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<img src="http://terrarp.net/resources/mastery/aeromancy.png" style="width: 128px;">
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<img src="http://terrarp.net/resources/mastery/pyromancy.png" style="width: 128px;">
 
<div class="bname">Standard</div></div>
 
<div class="bname">Standard</div></div>
  
<span style="color:#f1bb2b">Aeromancy</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
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<span style="color:#e46228">Pyromancy</span> allows the user to control the element of fire and heat through spells and incantations. The all-consuming nature of this element makes it particularly difficult to control and careless use will quickly deplete the user’s energy.<br /><br />
  
 
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
 
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<ul class="mtag">
 
<ul class="mtag">
<li>Magic</li>
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<li>Damage</li>
<li>Utility</li>
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<li>Critical</li>
<li>Mobility</li>
 
<li>Disruption</li>
 
 
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<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span style="color:#4bbac4">Fire Possession</span> allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
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<span style="color:#cb3739">Fire Possession</span> gives the user the ability to become one with a fire elemental. In doing so, the user can take on the shape of a fiery humanoid figure, granting them access to powerful ancient spells. Prolonged use can be fatal as the transformation eventually becomes irreversible, taking the life of the user.
  
 
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<div class="gcontain" style="margin-top: 25px">
<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
 
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<ul class="mtag">
 
<ul class="mtag">
<li>Magic</li>
 
 
<li>Damage</li>
 
<li>Damage</li>
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<li>Supplement</li>
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<li>Shapeshifting</li>
 
</ul>
 
</ul>
 
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</div></html><br>
 
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==Skill Set==
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==Skill Examples==
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<table width="100%" border="0" class="infobox progression">
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    <tr>
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      <td width="20%"><span style="color:#e46228">Fire Projectiles</span></td>
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      <td>These spells are meant to strike target(s). They are often difficult to aim, but considering their explosive nature, it helps quite a bit.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#e46228">Fire Field</span></td>
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      <td>These spells allow the user to give the area around them fire effects.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#e46228">Burning</span></td>
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      <td>This condition involves a target being ablaze over a certain amount of time.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#cb3739">Fire Host</span></td>
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      <td><span class="b2a">(Awakened)</span> This ability allows the user to host an intelligent fire elemental inside their body. The elemental differ individually, some are male, while others are female, some may be chatty, while others may be reserved. Only the user can hear their voice.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#cb3739">Eternal Fire</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells use the eternal fire instead of the regular fire. The eternal fire is a much more powerful form of fire that can range from purple to black, its burning effect is more tenacious than regular fire. <div style="margin-top: 10px">Although it extends the user's damage capability, it is an incredibly destructive force that may consume the user if they are not careful. When not actively used, the eternal fire can enhance regular fire and make the user rather resilient against cold, though hot temperature is more difficult for them to handle.</div></td>
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    </tr>
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    <tr>
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      <td><span style="color:#cb3739">Elemental Shifting</span></td>
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      <td><span class="b2a">(Awakened)</span> This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.</td>
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    </tr>
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</table><br>
  
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[magic]] and [[Magic#Magical Instruments|magical instruments]] for more information about the use of magic.
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==Weapons==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#d48939">Fire Projectiles</span></td>
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       <td width="20%"><span style="color:#239d85">Rod</span></td>
       <td>These spells are meant to strike target(s). They are often difficult to aim.</td>
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       <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Focus</span></td>
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      <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Spell Ring</span></td>
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      <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Rune Stone</span></td>
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      <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Charms</span></td>
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      <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d4b539">Explosion</span></td>
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       <td><span style="color:#239d85">Grimoire</span></td>
       <td>These spells are meant to explode in a radius.</td>
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       <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d46539">Fire Field</span></td>
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       <td><span style="color:#239d85">Staff</span></td>
       <td>These spells give the ground around the user fire effects.</td>
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       <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d43939">Burning</span></td>
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       <td><span style="color:#239d85">Tarot Cards</span></td>
       <td>Setting a target ablaze over time.</td>
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       <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Magic]]
 
[[Category: Mastery]][[Category: Magic]]

Latest revision as of 09:32, 24 April 2018

Standard
Pyromancy allows the user to control the element of fire and heat through spells and incantations. The all-consuming nature of this element makes it particularly difficult to control and careless use will quickly deplete the user’s energy.

Energy gauge Range gauge
  • Damage
  • Critical
Awakened
Fire Possession gives the user the ability to become one with a fire elemental. In doing so, the user can take on the shape of a fiery humanoid figure, granting them access to powerful ancient spells. Prolonged use can be fatal as the transformation eventually becomes irreversible, taking the life of the user.
Energy gauge Range gauge
  • Damage
  • Supplement
  • Shapeshifting

Skill Examples

Fire Projectiles These spells are meant to strike target(s). They are often difficult to aim, but considering their explosive nature, it helps quite a bit.
Fire Field These spells allow the user to give the area around them fire effects.
Burning This condition involves a target being ablaze over a certain amount of time.
Fire Host (Awakened) This ability allows the user to host an intelligent fire elemental inside their body. The elemental differ individually, some are male, while others are female, some may be chatty, while others may be reserved. Only the user can hear their voice.
Eternal Fire (Awakened) These spells use the eternal fire instead of the regular fire. The eternal fire is a much more powerful form of fire that can range from purple to black, its burning effect is more tenacious than regular fire.
Although it extends the user's damage capability, it is an incredibly destructive force that may consume the user if they are not careful. When not actively used, the eternal fire can enhance regular fire and make the user rather resilient against cold, though hot temperature is more difficult for them to handle.
Elemental Shifting (Awakened) This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.

Weapons

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.