(→Obtaining Equipment) |
(→Enchantment) |
||
(41 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
__NOTOC__<html><img src="http://i.imgur.com/mhWKPKH.png" class="right" style="margin: 0 0 0 10px"></html> | __NOTOC__<html><img src="http://i.imgur.com/mhWKPKH.png" class="right" style="margin: 0 0 0 10px"></html> | ||
− | + | To equip armor of a specific rarity tier, you need to increase your "Armor" mastery. For weapons, you must increase the weapon or magic that let you equip them. If you are equipping an item that you don't have enough mastery to use, you simply do not gain their stats, the game won't stop you from equipping these items. | |
− | + | Although you have a limited number of equipment slots, you can have as many equipment as you want in your inventory. When you acquire an item, mods will remove the item it outranks to keep your inventory tidy. | |
− | + | <span class="b4">You cannot trade or exchange equipment with other players.</span> | |
− | == | + | ==Rarity== |
+ | |||
+ | http://terrarp.net/resources/rarity.png | ||
+ | |||
+ | <ul class="vspace tealdiamond"> | ||
+ | <li>For Armor and Accessory, look at Armor, a core [[Mastery]], to determine what you can equip.</li> | ||
+ | <li>For weapons, use the relevant mastery to determine if you can use them.</li> | ||
+ | <li>When you start the game, your character do not have any equipment.</li> | ||
+ | </ul><br> | ||
+ | |||
+ | ==Slots== | ||
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
<td><span style="color:#b93c28">Arms</span><br>2 slots</td> | <td><span style="color:#b93c28">Arms</span><br>2 slots</td> | ||
− | <td><html><img src="http://terrarp.net/resources/wiki/weapon.png" alt="g" class="gicon"></html> You | + | <td><html><img src="http://terrarp.net/resources/wiki/weapon.png" alt="g" class="gicon"></html> You can wield two weapons, one weapon or a magical instrument, one 2-handed weapon, or two 2-handed weapons if you have [[Heroic Might]].</td> |
− | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#4a90e2">Armor</span><br>5 slots</td> | <td><span style="color:#4a90e2">Armor</span><br>5 slots</td> | ||
− | <td><html><img src="http://terrarp.net/resources/wiki/armor.png" alt="g" class="gicon | + | <td><html><img src="http://terrarp.net/resources/wiki/armor.png" alt="g" class="gicon"></html> Slots: Head, chest, hands, legs, feet. Heavy Armor has low mobility, but high defense. Medium Armor has low defense, but high mobility. Light Armor little defense, but magic boost and energy regeneration.</td> |
− | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:#eeb92b">Accessory</span><br> | + | <td><span style="color:#eeb92b">Accessory</span><br>1 slot</td> |
− | <td><html><img src="http://terrarp.net/resources/wiki/accessory.png" alt="g" class="gicon"></html> | + | <td><html><img src="http://terrarp.net/resources/wiki/accessory.png" alt="g" class="gicon"></html> Slot: Cloak, ring, and amulet. Use the Armor mastery to determine if you can equip an accessory of a particular tier.</td> |
</tr> | </tr> | ||
</table><br> | </table><br> | ||
− | + | ==Acquisition== | |
− | |||
− | = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
<td width="20%"><span style="color:#2e84bb">NPC Shops</span></td> | <td width="20%"><span style="color:#2e84bb">NPC Shops</span></td> | ||
− | <td> Outside of event reward, all players should be buying their equipment from NPC shops in the <html><a href="http://terrarp.net/forums/marketplace.30/">marketplace.</a></html></td> | + | <td> Outside of event reward, all players should be buying their equipment from NPC shops in the <html><a href="http://terrarp.net/forums/marketplace.30/">marketplace.</a></html> You cannot alter the flavor of these item, you can only use the item name listed within your mastery page.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 57: | Line 52: | ||
</table><br> | </table><br> | ||
− | == | + | ==Enchantment== |
+ | |||
+ | Enchantment let you unlock special powers that you can use throughout your adventures, namely threads involving DM's. You can have as many enchantment as you want in your inventory, but you can only use ONE per thread. Enchantments are not tied to any item, think of them as an extra power. | ||
− | + | Enchantments have 3 levels. You can increase their level by obtaining or purchasing enchantment stones. | |
− | == | + | <ul class="tealdiamond"> |
+ | <li><span style="color:#82c04b">Great (1/3)</span> This is the enchantment's base level. It doesn't do anything at this point. ALL enchantment start at this level.</li> | ||
+ | <li><span style="color:#ebd522">Rare (2/3)</span> Your enchantment now gives you the visual.</li> | ||
+ | <li><span style="color:#cd3b4d">Ascended (3/3)</span> Your enchantment is now fully unlocked. You have access to both the visual and the function.</li> | ||
− | + | To obtain an enchantment or enchantment stones, please check the <html><a href="http://terrarp.net/threads/rare-equipment.4104/">rare shop</a></html> every Sunday. You may also be able to obtain these from special vendors, such as the World Boss shop. | |
[[Category:Feature]] | [[Category:Feature]] |
Latest revision as of 03:43, 18 April 2018
Preface
To equip armor of a specific rarity tier, you need to increase your "Armor" mastery. For weapons, you must increase the weapon or magic that let you equip them. If you are equipping an item that you don't have enough mastery to use, you simply do not gain their stats, the game won't stop you from equipping these items.
Although you have a limited number of equipment slots, you can have as many equipment as you want in your inventory. When you acquire an item, mods will remove the item it outranks to keep your inventory tidy.
You cannot trade or exchange equipment with other players.
Rarity
- For Armor and Accessory, look at Armor, a core Mastery, to determine what you can equip.
- For weapons, use the relevant mastery to determine if you can use them.
- When you start the game, your character do not have any equipment.
Slots
Arms 2 slots |
![]() |
Armor 5 slots |
![]() |
Accessory 1 slot |
![]() |
Acquisition
NPC Shops | Outside of event reward, all players should be buying their equipment from NPC shops in the marketplace. You cannot alter the flavor of these item, you can only use the item name listed within your mastery page. |
Special Vendors | You will also be able to purchase unique equipment via special vendors that appear after a story event, raid, world boss, or dungeon. |
Loot | You can sign up to do Challenge or Treasure Chests to obtain loot. These are often very difficult and will put your character's life at stake. |
Enchantment
Enchantment let you unlock special powers that you can use throughout your adventures, namely threads involving DM's. You can have as many enchantment as you want in your inventory, but you can only use ONE per thread. Enchantments are not tied to any item, think of them as an extra power.
Enchantments have 3 levels. You can increase their level by obtaining or purchasing enchantment stones.
- Great (1/3) This is the enchantment's base level. It doesn't do anything at this point. ALL enchantment start at this level.
- Rare (2/3) Your enchantment now gives you the visual.
- Ascended (3/3) Your enchantment is now fully unlocked. You have access to both the visual and the function. To obtain an enchantment or enchantment stones, please check the rare shop every Sunday. You may also be able to obtain these from special vendors, such as the World Boss shop.