(→Major Factions) |
(→Minor Factions) |
||
Line 33: | Line 33: | ||
<ul class="tealdiamond"> | <ul class="tealdiamond"> | ||
− | <li>[[Merchant Guild]] | + | <li>[[Merchant Guild]] Profit and business oriented</li> |
− | <li>[[Explorers League]] | + | <li>[[Explorers League]] Exploration and discovery</li> |
− | <li>[[Monster Hunters]] | + | <li>[[Monster Hunters]] Wild hunting and combat</li> |
</ul><br> | </ul><br> | ||
[[Category:Faction]] | [[Category:Faction]] |
Revision as of 02:01, 20 March 2018
Preface
Factions are organizations for players who share similar goals and interests. They are run by influencial NPCs inhabiting the world of Terrasphere and are often relevant in regards of the main story. There are currently several smaller factions and three major ones.
Each faction has their own sub-plot, hierarchy, quests, and events, which are created and administrated by individual dungeon masters. The faction system is entirely optional and members are not required to join one.
Benefits
- Companionship with like-minded individuals.
- Faction specific plots.
- Special quests.
- Reputation with the faction and others.
Reputation
Each faction has its own track of reputation that you can earn by helping their cause. Helping opposing factions may result in negative reputation.
Membership
To join a faction, post in the faction roster of your choice in this forum. If you would like to leave a faction, delete that post. There is a cooldown period of 1 week after you leave a faction before you can join another.
Major Factions
- Lions Pride The hero and adventurer faction
- Aristocracy Amoral political and vice faction
- Ynglar Brotherhood The secretive, scholarly magic faction
Minor Factions
- Merchant Guild Profit and business oriented
- Explorers League Exploration and discovery
- Monster Hunters Wild hunting and combat