From Terrasphere
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<td><span style="color:#77b933">Height Advantage</span></td> | <td><span style="color:#77b933">Height Advantage</span></td> | ||
− | <td>These skills utilize | + | <td>These skills utilize high grounds to devastate opponents.</td> |
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Revision as of 08:47, 17 January 2018

Standard
Energy
Range


- Damage

Awakened
Energy
Range


- Magic
- Damage
- Supplemental
Skill Set
Marksman | These skills allow user to hit opponents from a long distance away in safety, but it makes it impossible for them to fight upclose. |
Height Advantage | These skills utilize high grounds to devastate opponents. |
Imagined Projectiles | (Awakened) These spells allow the user to conjure projectiles through their imagination, allowing them to draw their arrows or grab their thrown weapons in half the time. |
Projectiles Alteration | (Awakened) These spells alter the projectiles after they are launched, allowing the user to do things such as multiplying their arrows, or altering the direction of their knives. |
Weapon
Short Bow | (Two-handed) Best at close to medium range, it is not like other bows. Its damage is low, but its speed more than makes up for it. |
Long Bow | (Two-handed) It is best at long range, it requires a lot of strength for a power draw to deal a lot of damage. It is useless up-close, however. |
Hand Crossbow | (One-handed) These light crossbows can be deadly in the right hand; however, its damage is on the low side in exchange for its mobility. |
Crossbow | (Two-handed) One only needs accuracy and skillful reloading for these weapons as the drawing strength is already embedded in the weapon. It deals more damage than bow, but takes far longer to reload. |
Throwing Weapons | (One-handed) Includes javelin, throwing axe, throwing hammer, and throwing knives. These weapons are deadly in the medium range. If the user had got the corresponding melee mastery, they can use it in close range as well. |
Projectiles | (One-handed) The most difficult of all ranged weapons, projectiles include things such as sling and rock or iron ammunition, shuriken, and blow darts. It does little damage, but is fast and easily concealed. |
Harpoon | (Two-handed) It uses archaic mechanism to launch a massive projectile at the target. It is not particularly good against humanoids, but more for big games and large monsters. |