From Terrasphere
Jump to: navigation, search
(Introduction)
(Introduction)
Line 1: Line 1:
 
==Introduction==
 
==Introduction==
__NOTOC__<html><img src="http://i65.tinypic.com/f043uo.jpg" class="right" style="margin: 0 0 20px 10px; width: 310px"></html>
+
__NOTOC__<html><img src="http://i65.tinypic.com/f043uo.jpg" class="right" style="margin: 0 0 20px 30px; width: 330px"></html>
 
Guten Tag! You may call me Skys and I do DM things.
 
Guten Tag! You may call me Skys and I do DM things.
  

Revision as of 22:52, 19 March 2018

Introduction

Guten Tag! You may call me Skys and I do DM things.

General Preference

  • Style: Anime, Chuunige, JRPG
  • Genre: Action, Fantasy, Magitek, Comedy, Grimdark
  • Content: Story, Dungeons, Bosses, Combat, Experimental
  • Interested Themes: Time travel, Adventure, Mythology, Moral conflict

  • System: Freeform or system heavy
  • Difficulty Range: Easy to Lunatic, death is always present
  • Realism: Mooks aren’t fodder, actions have consequences

Party Preference

  • Size: I enjoy smaller groups to a maximum of four, but exceptions are a thing.
  • Composition: Anything can work if you put your mind to it. Balanced parties have a easier time.

  • Tone: Edgy. Serious but sometimes with a dose of silliness.
  • Creative Approach: I am always open for player input outside the obvious paths.

Interested Plots

  • Godslaying
  • Time travel
  • Over-the-top scenarios
  • Eldritch
  • Multiverse

What players can expect

I’ll barely have any one-offs and the content I feature is part of longer narratives spanning over multiple adventures. Having been a long-time fan of Visual Novels and the impact the readers choices make I am trying my best to re-produce a similar feel. [i]I am the World[/i] and you will be the protagonists. Your choices will matter and can change the overall story big time.

None of my NPCs are immortal in the sense of plot-armour. Being fond of non-white conflicts this’ll also be a thematic I’d like to push, giving feasible reasons to change sides. I can not stress enough that even in a rules-heavy environment I’ll encourage actions outside what I have given. Communication is key.

Sometimes, however, I also like to just have a simple one-off combat encounter for the sake of enjoying dice shenanigans.

My expectation

Given the amount of freedom I might be willing to tolerate I expect my players to join for the sake of the content rather than being disruptive. I’d like people to be aware they can always communicate with me, or others, if there is a problem with the content I provide, as long as they’re able to learn.

My players also have to be aware I take a lot of influence from various japanese media. While this does not mean I throw logic out of the window it does mean a dwarven-sized fragile looking girl will be able to wield that Titanic Greataxe three-times her size.

Ultimately, as I am trying to challenge my players on multiple levels so they can grow, I expect the same from them to challenge me with their writing.

My Inspiration

Videogames, Japanese Media, Instrumental Music