From Terrasphere
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<li>Damage</li> | <li>Damage</li> | ||
− | <li> | + | <li>Critical</li> |
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</ul> | </ul> | ||
</div> | </div> | ||
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<div class="bname">Awakened</div></div> | <div class="bname">Awakened</div></div> | ||
− | <span style="color:#cb3739"> | + | <span style="color:#cb3739">Fire Possession</span> gives the user the ability to become one with a fire elemental. In doing so, the user can take on the shape of a fiery humanoid figure, granting them access to powerful ancient spells. Prolonged use can be fatal as the transformation eventually becomes irreversible, taking the life of the user. |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> | ||
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<ul class="mtag"> | <ul class="mtag"> | ||
<li>Damage</li> | <li>Damage</li> | ||
− | <li> | + | <li>Supplement</li> |
− | <li> | + | <li>Shapeshifting</li> |
</ul> | </ul> | ||
</div> | </div> | ||
</div></html><br> | </div></html><br> | ||
− | ==Skill | + | ==Skill Examples== |
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
<td width="20%"><span style="color:#e46228">Fire Projectiles</span></td> | <td width="20%"><span style="color:#e46228">Fire Projectiles</span></td> | ||
− | <td>These spells are meant to strike target(s). They are often difficult to aim.</td> | + | <td>These spells are meant to strike target(s). They are often difficult to aim, but considering their explosive nature, it helps quite a bit.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:#e46228"> | + | <td><span style="color:#e46228">Fire Field</span></td> |
− | <td>These spells | + | <td>These spells allow the user to give the area around them fire effects.</td> |
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#e46228">Burning</span></td> | ||
+ | <td>This condition involves a target being ablaze over a certain amount of time.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#cb3739">Fire Host</span></td> | ||
+ | <td><span class="b2a">(Awakened)</span> This ability allows the user to host an intelligent fire elemental inside their body. The elemental differ individually, some are male, while others are female, some may be chatty, while others may be reserved. Only the user can hear their voice.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#cb3739">Eternal Fire</span></td> |
− | <td>These spells | + | <td><span class="b2a">(Awakened)</span> These spells use the eternal fire instead of the regular fire. The eternal fire is a much more powerful form of fire that can range from purple to black, its burning effect is more tenacious than regular fire. <div style="margin-top: 10px">Although it extends the user's damage capability, it is an incredibly destructive force that may consume the user if they are not careful. When not actively used, the eternal fire can enhance regular fire and make the user rather resilient against cold, though hot temperature is more difficult for them to handle.</div></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#cb3739">Elemental Shifting</span></td> |
− | <td> | + | <td><span class="b2a">(Awakened)</span> This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.</td> |
</tr> | </tr> | ||
</table><br> | </table><br> | ||
− | == | + | ==Weapons== |
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> |
Latest revision as of 09:32, 24 April 2018

Standard
Energy
Range


- Damage
- Critical

Awakened
Energy
Range


- Damage
- Supplement
- Shapeshifting
Skill Examples
Fire Projectiles | These spells are meant to strike target(s). They are often difficult to aim, but considering their explosive nature, it helps quite a bit. |
Fire Field | These spells allow the user to give the area around them fire effects. |
Burning | This condition involves a target being ablaze over a certain amount of time. |
Fire Host | (Awakened) This ability allows the user to host an intelligent fire elemental inside their body. The elemental differ individually, some are male, while others are female, some may be chatty, while others may be reserved. Only the user can hear their voice. |
Eternal Fire | (Awakened) These spells use the eternal fire instead of the regular fire. The eternal fire is a much more powerful form of fire that can range from purple to black, its burning effect is more tenacious than regular fire. Although it extends the user's damage capability, it is an incredibly destructive force that may consume the user if they are not careful. When not actively used, the eternal fire can enhance regular fire and make the user rather resilient against cold, though hot temperature is more difficult for them to handle. |
Elemental Shifting | (Awakened) This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will. |
Weapons
Rod | (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use. |
Focus | (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting. |
Spell Ring | (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast. |
Rune Stone | (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance. |
Charms | (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management. |
Grimoire | (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed. |
Staff | (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings. |
Tarot Cards | (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV. |