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==Awakened Mastery== | ==Awakened Mastery== | ||
− | Awakened mastery is the evolved form of standard mastery. All characters are limited to <span class="b4">one (1)</span> awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery <html><a href="http://terrarp.net/threads/4082/" target="_blank">here</a></html> once the requirements below have been met | + | Awakened mastery is the evolved form of standard mastery. All characters are limited to <span class="b4">one (1)</span> awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery <html><a href="http://terrarp.net/threads/4082/" target="_blank">here</a></html> once the requirements below have been met. |
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<li>15 valors OR 5 jewels sent to System</li> | <li>15 valors OR 5 jewels sent to System</li> | ||
</ul><br> | </ul><br> | ||
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+ | http://terrarp.net/resources/mastery.png | ||
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+ | These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery. | ||
==Core Mastery== | ==Core Mastery== |
Revision as of 11:38, 27 January 2018
Preface
Mastery is Terrasphere's character progression system. Mastery can be combined for various unique effects. Please pick three (3) from the list below. Click on them to learn more.
Damage Mastery
Aeromancy
Air and lightning magic
Arcanamancy
Powerful arcane magic
Berserk
Gain physical prowess and pain resistance
Black Magic
Insidious dark energy and conditions
Bludgeon
Weapons that crushes
Cleave
Weapons that hack
Heroic Might
Awe-inspiring strength
Martial Arts
Hand-to-hand combat
Pierce
Thrust weapons
Pyromancy
Destructive fire magic
Range
Long-distance weapons
Slash
Weapons used to cut
Defense Mastery
Acrobat
Agile movements and dodging
Geomancy
Defensive earth magic
Hydromancy
Water and ice magic
Illusion Magic
Magic trickery and deceit
Parry
Deflecting attack and counterattack
Shield
Blocks damage
Spellbane
Defense techniques against magic
Support Mastery
Astral Magic
Fate and cosmological magic
Beast Taming
Animal care and empathy
Harmonic Magic
Magic channeled through music, dance, or flow
Hunting
Stalking, trapping, and observing
Incognito
Stealth, pilfering, guise
Nature Magic
Magic that controls and conjure plant life
Spirit Magic
Spiritual magic
Summoning Magic
Magic that summons creatures
Tinkering
Mechanical skills
White Magic
Holy light magic
Awakened Mastery
Awakened mastery is the evolved form of standard mastery. All characters are limited to one (1) awakened mastery. This mastery has all the capabilities of the standard mastery that it evolved from. You can evolve a mastery here once the requirements below have been met.
- 3000 total MP spent
- 1500 of that must be spent on the mastery you're evolving
- 500 gold sent to System
- 15 valors OR 5 jewels sent to System
These mastery have tiers just like standard mastery and require MP put into them to develop them just like standard mastery.
Core Mastery
All characters come with five (5) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.
Armor | Tier of armor you can wear. | ![]() |
Mobility | Running and swimming speed. | ![]() |
Wellness | Health, HP, and constitution. | ![]() |
Luck | Helps in some combat situation and increases loot RNG. | ![]() |
Riding | Tier of mounts you can ride. | ![]() |
Mastery Progression
In order to level any mastery, members must obtain MP through a variety of ways, such as posting or participating in events and contests. MP can be spent at intervals. More information about this process can be found here and here.
Additional mastery slots are automatically unlocked once the conditions below are met.
- 4th slot 1000 MP spent in total.
- 5th slot 2000 MP spent in total.