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(Spell Variations)
(Weapon)
 
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==Mastery==
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<img src="http://terrarp.net/resources/mastery/aeromancy.png" style="width: 128px;">
 
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<div class="bname">Standard</div></div>
 
<div class="bname">Standard</div></div>
  
<span style="color:#f1bb2b">Aeromancy</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
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<span style="color:#f1bb2b">Aeromancy</span> allows the user control of the element of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
  
 
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<li>Magic</li>
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<li>Damage</li>
<li>Utility</li>
 
 
<li>Mobility</li>
 
<li>Mobility</li>
 
<li>Disruption</li>
 
<li>Disruption</li>
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<img src="http://terrarp.net/resources/mastery/shiftingwinds.png" style="width: 128px;">
 
<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
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<span style="color:#4bbac4">Shifting Winds</span> allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
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<span style="color:#4bbac4">Shifting Winds</span> allows the user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
 
<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<ul class="mtag">
<li>Magic</li>
 
 
<li>Damage</li>
 
<li>Damage</li>
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<li>Supplement</li>
 
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==Spell Variations==
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==Skill Examples==
 
 
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[Magic]] and [[Magic#Magical Instruments|Magical Instruments]] for more information about the use of magic.
 
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#408cc2">Air Movement</span></td>
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       <td width="20%"><span style="color:#f1bb2b">Movement</span></td>
       <td>Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.</td>
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       <td>Air spells can be used to move anything within reason. While things such as soft landings or higher jumps are possible, flying is not possible due to the limitation of energy.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4bccd8">Air Alteration</span></td>
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       <td><span style="color:#f1bb2b">Air Alteration</span></td>
 
       <td>These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.</td>
 
       <td>These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d6bb27">Lightning Alteration</span></td>
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       <td><span style="color:#f1bb2b">Lightning Alteration</span></td>
       <td>These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.</td>
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       <td>These spells involve manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#715ee4">Disruption</span></td>
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       <td><span style="color:#f1bb2b">Disruption</span></td>
 
       <td>These spells are meant to disrupt the target, either by making them lose footing with air,
 
       <td>These spells are meant to disrupt the target, either by making them lose footing with air,
 
  or temporarily stunning them with lightning.</td>
 
  or temporarily stunning them with lightning.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#4bbac4">Part Shifting</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells allow the user to transform any of their body parts into wind or lightning, which they can use to fight.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#4bbac4">Full Shifting</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells allow the user to fully transform themselves into wind or lightning for a brief while. In these forms, the user still have a shape, which may range from humanoid to a small tornado or a massive spark of lightning.</td>
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    </tr>
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</table><br>
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==Weapons==
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<table width="100%" border="0" class="infobox progression">
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    <tr>
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      <td width="20%"><span style="color:#239d85">Rod</span></td>
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      <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Focus</span></td>
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      <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Spell Ring</span></td>
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      <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Rune Stone</span></td>
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      <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Charms</span></td>
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      <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Grimoire</span></td>
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      <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Staff</span></td>
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      <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Tarot Cards</span></td>
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      <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Magic]]
 
[[Category: Mastery]][[Category: Magic]]

Latest revision as of 09:31, 24 April 2018

Standard
Aeromancy allows the user control of the element of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge
  • Damage
  • Mobility
  • Disruption
Awakened
Shifting Winds allows the user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Damage
  • Supplement

Skill Examples

Movement Air spells can be used to move anything within reason. While things such as soft landings or higher jumps are possible, flying is not possible due to the limitation of energy.
Air Alteration These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Lightning Alteration These spells involve manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Disruption These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.
Part Shifting (Awakened) These spells allow the user to transform any of their body parts into wind or lightning, which they can use to fight.
Full Shifting (Awakened) These spells allow the user to fully transform themselves into wind or lightning for a brief while. In these forms, the user still have a shape, which may range from humanoid to a small tornado or a massive spark of lightning.

Weapons

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.