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==Preface==
 
==Preface==
__NOTOC__
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<html><img src="https://i.imgur.com/A428pfG.png" class="right" style="margin: 0 0 20px 0"></html>__NOTOC__
<html><img src="http://terrarp.net/resources/mastery/pyromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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Magic is not common in the world of Terrasphere – the majority of people do not have access to it. Below are the four most common types of magic users.
  
Fire magic is effective at all ranges; however, it is low in accuracy and difficult to control. Fire magic also offers explosively quick movement spells. Traits: high energy consumption and high damage.  
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<ul class="vspace orangediamond">
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<li><span class="b4">Magus</span> These people are born with latent magical power and can often express magic naturally. Rather than learning magic, they feel it.</li>
  
<span class="b2a">Strengths:</span> Attacking light to non-armored targets
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<li><span class="b4">Wizard</span> These people are born with little to no magic and have to study it extensively to be able to use magic. Spellcasting often requires a large amount of memorization and practice.</li>
<br><span class="b2a">Weaknesses:</span> Attacking armor, high requirement for accuracy, speed, and positioning
 
  
==Weapon Types==
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<li><span class="b4">Devout</span> These people receive magic from other worldly beings, divine or not. Instead of reciting incantation, they offer prayers. It still requires energy to cast spells, however.</li>
<table width="100%" border="0" class="infobox progression">
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    <tr>
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<li><span class="b4">Commoner</span> These people have no magic and can only cast spells because something else is enabling them to do so. This can be magical beings or items.</li>
      <td width="25%"><span style="color:#39d47e">Thrusting Dagger</span></td>
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</ul>
      <td><span class="b2a">(One-handed)</span> Its lethality comes from its easy concealment and clean stabs. It is highly favored by assassins.</td>
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    </tr>
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==Spellcasting==
    <tr>
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      <td><span style="color:#9fd439">Rapier</span></td>
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Spellcasting requires an incantation specific to the spell being recited or written in the air. Powerful spells take longer to channel and consume more energy. Injuries or other distractions may interrupt the spell being cast. There are two methods of casting spells in Terrasphere.
      <td><span class="b2a">(One or two-handed)</span> Its pinpoint accuracy and lightning speed is great for agile users. Cannot slash.</td>
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    </tr>
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<ul class="vspace tealdiamond">
    <tr>
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<li><span style="color:#3ea3b2">Assist Mode</span> In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Selecting a spell will cause the user to automatically recite the spell. Once a spell is completed, the game will assist the user in aiming in order to reduce the chance of missing. It is not possible to combine spells using this mode.</li>
      <td><span style="color:#73d439">Thrusting Sword</span></td>
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      <td><span class="b2a">(One or two-handed)</span> Despite its ability to slash, its main purpose is for thrusting. Some are bigger and thicker than others or come with strange shapes to enhance its thrusts.</td>
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<li><span style="color:#3e5ab2">Free Mode</span> In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not be cast. Once the spell is completed, the user will have to aim using their own skills. This mode allows the user to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly.</li>
    </tr>
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</ul>
    <tr>
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      <td><span style="color:#33b98e">Spear</span></td>
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==Miscellaneous==
      <td><span class="b2a">(Polearm: One or two-handed)</span> Its large reach keep the target a distance and can deal devastating thrusts.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#d4aa39">Pronged Polearm</span></td>
 
      <td><span class="b2a">(Polearm: Two-handed)</span> (Bident, trident, multi-prongs) It is made for to demolish lightly armored or non-armored targets.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#d44039">Lance</span></td>
 
      <td><span class="b2a">(Polearm: One or two-handed)</span> It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#d44039">Ultra Lance</span></td>
 
      <td><span class="b2a">(Polearm: Two-handed)</span> It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.</td>
 
    </tr>
 
</table><br>
 
  
==Progression==
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<span class="b4">Energy</span> Spellcasting consumes a great deal of energy (NPCs refer to it as mana). Given that the energy to cast spells is the same as stamina, spellcasters should avoid doing physical activities while performing magic.
  
<div class="caution tip">◆ The information from here to the end of the page is identical to other weapon mastery.</div><br>
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<span class="b4">Mind Down</span> When a user's energy level reaches zero, they will fall unconscious until their energy recovers 10%. During this time, the user will be vulnerable to attacks.
  
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==Growth==
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#9a9a9a">Beginner</span></td>
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       <td width="23%"><span style="color:#9a9a9a">Beginner</span></td>
       <td>You can wave your weapon around; that ought to hit something in front of you.</td>
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       <td>You have about 1 or 2 useful spells that you struggle to control.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#dadadb">Novice</span></td>
 
       <td><span style="color:#dadadb">Novice</span></td>
       <td>You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.</td>
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       <td>Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#2c82d2">Trained</span></td>
 
       <td><span style="color:#2c82d2">Trained</span></td>
       <td>Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.</td>
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       <td>You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43B8B2">Proficient</span></td>
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       <td><span style="color:#43b8b2">Proficient</span></td>
       <td>You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.</td>
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       <td>You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#82c04b">Adept</span></td>
 
       <td><span style="color:#82c04b">Adept</span></td>
       <td>You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.</td>
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       <td>Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#d0bf2d">Expert</span></td>
 
       <td><span style="color:#d0bf2d">Expert</span></td>
       <td>You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.</td>
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       <td>You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#cd2b3e">Mastered</span></td>
 
       <td><span style="color:#cd2b3e">Mastered</span></td>
       <td>You now have powerful combos and series of attacks that leave your opponent devastated if not dead.</td>
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       <td>You have mastered your craft and can now cast two different spells simultaneously without exploding.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
==Physical Combat==
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[[Category: Mastery]][[Category: Magic]]
 
 
Weapon mastery allow you have game-like skills which you can discover and tweak to fit your fighting style as well as allowing you to wield said weapons. Players may come up with complex skills as their respective mastery increases.
 
 
 
Keep in mind that each weapon type has a unique move set, speed, weight, impact, strength and weaknesses. Certain weapons are better suited depending on different situations.
 
 
 
==Combat Modes==
 
 
 
In your settings, you have two combat options: Assist Mode and Free Mode. You may freely switch between them, but only out of combat.
 
 
 
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="20%"><span style="color:#3ea3b2">Assist Mode</span></td>
 
      <td>To execute a skill, simply start the motion and your body will automatically carry through with the complete skill. This is similar to how Mages have to open their UI and tap a spell to cast it.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#3e5ab2">Free Mode</span></td>
 
      <td>In this mode, you must memorize all of the motions of a particular skill to execute it. This mode gives you a lot more movement options, allowing you to transition into other skills or perform combos more easily. If you mess up a motion, your skill won't be as effective and you open yourself up to retaliation. This is similar to how you can cast magic without opening the UI by memorizing the incantation and reciting it correctly.</td>
 
    </tr>
 
</table>
 

Latest revision as of 23:12, 16 January 2018

Preface

Magic is not common in the world of Terrasphere – the majority of people do not have access to it. Below are the four most common types of magic users.

  • Magus These people are born with latent magical power and can often express magic naturally. Rather than learning magic, they feel it.
  • Wizard These people are born with little to no magic and have to study it extensively to be able to use magic. Spellcasting often requires a large amount of memorization and practice.
  • Devout These people receive magic from other worldly beings, divine or not. Instead of reciting incantation, they offer prayers. It still requires energy to cast spells, however.
  • Commoner These people have no magic and can only cast spells because something else is enabling them to do so. This can be magical beings or items.

Spellcasting

Spellcasting requires an incantation specific to the spell being recited or written in the air. Powerful spells take longer to channel and consume more energy. Injuries or other distractions may interrupt the spell being cast. There are two methods of casting spells in Terrasphere.

  • Assist Mode In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Selecting a spell will cause the user to automatically recite the spell. Once a spell is completed, the game will assist the user in aiming in order to reduce the chance of missing. It is not possible to combine spells using this mode.
  • Free Mode In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not be cast. Once the spell is completed, the user will have to aim using their own skills. This mode allows the user to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly.

Miscellaneous

Energy Spellcasting consumes a great deal of energy (NPCs refer to it as mana). Given that the energy to cast spells is the same as stamina, spellcasters should avoid doing physical activities while performing magic.

Mind Down When a user's energy level reaches zero, they will fall unconscious until their energy recovers 10%. During this time, the user will be vulnerable to attacks.

Growth

Beginner You have about 1 or 2 useful spells that you struggle to control.
Novice Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.
Trained You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.
Proficient You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.
Adept Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.
Expert You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.
Mastered You have mastered your craft and can now cast two different spells simultaneously without exploding.