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Hi there, my name is Trinity and I will be your guide for today!
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<div class="bname" style="color:#6a71e2">Dice Roll</div>
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Threads or events run by dungeon masters (DM) often use dice in order to add an element of unpredictability to the combat and story, as well as enhancing the character's combat capabilities. <br><br>Some of these threads include things such as story events, dungeons, and world boss encounters.
To begin, I want you to make an account if you haven't already. This is going to be your OOC account. That means that it's what you'll use to log into the forum and is the hub for your characters!
 
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Next, I want you to follow <a href="http://terrarp.net/resources/acc.jpg" style="color:#fff">this guide</a> and create a sub-account for your character.  
 
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Once you fill all of the information in, click the button only once, okay? Refresh and you should see it!
 
 
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<div class="bname" style="color:#38bec1">Free Form</div>
Next, switch to your sub-account, then grab the <a href="http://terrarp.net/wiki3/index.php/Character_Creation" style="color:#fff">character application</a> and start filling it in.  
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Regular threads do not feature the use of dice. These threads involve at least two members or more and have plenty of creative freedom.
 
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Be sure to read the guide carefully and check out the example! You can post it as a work-in-progress thread in <a href="http://terrarp.net/forums/creation.5/" style="color:#fff">this forum</a>!
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It is recommended for those involved in threads featuring combat to come to an agreement in regards to how fights should progress before initiating any kind of attack.
 
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Latest revision as of 07:38, 29 January 2018

Dice Roll
Threads or events run by dungeon masters (DM) often use dice in order to add an element of unpredictability to the combat and story, as well as enhancing the character's combat capabilities.

Some of these threads include things such as story events, dungeons, and world boss encounters.
Free Form
Regular threads do not feature the use of dice. These threads involve at least two members or more and have plenty of creative freedom.

It is recommended for those involved in threads featuring combat to come to an agreement in regards to how fights should progress before initiating any kind of attack.