From Terrasphere
Jump to: navigation, search
(Party Preference)
(What players can expect)
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
==Introduction==
 
==Introduction==
__NOTOC__<html><img src="http://i65.tinypic.com/f043uo.jpg" class="right" style="margin: 0 0 20px 10px; width: 300px"></html>
+
__NOTOC__<html><img src="http://i65.tinypic.com/f043uo.jpg" class="right" style="margin: 0 0 20px 30px; width: 330px"></html>
 
Guten Tag! You may call me Skys and I do DM things.
 
Guten Tag! You may call me Skys and I do DM things.
  
Line 33: Line 33:
  
 
<ul class="orangediamond">
 
<ul class="orangediamond">
<li><span class="b4">Exploration</span> Finding new locations and regions, delving into forgotten places, unearthing secrets, following rumors, and hunting strange creatures.</li>
+
<li><span class="b4">Godslaying</span></li>
<li><span class="b4">The Wilds</span> I prefer to stray from cities and populated areas. Untamed lands call to me.</li>
+
<li><span class="b4">Time travel</span></li>
<li><span class="b4">The Planes</span> Like the various biomes of the material plane, the other Astral planes are just as interesting to explore.</li>
+
<li><span class="b4">Over-the-top scenarios</span></li>
<li><span class="b4">NPC Interation</span> I welcome conversation and other interactions with NPCs for the purpose of quests, world-building, etc.</li>
+
<li><span class="b4">Eldritch</span></li>
<li><span class="b4">Lore</span> Stories from the world of Terrasphere itself, the people in it or who once were apart of it, the gods, rumors, legends, and landmarks.</li>
+
<li><span class="b4">Multiverse</span></li>
 
</ul><br>
 
</ul><br>
  
 
==What players can expect==
 
==What players can expect==
  
I'm allergic to puzzles, unlike Asch, and I'm allergic to JRPG, unlike Pandora. My content typically feels like you've walked into your typical open world fantasy game or been dropped into a West Marches campaign. The world is a big place and I enjoy getting lost in all the little places in it.
+
I’ll barely have any one-offs and the content I feature is part of longer narratives spanning over multiple adventures. Having been a long-time fan of Visual Novels and the impact the readers choices make I am trying my best to re-produce a similar feel. <i>I am the World</i> and you will be the protagonists. Your choices will matter and can change the overall story big time.
  
My content isn't very punishing, but your words and actions do have consequences. Beyond what is typical for a fantasy genre game, I generally keep things realistic in terms of combat and interaction with the world around you. I welcome thinking out of the box as well as in-depth exploration in an area. You'll find rewards awaiting you if you care about my content enough to want to know it.
+
None of my NPCs are <i>immortal</i> in the sense of plot-armour. Being fond of non-white conflicts this’ll also be a thematic I’d like to push, giving feasible reasons to change sides. I can not stress enough that even in a rules-heavy environment I’ll encourage actions outside what I have given. Communication is key.
  
Character development is something I enjoy playing with and testing. If you are involved in one of my events then chances are I've looked through your character and you may find hooks in my threads meant to catch their attention or test their resolve. If you ever have concerns, questions, or requests my inbox is always open. Keep in mind, however, that I am not beholden to your wishes.
+
Sometimes, however, I also like to just have a simple one-off combat encounter for the sake of enjoying dice shenanigans.
  
 
==My expectation==
 
==My expectation==
  
Work together as your characters would, but do not make me suffer through pointless drama and conflict. Some Meta-gaming is allowed, but I much prefer that you react to one another realistically. If your characters do not get along, do not party up together.
+
Given the amount of freedom I might be willing to tolerate I expect my players to join for the sake of the content rather than being disruptive. I’d like people to be aware they can always communicate with me, or others, if there is a problem with the content I provide, as long as they’re able to learn.
  
Ask questions! Give me feedback! Communicate! I want to know what you don't like, what you loved, what you wish had been different, etc. If you are ever confused, conflicted, or content please let me know. If you cannot remain as active as a thread demands then contact me so we can decide how best to proceed.
+
My players also have to be aware I take a lot of influence from various japanese media. While this does not mean I throw logic out of the window it does mean a dwarven-sized fragile looking girl will be able to wield that Titanic Greataxe three-times her size.
 +
 
 +
Ultimately, as I am trying to challenge my players on multiple levels so they can grow, I expect the same from them to challenge me with their writing.
  
 
==My Inspiration==
 
==My Inspiration==
  
Video Games, Fantasy Novels, Tabletop RPGs, Art, Mythology
+
Videogames, Japanese Media, Instrumental Music
  
 
[[Category: Dungeon Master]]
 
[[Category: Dungeon Master]]

Latest revision as of 03:59, 20 March 2018

Introduction

Guten Tag! You may call me Skys and I do DM things.

General Preference

  • Style: Anime, Chuunige, JRPG
  • Genre: Action, Fantasy, Magitek, Comedy, Grimdark
  • Content: Story, Dungeons, Bosses, Combat, Experimental
  • Interested Themes: Time travel, Adventure, Mythology, Moral conflict

  • System: Freeform or system heavy
  • Difficulty Range: Easy to Lunatic, death is always present
  • Realism: Mooks aren’t fodder, actions have consequences

Party Preference

  • Size: I enjoy smaller groups to a maximum of four, but exceptions are a thing.
  • Composition: Anything can work if you put your mind to it. Balanced parties have a easier time.

  • Tone: Edgy. Serious but sometimes with a dose of silliness.
  • Creative Approach: I am always open for player input outside the obvious paths.

Interested Plots

  • Godslaying
  • Time travel
  • Over-the-top scenarios
  • Eldritch
  • Multiverse

What players can expect

I’ll barely have any one-offs and the content I feature is part of longer narratives spanning over multiple adventures. Having been a long-time fan of Visual Novels and the impact the readers choices make I am trying my best to re-produce a similar feel. I am the World and you will be the protagonists. Your choices will matter and can change the overall story big time.

None of my NPCs are immortal in the sense of plot-armour. Being fond of non-white conflicts this’ll also be a thematic I’d like to push, giving feasible reasons to change sides. I can not stress enough that even in a rules-heavy environment I’ll encourage actions outside what I have given. Communication is key.

Sometimes, however, I also like to just have a simple one-off combat encounter for the sake of enjoying dice shenanigans.

My expectation

Given the amount of freedom I might be willing to tolerate I expect my players to join for the sake of the content rather than being disruptive. I’d like people to be aware they can always communicate with me, or others, if there is a problem with the content I provide, as long as they’re able to learn.

My players also have to be aware I take a lot of influence from various japanese media. While this does not mean I throw logic out of the window it does mean a dwarven-sized fragile looking girl will be able to wield that Titanic Greataxe three-times her size.

Ultimately, as I am trying to challenge my players on multiple levels so they can grow, I expect the same from them to challenge me with their writing.

My Inspiration

Videogames, Japanese Media, Instrumental Music