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(Skill Set)
(Skill Set)
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       <td width="20%"><span style="color:#f1bb2b">Movement</span></td>
 
       <td width="20%"><span style="color:#f1bb2b">Movement</span></td>
       <td>Air spells can be used to move oneself, a target, or objects. While things such as soft landing or higher jumps are possible, flying is not possible due to the limitation of energy.</td>
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       <td>Air spells can be used to move anything within reason. While things such as soft landings or higher jumps are possible, flying is not possible.</td>
 
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Revision as of 06:14, 17 January 2018

Standard
Aeromancy allows the user control of the element of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge
  • Mobility
  • Disruption
  • Creative
Awakened
Shifting Winds allows the user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Damage

Skill Set

Movement Air spells can be used to move anything within reason. While things such as soft landings or higher jumps are possible, flying is not possible.
Air Alteration These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Lightning Alteration These spells involve manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Disruption These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.
Limb Shifting These spells allow the user to transform one or several of their limbs into wind or lightning, which they can use to fight.
Full Shifting These spells allow the user to fully transform themselves into wind or lightning for a brief while. In these forms, the user still have a shape, which may range from humanoid to a small tornado or a massive spark of lightning.

Weapon

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.