From Terrasphere
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<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
+ | <tr> | ||
+ | <td><span style="color:#67d5d8">Support</span></td> | ||
+ | <td>These spells give the user access to all support spells including heal, buff, dispel, and revive though they are themed around spirits.</td> | ||
+ | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#67d5d8">Spirit Binding</span></td> | <td><span style="color:#67d5d8">Spirit Binding</span></td> | ||
<td>These spells bind spirits to an area or targets to buff or support them. The target will feel very cold while they are haunted.</td> | <td>These spells bind spirits to an area or targets to buff or support them. The target will feel very cold while they are haunted.</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#67d5d8">Communing</span></td> | <td><span style="color:#67d5d8">Communing</span></td> | ||
− | <td>These spells allow the user to sense and communicate with spirits. | + | <td>These spells allow the user to sense and communicate with spirits inhabiting the world. Not all spirits are communicative or friendly, they may attack the user who disturbs them.</td> |
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</tr> | </tr> | ||
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</table><br> | </table><br> | ||
Revision as of 20:40, 17 January 2018

Standard
Energy
Range


- Support

Awakened
Energy
Range


- Utility
- Summon
Skill Set
Support | These spells give the user access to all support spells including heal, buff, dispel, and revive though they are themed around spirits. |
Spirit Binding | These spells bind spirits to an area or targets to buff or support them. The target will feel very cold while they are haunted. |
Communing | These spells allow the user to sense and communicate with spirits inhabiting the world. Not all spirits are communicative or friendly, they may attack the user who disturbs them. |
Weapon
Rod | (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use. |
Focus | (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting. |
Spell Ring | (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast. |
Rune Stone | (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance. |
Charms | (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management. |
Grimoire | (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed. |
Staff | (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings. |
Tarot Cards | (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV. |