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(Spellcasting Modes)
(Spellcasting Modes)
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       <td><span style="color:#3e5ab2">Free Mode</span></td>
 
       <td><span style="color:#3e5ab2">Free Mode</span></td>
       <td>In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not cast. Worst, the wrong spell may go off. Once the spell is completed, the user will have to aim using their own skills.<br><br>
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       <td>In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not cast. Worst, the wrong spell may go off. Once the spell is completed, the user will have to aim using their own skills.<br>
 
This mode allows one to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly rather than having to open your UI and scroll through the spell list.</td>
 
This mode allows one to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly rather than having to open your UI and scroll through the spell list.</td>
 
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Revision as of 09:36, 15 December 2017

Preface

Pyromancy is all magical things related to fire magic. Since the dawn of time, fire has been the element that shapes civilization itself. Those who harness the power of fire and learn to control it will be able to shape civilization or burn it down.

Pyromancy is a highly destructive and uncontrollable magic that is devastating at all range. However, it has a very high energy demand and is inaccurate.

Counters Illusion, plants, ice
Weaknesses Water, earth, stone

Spell Types

Below are some common spell types this magic features. You are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.

Fire Projectiles These spells are meant to strike target(s). They are often difficult to aim.
Explosion These spells are meant to explode in a radius.
Fire Field These spells give the ground around the user fire effects.
Burning Setting a target ablaze over time.

Progression

Beginner You have about 1 or 2 useful spells that you struggle to control.
Novice Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.
Trained You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.
Proficient You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.
Adept Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.
Expert You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.
Mastered You have mastered your craft and can now cast two different spells simultaneously without exploding.

Spellcasting Modes

Spellcasting requires an incantation specific to the spell be recited. Powerful spells take longer to channel and consume more energy. Injury or other distraction may interrupt spellcasting. There are two methods to cast spells in TS.

Assist Mode In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Tap on a spell and they will automatically begin to recite. Once a spell is completed, the game will also assist the user with aiming to reduce the chance of missing.
Free Mode In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not cast. Worst, the wrong spell may go off. Once the spell is completed, the user will have to aim using their own skills.
This mode allows one to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly rather than having to open your UI and scroll through the spell list.

Miscellaneous

Energy - Spellcasting consumes a great deal of energy (NPCs call it mana). Given that the energy to cast spell is the same as stamina, spellcasters should best avoid strenuous physical activity while they are using magic.

Mind Down - A condition that triggers when a user's energy level hit zero, they will fall unconscious until energy recovers (if energy is fully depleted, it will take longer to recover naturally). Given this, physical fighters who use magic at the same time should carefully manage their energy.

Magical Tools - These items helps user manage their energy more efficiently. It is only available if they took the Magic Foundation mastery.