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(Skill Set)
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<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span style="color:#cb3739">Eternal Fire</span> gives the user the ability to become one with a fire elemental. In doing so, the user can take on the shape of a fiery humanoid figure, granting them access to powerful ancient spells. Prolonged use can be fatal as the transformation eventually becomes irreversible, taking the life of the user.
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<span style="color:#cb3739">Fire Possession</span> gives the user the ability to become one with a fire elemental. In doing so, the user can take on the shape of a fiery humanoid figure, granting them access to powerful ancient spells. Prolonged use can be fatal as the transformation eventually becomes irreversible, taking the life of the user.
  
 
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<li>Damage</li>
 
<li>Damage</li>
<li>AoE</li>
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<li>Supplement</li>
<li>Condition</li>
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<li>Shapshifting</li>
 
</ul>
 
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Revision as of 08:08, 17 January 2018

Standard
Pyromancy allows the user to control the element of fire and heat through spells and incantations. The all-consuming nature of this element makes it particularly difficult to control and careless use will quickly deplete the user’s energy.

Energy gauge Range gauge
  • Damage
  • AoE
  • Condition
Awakened
Fire Possession gives the user the ability to become one with a fire elemental. In doing so, the user can take on the shape of a fiery humanoid figure, granting them access to powerful ancient spells. Prolonged use can be fatal as the transformation eventually becomes irreversible, taking the life of the user.
Energy gauge Range gauge
  • Damage
  • Supplement
  • Shapshifting

Skill Set

Fire Projectiles These spells are meant to strike target(s). They are often difficult to aim.
Explosion These spells are meant to explode in a radius.
Fire Field These spells give the ground around the user fire effects.
Burning Setting a target ablaze over time.

Weapon

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.