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(Rarity)
(Enchantment)
 
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__NOTOC__<html><img src="http://i.imgur.com/mhWKPKH.png" class="right" style="margin: 0 0 0 10px"></html>
 
__NOTOC__<html><img src="http://i.imgur.com/mhWKPKH.png" class="right" style="margin: 0 0 0 10px"></html>
  
To equip armor of a specific rarity tier, you need to increase your "Armor" mastery. For weapons or magical instruments, you must increase the weapon or magic that let you equip them. If you are equipping an item that you don't have enough mastery to use, you simply do not gain their stats, the game won't stop you from equipping these items.
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To equip armor of a specific rarity tier, you need to increase your "Armor" mastery. For weapons, you must increase the weapon or magic that let you equip them. If you are equipping an item that you don't have enough mastery to use, you simply do not gain their stats, the game won't stop you from equipping these items.
  
Although you have a limited number of equipment slots, you can have as many equipment as you want in your inventory.
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Although you have a limited number of equipment slots, you can have as many equipment as you want in your inventory. When you acquire an item, mods will remove the item it outranks to keep your inventory tidy.
  
<span class="b4">You cannot trade weapon, magical tools, or armor for gold or give them to other players. You can only trade them away.</span>
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<span class="b4">You cannot trade or exchange equipment with other players.</span>
  
==Equipment Slots==
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==Rarity==
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http://terrarp.net/resources/rarity.png
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<ul class="vspace tealdiamond">
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<li>For Armor and Accessory, look at Armor, a core [[Mastery]], to determine what you can equip.</li>
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<li>For weapons, use the relevant mastery to determine if you can use them.</li>
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<li>When you start the game, your character do not have any equipment.</li>
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</ul><br>
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==Slots==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
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     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#eeb92b">Accessory</span><br>3 slots</td>
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       <td><span style="color:#eeb92b">Accessory</span><br>1 slot</td>
       <td><html><img src="http://terrarp.net/resources/wiki/accessory.png" alt="g" class="gicon"></html> Slot: Cloak, ring, and amulet. Alternatively, you can equip 2 rings and an amulet or 3 rings. Use the Armor mastery to determine if you can equip an accessory of a particular tier.</td>
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       <td><html><img src="http://terrarp.net/resources/wiki/accessory.png" alt="g" class="gicon"></html> Slot: Cloak, ring, and amulet. Use the Armor mastery to determine if you can equip an accessory of a particular tier.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
==Rarity==
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==Acquisition==
 
 
http://terrarp.net/resources/rarity.png
 
 
 
<ul class="vspace tealdiamond">
 
<li>The diagram show you what tier of equipment you can use. Refer to the mastery that let you equip your items.</li>
 
<li>For Armor and Accessory, you use Armor, one of the core [[Mastery]] to determine what you can equip.</li>
 
<li>Junk items you start with or find in the first couple days of playing. OOC-wise, they do not get added to your inventory; they are simply pretend items.</li>
 
</ul><br>
 
 
 
==Obtaining Equipment==
 
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
 
       <td width="20%"><span style="color:#2e84bb">NPC Shops</span></td>
 
       <td width="20%"><span style="color:#2e84bb">NPC Shops</span></td>
       <td> Outside of event reward, all players should be buying their equipment from NPC shops in the <html><a href="http://terrarp.net/forums/marketplace.30/">marketplace.</a></html></td>
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       <td> Outside of event reward, all players should be buying their equipment from NPC shops in the <html><a href="http://terrarp.net/forums/marketplace.30/">marketplace.</a></html> You cannot alter the flavor of these item, you can only use the item name listed within your mastery page.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
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</table><br>
 
</table><br>
  
===Buyback===
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==Enchantment==
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Enchantment let you unlock special powers that you can use throughout your adventures, namely threads involving DM's. You can have as many enchantment as you want in your inventory, but you can only use ONE per thread. Enchantments are not tied to any item, think of them as an extra power.
  
When you purchase an item from the marketplace that replaces an item in your inventory, you may sell the defunct item back to the shop for 20% of its original price.
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Enchantments have 3 levels. You can increase their level by obtaining or purchasing enchantment stones.
  
===Trading===
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<ul class="tealdiamond">
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<li><span style="color:#82c04b">Great (1/3)</span> This is the enchantment's base level. It doesn't do anything at this point. ALL enchantment start at this level.</li>
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<li><span style="color:#ebd522">Rare (2/3)</span> Your enchantment now gives you the visual.</li>
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<li><span style="color:#cd3b4d">Ascended (3/3)</span> Your enchantment is now fully unlocked. You have access to both the visual and the function.</li>
  
You can exchange ANY items with other players, provided the 2 items being traded are of the same rarity. E.g. An Exquisite Ring can be traded for Exquisite Gloves. Read the template in this <html><a href="http://terrarp.net/forums/marketplace.30/">forum</a></html> to get started.  
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To obtain an enchantment or enchantment stones, please check the <html><a href="http://terrarp.net/threads/rare-equipment.4104/">rare shop</a></html> every Sunday. You may also be able to obtain these from special vendors, such as the World Boss shop.  
  
 
[[Category:Feature]]
 
[[Category:Feature]]

Latest revision as of 03:43, 18 April 2018

Preface

To equip armor of a specific rarity tier, you need to increase your "Armor" mastery. For weapons, you must increase the weapon or magic that let you equip them. If you are equipping an item that you don't have enough mastery to use, you simply do not gain their stats, the game won't stop you from equipping these items.

Although you have a limited number of equipment slots, you can have as many equipment as you want in your inventory. When you acquire an item, mods will remove the item it outranks to keep your inventory tidy.

You cannot trade or exchange equipment with other players.

Rarity

rarity.png

  • For Armor and Accessory, look at Armor, a core Mastery, to determine what you can equip.
  • For weapons, use the relevant mastery to determine if you can use them.
  • When you start the game, your character do not have any equipment.

Slots

Arms
2 slots
g You can wield two weapons, one weapon or a magical instrument, one 2-handed weapon, or two 2-handed weapons if you have Heroic Might.
Armor
5 slots
g Slots: Head, chest, hands, legs, feet. Heavy Armor has low mobility, but high defense. Medium Armor has low defense, but high mobility. Light Armor little defense, but magic boost and energy regeneration.
Accessory
1 slot
g Slot: Cloak, ring, and amulet. Use the Armor mastery to determine if you can equip an accessory of a particular tier.

Acquisition

NPC Shops Outside of event reward, all players should be buying their equipment from NPC shops in the marketplace. You cannot alter the flavor of these item, you can only use the item name listed within your mastery page.
Special Vendors You will also be able to purchase unique equipment via special vendors that appear after a story event, raid, world boss, or dungeon.
Loot You can sign up to do Challenge or Treasure Chests to obtain loot. These are often very difficult and will put your character's life at stake.

Enchantment

Enchantment let you unlock special powers that you can use throughout your adventures, namely threads involving DM's. You can have as many enchantment as you want in your inventory, but you can only use ONE per thread. Enchantments are not tied to any item, think of them as an extra power.

Enchantments have 3 levels. You can increase their level by obtaining or purchasing enchantment stones.

  • Great (1/3) This is the enchantment's base level. It doesn't do anything at this point. ALL enchantment start at this level.
  • Rare (2/3) Your enchantment now gives you the visual.
  • Ascended (3/3) Your enchantment is now fully unlocked. You have access to both the visual and the function.
  • To obtain an enchantment or enchantment stones, please check the rare shop every Sunday. You may also be able to obtain these from special vendors, such as the World Boss shop.