<li><span class="b2a">Rod</span> (One-handed) Includes scepter, wands, rods. These often contain "Cantrips," which are weak spells that cost little mana and can be used often</li>
 
<li><span class="b2a">Battle Trinket</span> (One-handed) Includes ring, necklace, wristlets, anklets, armring, etc. They speed up energy recovery. These are similar to accessories that may be equipped,
 
but these are used as magical tool/weapon.</li>
 
<li><span class="b2a">Focus</span> (One-handed) Include chakram, idol, skull, ceremonial dagger, effigy, icon, etc. These items allow you to cast spells faster.</li>
 
<li><span class="b2a">Tarot Cards</span> (Two-handed) Empower spells; this changes spell casting mechanic. To cast spells, you must shuffle the deck and pull these cards out and arrange them in the air (they float). Think Astrologian from FFXIV.</li>
 
</ul><br>
 
 
 
[[Category:Mastery]]
 

Latest revision as of 23:12, 16 January 2018

Preface

Magic is not common in the world of Terrasphere – the majority of people do not have access to it. Below are the four most common types of magic users.

  • Magus These people are born with latent magical power and can often express magic naturally. Rather than learning magic, they feel it.
  • Wizard These people are born with little to no magic and have to study it extensively to be able to use magic. Spellcasting often requires a large amount of memorization and practice.
  • Devout These people receive magic from other worldly beings, divine or not. Instead of reciting incantation, they offer prayers. It still requires energy to cast spells, however.
  • Commoner These people have no magic and can only cast spells because something else is enabling them to do so. This can be magical beings or items.

Spellcasting

Spellcasting requires an incantation specific to the spell being recited or written in the air. Powerful spells take longer to channel and consume more energy. Injuries or other distractions may interrupt the spell being cast. There are two methods of casting spells in Terrasphere.

  • Assist Mode In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Selecting a spell will cause the user to automatically recite the spell. Once a spell is completed, the game will assist the user in aiming in order to reduce the chance of missing. It is not possible to combine spells using this mode.
  • Free Mode In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not be cast. Once the spell is completed, the user will have to aim using their own skills. This mode allows the user to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly.

Miscellaneous

Energy Spellcasting consumes a great deal of energy (NPCs refer to it as mana). Given that the energy to cast spells is the same as stamina, spellcasters should avoid doing physical activities while performing magic.

Mind Down When a user's energy level reaches zero, they will fall unconscious until their energy recovers 10%. During this time, the user will be vulnerable to attacks.

Growth

Beginner You have about 1 or 2 useful spells that you struggle to control.
Novice Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.
Trained You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.
Proficient You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.
Adept Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.
Expert You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.
Mastered You have mastered your craft and can now cast two different spells simultaneously without exploding.