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− | <li><span class="b4">4th | + | <li><span class="b4">4th slot</span> 1000 MP spent in total</li> |
− | <li><span class="b4">5th | + | <li><span class="b4">5th slot</span> 2000 MP spent in total</li> |
</ul><br> | </ul><br> | ||
Revision as of 23:59, 17 January 2018
Preface
Mastery is Terrasphere's character progression system. Mastery can be combined for unique effects. Please pick three (3) from the list below. Click on them to learn more.
Damage Mastery

Air and lightning magic

Powerful arcane magic

Gain physical prowess
and pain resistance

Insidious dark energy and conditions

Weapons that crushes

Weapons that hack

Awe-inspiring strength

Hand-to-hand combat

Thrust weapons

Destructive fire magic

Long-distance weapons

Weapons used to cut
Defense Mastery

Agile movements and dodging

Defensive earth magic

Water and ice magic

Magic trickery and deceit

Deflecting attack and counterattack

Blocks damage

Defense techniques against magic
Support Mastery

Fate and cosmological magic

Animal care and empathy

Magic channeled through music, dance, or flow

Stalking, trapping, and observing

Stealth, pilfering, guise

Magic that controls and conjure plant life

Spiritual magic

Magic that summons creatures

Mechanical skills

Holy light magic
Core Mastery
All characters come with five (5) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.
Armor | Tier of armor you can wear. |
Mobility | Running and swimming speed. |
Wellness | Health and constitution. |
Luck | Helps you in some situation and loot. |
Riding | Tier of mount you can ride. |
Mastery Advancement
Mastery slots are automatically unlocked once the conditions below are met.
- 4th slot 1000 MP spent in total
- 5th slot 2000 MP spent in total
- 3000 total MP spent
- 500 gold sent to System
- 15 valors OR 5 jewels sent to System
- Reach 3000 (Illustrious) in a mastery
- Reach 500 (Adept) in at least 3 other non-core mastery