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==Preface==
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<html><div class="bcontainer" style="height: 450px">
__NOTOC__
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/pyromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/pyromancy.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Fire magic is effective at all ranges; however, it is low in accuracy and difficult to control. Fire magic also offers explosively quick movement spells. Traits: high energy consumption and high damage.  
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<span style="color:#e46228">Pyromancy</span> allows the user to control the element of fire and heat through spells and incantations. The all-consuming nature of this element makes it particularly difficult to control and careless use will quickly deplete the user’s energy.<br /><br />
  
<span class="b2a">Strengths:</span> High damage, optimal at all range
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<div class="gcontain" style="margin-top: 25px">
<br><span class="b2a">Weaknesses:</span> High energy consumption, water
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Damage</li>
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<li>Critical</li>
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</ul>
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</div>
  
==Weapon Types==
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<div class="bbox" style="height: 450px"><div class="bcenter">
<table width="100%" border="0" class="infobox progression">
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<img src="http://terrarp.net/resources/mastery/firepossession.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
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<span style="color:#cb3739">Fire Possession</span> gives the user the ability to become one with a fire elemental. In doing so, the user can take on the shape of a fiery humanoid figure, granting them access to powerful ancient spells. Prolonged use can be fatal as the transformation eventually becomes irreversible, taking the life of the user.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Damage</li>
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<li>Supplement</li>
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<li>Shapeshifting</li>
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</ul>
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</div>
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</div></html><br>
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==Skill Examples==
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<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="25%"><span style="color:#39d47e">Thrusting Dagger</span></td>
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       <td width="20%"><span style="color:#e46228">Fire Projectiles</span></td>
       <td><span class="b2a">(One-handed)</span> Its lethality comes from its easy concealment and clean stabs. It is highly favored by assassins.</td>
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       <td>These spells are meant to strike target(s). They are often difficult to aim, but considering their explosive nature, it helps quite a bit.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#9fd439">Rapier</span></td>
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       <td><span style="color:#e46228">Fire Field</span></td>
       <td><span class="b2a">(One or two-handed)</span> Its pinpoint accuracy and lightning speed is great for agile users. Cannot slash.</td>
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       <td>These spells allow the user to give the area around them fire effects.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#73d439">Thrusting Sword</span></td>
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       <td><span style="color:#e46228">Burning</span></td>
       <td><span class="b2a">(One or two-handed)</span> Despite its ability to slash, its main purpose is for thrusting. Some are bigger and thicker than others or come with strange shapes to enhance its thrusts.</td>
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       <td>This condition involves a target being ablaze over a certain amount of time.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#33b98e">Spear</span></td>
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       <td><span style="color:#cb3739">Fire Host</span></td>
       <td><span class="b2a">(Polearm: One or two-handed)</span> Its large reach keep the target a distance and can deal devastating thrusts.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to host an intelligent fire elemental inside their body. The elemental differ individually, some are male, while others are female, some may be chatty, while others may be reserved. Only the user can hear their voice.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d4aa39">Pronged Polearm</span></td>
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       <td><span style="color:#cb3739">Eternal Fire</span></td>
       <td><span class="b2a">(Polearm: Two-handed)</span> (Bident, trident, multi-prongs) It is made for to demolish lightly armored or non-armored targets.</td>
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       <td><span class="b2a">(Awakened)</span> These spells use the eternal fire instead of the regular fire. The eternal fire is a much more powerful form of fire that can range from purple to black, its burning effect is more tenacious than regular fire. <div style="margin-top: 10px">Although it extends the user's damage capability, it is an incredibly destructive force that may consume the user if they are not careful. When not actively used, the eternal fire can enhance regular fire and make the user rather resilient against cold, though hot temperature is more difficult for them to handle.</div></td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d44039">Lance</span></td>
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       <td><span style="color:#cb3739">Elemental Shifting</span></td>
       <td><span class="b2a">(Polearm: One or two-handed)</span> It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.</td>
    </tr>
 
    <tr>
 
      <td><span style="color:#d44039">Ultra Lance</span></td>
 
      <td><span class="b2a">(Polearm: Two-handed)</span> It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.</td>
 
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
==Progression==
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==Weapons==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#9a9a9a">Beginner</span></td>
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       <td width="20%"><span style="color:#239d85">Rod</span></td>
      <td>You have about 1 or 2 useful spells that you struggle to control.</td>
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       <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td>
    </tr>
 
    <tr>
 
       <td><span style="color:#dadadb">Novice</span></td>
 
      <td>Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#2c82d2">Trained</span></td>
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       <td><span style="color:#239d85">Focus</span></td>
       <td>You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.</td>
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       <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43b8b2">Proficient</span></td>
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       <td><span style="color:#239d85">Spell Ring</span></td>
       <td>You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.</td>
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       <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td>
     </tr>
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     </tr>  
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">Adept</span></td>
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       <td><span style="color:#239d85">Rune Stone</span></td>
       <td>Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.</td>
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       <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">Expert</span></td>
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       <td><span style="color:#239d85">Charms</span></td>
       <td>You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.</td>
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       <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">Mastered</span></td>
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       <td><span style="color:#239d85">Grimoire</span></td>
       <td>You have mastered your craft and can now cast two different spells simultaneously without exploding.</td>
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       <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td>
 
     </tr>
 
     </tr>
</table><br>
 
 
==Spellcasting Modes==
 
 
Spellcasting requires an incantation specific to the spell be recited. Powerful spells take longer to channel and consume more energy. Injury or other distraction may interrupt spellcasting. There are two methods to cast spells in TS.
 
 
<table width="100%" border="0" class="infobox progression">
 
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#3ea3b2">Assist Mode</span></td>
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       <td><span style="color:#239d85">Staff</span></td>
       <td>In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Tap on a spell and they will automatically begin to recite. Once a spell is completed, the game will also assist the user with aiming to reduce the chance of missing.</td>
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       <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#3e5ab2">Free Mode</span></td>
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       <td><span style="color:#239d85">Tarot Cards</span></td>
       <td>In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not cast. Worst, the wrong spell may go off. Once the spell is completed, the user will have to aim using their own skills. This mode allows one to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly rather than having to open your UI and scroll through the spell list.</td>
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       <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
==Miscellaneous==
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[[Category: Mastery]][[Category: Magic]]
 
 
<span class="b3">Energy</span> Spellcasting consumes a great deal of energy (NPCs call it mana). Given that the energy to cast spell is the same as stamina, spellcasters should best avoid strenuous physical activity while they are using magic.
 
 
 
<span class="b3">Mind Down</span> A condition that triggers when a user's energy level hit zero, they will fall unconscious until energy recovers (if energy is fully depleted, it will take longer to recover naturally). Given this, physical fighters who use magic at the same time should carefully manage their energy.
 
 
 
<span class="b3">Magical Tools</span> These items helps user manage their energy more efficiently. It is only available if they took the [[Magic Foundation]] mastery.
 

Latest revision as of 09:32, 24 April 2018

Standard
Pyromancy allows the user to control the element of fire and heat through spells and incantations. The all-consuming nature of this element makes it particularly difficult to control and careless use will quickly deplete the user’s energy.

Energy gauge Range gauge
  • Damage
  • Critical
Awakened
Fire Possession gives the user the ability to become one with a fire elemental. In doing so, the user can take on the shape of a fiery humanoid figure, granting them access to powerful ancient spells. Prolonged use can be fatal as the transformation eventually becomes irreversible, taking the life of the user.
Energy gauge Range gauge
  • Damage
  • Supplement
  • Shapeshifting

Skill Examples

Fire Projectiles These spells are meant to strike target(s). They are often difficult to aim, but considering their explosive nature, it helps quite a bit.
Fire Field These spells allow the user to give the area around them fire effects.
Burning This condition involves a target being ablaze over a certain amount of time.
Fire Host (Awakened) This ability allows the user to host an intelligent fire elemental inside their body. The elemental differ individually, some are male, while others are female, some may be chatty, while others may be reserved. Only the user can hear their voice.
Eternal Fire (Awakened) These spells use the eternal fire instead of the regular fire. The eternal fire is a much more powerful form of fire that can range from purple to black, its burning effect is more tenacious than regular fire.
Although it extends the user's damage capability, it is an incredibly destructive force that may consume the user if they are not careful. When not actively used, the eternal fire can enhance regular fire and make the user rather resilient against cold, though hot temperature is more difficult for them to handle.
Elemental Shifting (Awakened) This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.

Weapons

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.