From Terrasphere
Jump to: navigation, search
(Skill Set)
Line 12: Line 12:
 
<ul class="mtag">
 
<ul class="mtag">
 
<li>Defense</li>
 
<li>Defense</li>
 +
<li>Disruption</li>
 
</ul>
 
</ul>
 
</div>
 
</div>
Line 27: Line 28:
 
<ul class="mtag">
 
<ul class="mtag">
 
<li>Magic</li>
 
<li>Magic</li>
<li>Defense</li>
+
<li>AoE Defense</li>
<li>AoE</li>
 
 
</ul>
 
</ul>
 
</div>
 
</div>

Revision as of 19:14, 17 January 2018

Standard
Parry allows the user to block physical attacks by interrupting the opponent’s skill and opening them up to a counter attack. This ability increases the user’s visual perception significantly, enabling them to read their opponent’s moves and prepare their defense accordingly.
Energy gauge Range gauge
  • Defense
  • Disruption
Awakened
Warding gives the user the ability to create temporary magical barriers that negate physical damage against themselves or their allies. These barriers have a pale blue appearance and can be used to remove or apply debuffs to allies and opponents.
Energy gauge Range gauge
  • Magic
  • AoE Defense

Skill Set

Defese Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, or locking the opponent's weapon with their own. Parrying does not work without a weapon.
Visual Perception This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion.
Counterattack In tandem with parrying, the user can also to retaliate, capitalizing on the opponent's mistakes to deal damage back at them. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.
Disrupt The user disrupts or distracts the opponent with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the opponent's actions.